@dk64abuttonchallenge86
  @dk64abuttonchallenge86
DK64 A Button Challenge | DK Isles: Castle Lobby GB - 0xA @dk64abuttonchallenge86 | Uploaded October 2017 | Updated October 2024, 8 hours ago.
Another GB in the "I found a better strategy so this isn't super difficult anymore" series. Expect a few more videos like this. Figuring out the damage boost directly onto the boulder is a revelation that will probably come back in future videos.

I'm pretty sure this is the first video without using a phase trick.
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Every video on this channel assumes you've already completed some relevant subset of previous videos. Notably, every video will assume A is held from either starting the file or the previous press. Unless otherwise noted, the A button will -NEVER BE LET GO- during this run except immediately preceding another A press. This is because a held A button allows a lot of useful things such as buying moves, more potent dismounting, autojumping, faster swimming, rocketbarrel, and more. I will not be using the "0.5 A" notation because it does not add anything meaningful - as long as it takes an A press to start a file you can always have A held before a section.

For more information on progress, see: kaztalek.com/dk64abc
The first tab shows progress for this channel. The second shows overall progress, most of which has no videos.


Some tricks used here:

Lag boosting / Lag clipping: DK64 runs at a low FPS sometimes. To keep the game as smooth as possible, the developers sped up movement per frame when the frame rate drops to compensate. By maximizing lag (often through orange explosions), we can abuse this. Since Y-speed (height dimension) is unaffeced by lag, but XZ-speed is, increasing lag allows for further jumps. Also, the increased speed from lag can allow wall clips in any sufficiently laggable area.

Tag Barrel Storage: There are numerous ways to active this glitch, but by far the most relevant is leaving crouch position just before entering a tag barrel. After doing this you can move with the tag barrel options still up. This allows you to tag Kongs from further away, but also many, many follow-up glitches - at least 12 will be used in low A! Some other critical features of TBS include stopping "stored position" from regularly updating, canceling moves while preserving their states, allowing wrong Kong interactions, and locking the camera to prevent loading.
DK Isles: Castle Lobby GB - 0xAFrantic Factory: Key 3 - 5xACrystal Caves: 3 Lanky GBs and Medal - 0xAJungle Japes: Painting Room GB/Fairy, Lankys Medal - 0xAGloomy Galleon: Tiny GBs and Medal, Ship Fairy - 0xAFungi Forest: Remaining Blueprints - 0xAFrantic Factory: 4 DK GBs and Medal, Nintendo Coin - 0xAGloomy Galleon: DK GBs and Medal - 0xACrystal Caves: 4 DK GBs and Medal - 0xAAngry Aztec: Tiny GBs and Medal, 5 Door Temple Fairy - 0xAFungi Forest: Owl GB - 0xAStarting File and Vine Barrel - 4xA [OUTDATED PAST 58 SECONDS - Press 4 not needed!]

DK Isles: Castle Lobby GB - 0xA @dk64abuttonchallenge86

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