Uploaded June 2016 | Updated September 2026, 2 weeks ago
Welcome to episode fifteen of this introduction to game development in Unity with C#.
In this episode we create a player death condition, and increase the difficulty of the game over time.
Project files:
github.com/SebLague/Intro-to-Gamedev
If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: bit.ly/sebPatreon
Or a once-off donation through PayPal:
bit.ly/SupportGamedevTutorials
Contribute subtitles:
youtube.com/timedtext_video?ref=share&v=beWwwxn7dLQ
Welcome to episode fifteen of this introduction to game development in Unity with C#.
In this episode we create a player death condition, and increase the difficulty of the game over time.
Project files:
github.com/SebLague/Intro-to-Gamedev
If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: bit.ly/sebPatreon
Or a once-off donation through PayPal:
bit.ly/SupportGamedevTutorials
Contribute subtitles:
youtube.com/timedtext_video?ref=share&v=beWwwxn7dLQ





![[Unity] 2D Curve Editor (E05: evenly spaced points)
Source: https://github.com/SebLague/Curve-Editor
Support the creation of more gamedev tutorials:
https://www.patreon.com/SebastianLague
https://www.paypal.me/SebastianLague [Unity] 2D Curve Editor (E05: evenly spaced points)](https://i.ytimg.com/vi/d9k97JemYbM/mqdefault.jpg)




