DK64 A Button Challenge | Hideout Helm: Diddy's Medal - 0xA @dk64abuttonchallenge86 | Uploaded November 2017 | Updated October 2024, 1 hour ago.
Been trying this for a while but wasn't able to execute on this until now. Would have been done much earlier had I realized that under the right conditions you can re-enter orangstand before slipping on "slippery out of bounds".
This allows all 40 medals to be obtained with no in-file A presses.
Link to previous Helm video: youtube.com/watch?v=Ky3oXudQcog
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Every video on this channel assumes you've already completed some relevant subset of previous videos. Notably, every video will assume A is held from either starting the file or the previous press. Unless otherwise noted, the A button will -NEVER BE LET GO- during this run except immediately preceding another A press. This is because a held A button allows a lot of useful things such as buying moves, more potent dismounting, autojumping, faster swimming, rocketbarrel, and more. I will not be using the "0.5 A" notation because it does not add anything meaningful - as long as it takes an A press to start a file you can always have A held before a section.
For more information on progress, see: kaztalek.com/dk64abc
The first tab shows progress for this channel. The second shows overall progress, most of which has no videos.
For information on some of the tricks used in this video, see: pastebin.com/u4VYcB16
Been trying this for a while but wasn't able to execute on this until now. Would have been done much earlier had I realized that under the right conditions you can re-enter orangstand before slipping on "slippery out of bounds".
This allows all 40 medals to be obtained with no in-file A presses.
Link to previous Helm video: youtube.com/watch?v=Ky3oXudQcog
---
Every video on this channel assumes you've already completed some relevant subset of previous videos. Notably, every video will assume A is held from either starting the file or the previous press. Unless otherwise noted, the A button will -NEVER BE LET GO- during this run except immediately preceding another A press. This is because a held A button allows a lot of useful things such as buying moves, more potent dismounting, autojumping, faster swimming, rocketbarrel, and more. I will not be using the "0.5 A" notation because it does not add anything meaningful - as long as it takes an A press to start a file you can always have A held before a section.
For more information on progress, see: kaztalek.com/dk64abc
The first tab shows progress for this channel. The second shows overall progress, most of which has no videos.
For information on some of the tricks used in this video, see: pastebin.com/u4VYcB16