@dk64abuttonchallenge86
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DK64 A Button Challenge | Fungi Forest: Remaining Blueprints - 0xA @dk64abuttonchallenge86 | Uploaded August 2017 | Updated October 2024, 8 hours ago.
Fungi has a lot of interesting tricks. You won't see them in this video; skip it. This video gets the remaining 4 blueprints, since DK's was obtained in our first trip to the level. It also sets up for future videos by activating some warps and the Giant Mushroom cannon.

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Every video on this channel assumes you've already completed some relevant subset of previous videos. Notably, every video will assume A is held from either starting the file or the previous press. Unless otherwise noted, the A button will -NEVER BE LET GO- during this run except immediately preceding another A press. This is because a held A button allows a lot of useful things such as buying moves, more potent dismounting, autojumping, faster swimming, rocketbarrel, and more. I will not be using the "0.5 A" notation because it does not add anything meaningful - as long as it takes an A press to start a file you can always have A held before a section.

For more information on progress, see: kaztalek.com/dk64abc
The first tab shows progress for this channel. The second shows overall progress, most of which has no videos.


Some tricks used here:

Lag boosting / Lag clipping: DK64 runs at a low FPS sometimes. To keep the game as smooth as possible, the developers sped up movement per frame when the frame rate drops to compensate. By maximizing lag (often through orange explosions), we can abuse this. Since Y-speed (height dimension) is uneffeced by lag, but XZ-speed is, increasing lag allows for further jumps. Also, the increased speed from lag can allow wall clips in any sufficiently laggable area.

Phasewalking: With an angle in the (150, 180) degree range (lower bound varies), leaving first person will give you the ability to pass through objects. Normally this ability is lost in 2 frames, but by continuously modifying the moving state by having a neutral stick every other frame we can walk forward with this ability. If done underwater, no special stick movement is needed; this variation is called "Swim Through Walls".
Fungi Forest: Remaining Blueprints - 0xAFrantic Factory: 4 DK GBs and Medal, Nintendo Coin - 0xAGloomy Galleon: DK GBs and Medal - 0xACrystal Caves: 4 DK GBs and Medal - 0xAAngry Aztec: Tiny GBs and Medal, 5 Door Temple Fairy - 0xAFungi Forest: Owl GB - 0xAStarting File and Vine Barrel - 4xA [OUTDATED PAST 58 SECONDS - Press 4 not needed!]Rareware Coin - 0xAHideout Helm: Diddys Medal - 0xAGloomy Galleon: Batty Barrel Bandit GB - 0xAFungi Forest: 3 Tiny GBs and Medal - 0xAFungi Forest: Lankys Attic GB - 0xA

Fungi Forest: Remaining Blueprints - 0xA @dk64abuttonchallenge86

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