@dk64abuttonchallenge86
  @dk64abuttonchallenge86
DK64 A Button Challenge | Angry Aztec: 2 Lanky GBs, Llama Fairy, Key - 0xA @dk64abuttonchallenge86 | Uploaded September 2017 | Updated October 2024, 8 hours ago.
Although this video does not get Lanky's medal, it spends a lot of time collecting bananas in advance of it. Key 2 thrown in just because. GBs collected are Lanky's blueprint and the Llama Temple bonus barrel.
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Every video on this channel assumes you've already completed some relevant subset of previous videos. Notably, every video will assume A is held from either starting the file or the previous press. Unless otherwise noted, the A button will -NEVER BE LET GO- during this run except immediately preceding another A press. This is because a held A button allows a lot of useful things such as buying moves, more potent dismounting, autojumping, faster swimming, rocketbarrel, and more. I will not be using the "0.5 A" notation because it does not add anything meaningful - as long as it takes an A press to start a file you can always have A held before a section.

For more information on progress, see: kaztalek.com/dk64abc
The first tab shows progress for this channel. The second shows overall progress, most of which has no videos.


Some tricks used here:

Lag boosting / Lag clipping: DK64 runs at a low FPS sometimes. To keep the game as smooth as possible, the developers sped up movement per frame when the frame rate drops to compensate. By maximizing lag (often through orange explosions), we can abuse this. Since Y-speed (height dimension) is unaffeced by lag, but XZ-speed is, increasing lag allows for further jumps. Also, the increased speed from lag can allow wall clips in any sufficiently laggable area.

Phasewalking: With an angle in the (150, 180) degree range (lower bound varies), leaving first person will give you the ability to pass through objects. Normally this ability is lost in 2 frames, but by continuously modifying the moving state by having a neutral stick every other frame we can walk forward with this ability. If done underwater, no special stick movement is needed; this variation is called "Swim Through Walls".

Tag Barrel Storage: There are numerous ways to active this glitch, but by far the most relevant is leaving crouch position just before entering a tag barrel. After doing this you can move with the tag barrel options still up. This allows you to tag Kongs from further away, but also many, many follow-up glitches - at least 12 will be used in low A! Some other critical features of TBS include stopping "stored position" from regularly updating, canceling moves while preserving their states, allowing wrong Kong interactions, and locking the camera to prevent loading.
Angry Aztec: 2 Lanky GBs, Llama Fairy, Key - 0xAFungi Forest: Rabbit Race GB, Storing Pause Cancel - 0xAFlashback Storage in Aztec Lobby - 0xADK Isles: Castle Lobby GB - 0xAFrantic Factory: Key 3 - 5xACrystal Caves: 3 Lanky GBs and Medal - 0xAJungle Japes: Painting Room GB/Fairy, Lankys Medal - 0xAGloomy Galleon: Tiny GBs and Medal, Ship Fairy - 0xAFungi Forest: Remaining Blueprints - 0xAFrantic Factory: 4 DK GBs and Medal, Nintendo Coin - 0xAGloomy Galleon: DK GBs and Medal - 0xACrystal Caves: 4 DK GBs and Medal - 0xA

Angry Aztec: 2 Lanky GBs, Llama Fairy, Key - 0xA @dk64abuttonchallenge86

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