Introduction to Game Development (E15: falling blocks game 3/4) @SebastianLague
Introduction to Game Development (E15: falling blocks game 3/4)  @SebastianLague
Uploaded June 2016 | Updated September 2026, 2 weeks ago
Welcome to episode fifteen of this introduction to game development in Unity with C#.

In this episode we create a player death condition, and increase the difficulty of the game over time.

Project files:
github.com/SebLague/Intro-to-Gamedev

If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: bit.ly/sebPatreon
Or a once-off donation through PayPal:
bit.ly/SupportGamedevTutorials

Contribute subtitles:
youtube.com/timedtext_video?ref=share&v=beWwwxn7dLQ
Introduction to Game Development (E15: falling blocks game 3/4)A* Pathfinding (E09: path smoothing 2/2)Coding Adventure: BoidsProcedural Landmass Generation (E21: fixing gaps)Coding Adventure: PortalsNeural Networks | E03: data and evaluation (unfinished series)[Unity] 2D Curve Editor (E05: evenly spaced points)Coding Adventure: Coding a Coding GameUnity Create a Game Series (E16. weapon effects)Coding Adventure: Hydraulic ErosionMy First 10 Years of Game DevelopmentUnity Shape Editor Tool (2/4)
Sebastian Lague |

Introduction to Game Development (E15: falling blocks game 3/4)

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER