@dk64abuttonchallenge86
  @dk64abuttonchallenge86
DK64 A Button Challenge | Starting File and Vine Barrel - 4xA [OUTDATED PAST 58 SECONDS - Press 4 not needed!] @dk64abuttonchallenge86 | Uploaded August 2017 | Updated October 2024, 3 hours ago.
The start of any DK64 ABC has a lot of presses - 3 in the first 5 seconds (a 4th, not long after, was included in this video that is now skipped. See youtu.be/2QVu2chvHRc ) . But we will keep the A held from the start and not press A again until we have a vast majority (over 95%) of the major collectibles in this game.

Welcome to the DK64 101% ABC, home of some of the most amazing and complicated strategies you'll find outside of SM64 itself. For more information on total progress, see: kaztalek.com/dk64abc

DK64 isn't as level-based as SM64, so exactly what is accomplished in these videos may vary quite a lot. Every video will assume you've already completed some relevant subset of previous videos to get to that point. Notably, every video after this point will assume A is held at the start. Unless otherwise noted, the A button will -NEVER BE LET GO- during this run except immediately preceding another A press. This is because a held A button allows a lot of useful things such as buying moves, more potent dismounting, autojumping, faster swimming, rocketbarrel, and more. No distinctions will be made between 0xA and "0.5xA" because A can always be held from starting the file or a prior press, and so distinguishing between the two has no benefit.

By the way, a casual player would need to press A 9 times instead of 4, so 5 presses saved already in this small segment.

Some tricks used here:
Phasewalking: With an angle in the (150, 180) degree range (lower bound varies), leaving first person will give you the ability to pass through objects. Normally this ability is lost in 2 frames, but by continuously modifying the moving state by having a neutral stick every other frame we can walk forward with this ability. If done underwater, no special stick movement is needed; this variation is called "Swim Through Walls".

Voiding: Going too far Out of Bounds will place you back at the start of whatever level you're in (with a few exceptions). However, this only happens after watching the "Enter DK Isles CS" - before that all voids will take you to the treehouse. This is used to get a useful autojump.

Autojump: Holding A while loading an area will cause you to jump upon gaining control (assuming no special cutscenes play). This is used here to get a moonkick off the tree, and is a very useful way to get a jump state.

Moonkick: Cancel an aerial attack by landing and then follow it with a kick to go soaring in the air for a short period of time. Note that you need to be in a jump state to do an aerial attack - walking off a ledge is insufficient. This will come into play a lot during the run.

Dismount: Upon reaching the top of most climbable objects you will automatically dismount into a jumping state. This is used to start another moonkick here.
Starting File and Vine Barrel - 4xA [OUTDATED PAST 58 SECONDS - Press 4 not needed!]Rareware Coin - 0xAHideout Helm: Diddys Medal - 0xAGloomy Galleon: Batty Barrel Bandit GB - 0xAFungi Forest: 3 Tiny GBs and Medal - 0xAFungi Forest: Lankys Attic GB - 0xAFrantic Factory: 3 Tiny GBs - 0xAFrantic Factory: Lankys Storage and Production GBs - 0xAK Rool: DK and Lanky Phase - 0xAEnter Castle, Library GB, Free All Kongs - 0xAAngry Aztec: Lankys Vulture GB and Crown - 1xAFrantic Factory: 3 Chunky GBs and Medal, Crown - 0xA

Starting File and Vine Barrel - 4xA [OUTDATED PAST 58 SECONDS - Press 4 not needed!] @dk64abuttonchallenge86

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