Sebastian Lague | Introduction to Game Development (E15: falling blocks game 3/4) @SebastianLague | Uploaded 8 years ago | Updated 20 hours ago
Welcome to episode fifteen of this introduction to game development in Unity with C#.
In this episode we create a player death condition, and increase the difficulty of the game over time.
Project files:
https://github.com/SebLague/Intro-to-Gamedev
If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: http://bit.ly/sebPatreon
Or a once-off donation through PayPal:
http://bit.ly/SupportGamedevTutorials
Contribute subtitles:
http://www.youtube.com/timedtext_video?ref=share&v=beWwwxn7dLQ
Welcome to episode fifteen of this introduction to game development in Unity with C#.
In this episode we create a player death condition, and increase the difficulty of the game over time.
Project files:
https://github.com/SebLague/Intro-to-Gamedev
If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: http://bit.ly/sebPatreon
Or a once-off donation through PayPal:
http://bit.ly/SupportGamedevTutorials
Contribute subtitles:
http://www.youtube.com/timedtext_video?ref=share&v=beWwwxn7dLQ