@dk64abuttonchallenge86
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DK64 A Button Challenge | Jungle Japes: 4 Lanky GBs - 0xA @dk64abuttonchallenge86 | Uploaded August 2017 | Updated October 2024, 5 hours ago.
Lanky's Japes is pretty tricky as far as Japes goes. His painting room GB is one of the more interesting ones...however that'll be left for a dedicated video.
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Every video on this channel assumes you've already completed some relevant subset of previous videos. Notably, every video will assume A is held from either starting the file or the previous press. Unless otherwise noted, the A button will -NEVER BE LET GO- during this run except immediately preceding another A press. This is because a held A button allows a lot of useful things such as buying moves, more potent dismounting, autojumping, faster swimming, rocketbarrel, and more. I will not be using the "0.5 A" notation because it does not add anything meaningful - as long as it takes an A press to start a file you can always have A held before a section.

For more information on progress, see: kaztalek.com/dk64abc
The first tab shows progress for this channel. The second shows overall progress, most of which has no videos.


Some tricks used here:

Lag boosting / Lag clipping: DK64 runs at a low FPS sometimes. To keep the game as smooth as possible, the developers sped up movement per frame when the frame rate drops to compensate. By maximizing lag (often through orange explosions), we can abuse this. Since Y-speed (height dimension) is uneffeced by lag, but XZ-speed is, increasing lag allows for further jumps. Also, the increased speed from lag can allow wall clips in any sufficiently laggable area.

Phasewalking: With an angle in the (150, 180) degree range (lower bound varies), leaving first person will give you the ability to pass through objects. Normally this ability is lost in 2 frames, but by continuously modifying the moving state by having a neutral stick every other frame we can walk forward with this ability. If done underwater, no special stick movement is needed; this variation is called "Swim Through Walls".

Moonkick: Cancel an aerial attack by landing and then follow it with a kick to go soaring in the air for a short period of time. Note that you need to be in a jump state to do an aerial attack - walking off a ledge is insufficient. This will come into play a lot during the run.
Jungle Japes: 4 Lanky GBs - 0xAGloomy Galleon: 3 Chunky GBs, Chest Fairy, Crown - 0xAFungi Forest: Apple GB - 0xAFungi Forest: DKs Barn GB, Fairy - 0xAAngry Aztec: 2 Lanky GBs, Llama Fairy, Key - 0xAFungi Forest: Rabbit Race GB, Storing Pause Cancel - 0xAFlashback Storage in Aztec Lobby - 0xADK Isles: Castle Lobby GB - 0xAFrantic Factory: Key 3 - 5xACrystal Caves: 3 Lanky GBs and Medal - 0xAJungle Japes: Painting Room GB/Fairy, Lankys Medal - 0xAGloomy Galleon: Tiny GBs and Medal, Ship Fairy - 0xA

Jungle Japes: 4 Lanky GBs - 0xA @dk64abuttonchallenge86

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