DK64 A Button Challenge | Flashback Storage in Aztec Lobby - 0xA @dk64abuttonchallenge86 | Uploaded September 2021 | Updated October 2024, 8 hours ago.
Obviously this alone doesn't improve the run, but this flashback warp will be used in at least one future video to save at least one press. I could have combined it with the next video, but thought it made more sense to keep it separate.
The damage boost at the end here is very difficult to do properly. Reaching the loading zone is really no problem, but if you reach it any earlier you'll cancel the DK Isles fadeout with a Big Bug Bash fadeout, instead of cancelling the Big Bug Bash fadeout with a DK Isles fadeout. This means you need a near perfect amount of lag frames, distributed in the right way to not hit your head prematurely.
You can see an alternative view of a damage boost similar to the one shown in this video here: twitter.com/i/status/1433956106682847233
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Every video on this channel assumes you've already completed some relevant subset of previous videos. Notably, every video will assume A is held from either starting the file or the previous press. Unless otherwise noted, the A button will -NEVER BE LET GO- during this run except immediately preceding another A press. While generally useful, the held A serves no use in this particular video. I do not believe the "0.5 A" notation is useful for DK64 - as long as it takes an A press to start a file, you can virtually always have A held before a section.
For more information on progress, see: kaztalek.com/dk64abc
The first tab shows progress for this channel. The second shows overall progress, most of which has no videos.
For information on some of the tricks used in this video, see: pastebin.com/u4VYcB16
Obviously this alone doesn't improve the run, but this flashback warp will be used in at least one future video to save at least one press. I could have combined it with the next video, but thought it made more sense to keep it separate.
The damage boost at the end here is very difficult to do properly. Reaching the loading zone is really no problem, but if you reach it any earlier you'll cancel the DK Isles fadeout with a Big Bug Bash fadeout, instead of cancelling the Big Bug Bash fadeout with a DK Isles fadeout. This means you need a near perfect amount of lag frames, distributed in the right way to not hit your head prematurely.
You can see an alternative view of a damage boost similar to the one shown in this video here: twitter.com/i/status/1433956106682847233
---
Every video on this channel assumes you've already completed some relevant subset of previous videos. Notably, every video will assume A is held from either starting the file or the previous press. Unless otherwise noted, the A button will -NEVER BE LET GO- during this run except immediately preceding another A press. While generally useful, the held A serves no use in this particular video. I do not believe the "0.5 A" notation is useful for DK64 - as long as it takes an A press to start a file, you can virtually always have A held before a section.
For more information on progress, see: kaztalek.com/dk64abc
The first tab shows progress for this channel. The second shows overall progress, most of which has no videos.
For information on some of the tricks used in this video, see: pastebin.com/u4VYcB16