@dk64abuttonchallenge86
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DK64 A Button Challenge | Fungi Forest: Rabbit Race GB, Storing Pause Cancel - 0xA @dk64abuttonchallenge86 | Uploaded November 2017 | Updated October 2024, 8 hours ago.
Pause cancel is a very useful trick that can be set up using the rabbit race. The race GB itself is much easier and faster than it used to be thanks to spawn snagging - see youtube.com/watch?v=d_hLGta9vAI for the old method.
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Every video on this channel assumes you've already completed some relevant subset of previous videos. Notably, every video will assume A is held from either starting the file or the previous press. Unless otherwise noted, the A button will -NEVER BE LET GO- during this run except immediately preceding another A press. This is because a held A button allows a lot of useful things such as buying moves, more potent dismounting, autojumping, faster swimming, rocketbarrel, and more. I will not be using the "0.5 A" notation because it does not add anything meaningful - as long as it takes an A press to start a file you can always have A held before a section.

For more information on progress, see: kaztalek.com/dk64abc
The first tab shows progress for this channel. The second shows overall progress, most of which has no videos.


Some tricks used here:

Lag boosting / Lag clipping: DK64 runs at a low FPS sometimes. To keep the game as smooth as possible, the developers sped up movement per frame when the frame rate drops to compensate. By maximizing lag (often through orange explosions), we can abuse this. Since Y-speed (height dimension) is unaffeced by lag, but XZ-speed is, increasing lag allows for further jumps. Also, the increased speed from lag can allow wall clips in any sufficiently laggable area.

Phasewalking: With an angle in the (150, 180) degree range (lower bound varies), leaving first person will give you the ability to pass through objects. Normally this ability is lost in 2 frames, but by continuously modifying the moving state by having a neutral stick every other frame we can walk forward with this ability. If done underwater, no special stick movement is needed; this variation is called "Swim Through Walls".

Tag Barrel Storage: There are numerous ways to active this glitch, but by far the most relevant is leaving crouch position just before entering a tag barrel. After doing this you can move with the tag barrel options still up. This allows you to tag Kongs from further away, but also many, many follow-up glitches - at least 12 will be used in low A! Some other critical features of TBS include stopping "stored position" from regularly updating, canceling moves while preserving their states, allowing wrong Kong interactions, and locking the camera to prevent loading.

Spawn Snag: You can grab "unspawned" GBs by being in the right area before they finish loading for the first time. Getting there is the hard part and requires some form of camera manipulation, often times using Tag Barrel Storage locked camera.
Fungi Forest: Rabbit Race GB, Storing Pause Cancel - 0xAFlashback Storage in Aztec Lobby - 0xADK Isles: Castle Lobby GB - 0xAFrantic Factory: Key 3 - 5xACrystal Caves: 3 Lanky GBs and Medal - 0xAJungle Japes: Painting Room GB/Fairy, Lankys Medal - 0xAGloomy Galleon: Tiny GBs and Medal, Ship Fairy - 0xAFungi Forest: Remaining Blueprints - 0xAFrantic Factory: 4 DK GBs and Medal, Nintendo Coin - 0xAGloomy Galleon: DK GBs and Medal - 0xACrystal Caves: 4 DK GBs and Medal - 0xAAngry Aztec: Tiny GBs and Medal, 5 Door Temple Fairy - 0xA

Fungi Forest: Rabbit Race GB, Storing Pause Cancel - 0xA @dk64abuttonchallenge86

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