Uploaded June 2017 | Updated September 2026, 2 weeks ago
In this episode we mend the gaps that appear between meshes of different detail levels. This solution results in seams between lower detail meshes, but these shouldn't be apparent from a distance.
The full source code for this episode can be found here:
github.com/SebLague/Procedural-Landmass-Generation
If you'd like to support these videos, you can do so with a recurring pledge on Patreon, or a one-time donation through PayPal. patreon.com/SebastianLague
paypal.me/SebastianLague
In this episode we mend the gaps that appear between meshes of different detail levels. This solution results in seams between lower detail meshes, but these shouldn't be apparent from a distance.
The full source code for this episode can be found here:
github.com/SebLague/Procedural-Landmass-Generation
If you'd like to support these videos, you can do so with a recurring pledge on Patreon, or a one-time donation through PayPal. patreon.com/SebastianLague
paypal.me/SebastianLague


![[Unity] 2D Curve Editor (E05: evenly spaced points)
Source: https://github.com/SebLague/Curve-Editor
Support the creation of more gamedev tutorials:
https://www.patreon.com/SebastianLague
https://www.paypal.me/SebastianLague [Unity] 2D Curve Editor (E05: evenly spaced points)](https://i.ytimg.com/vi/d9k97JemYbM/mqdefault.jpg)






![[Ludum Dare #38] Space Turtle: Behind the Scenes
A behind the scenes video for my entry to the 38th Ludum Dare compo (make a game in 48hrs). The theme this time around was A Small World.
You can view the game here: https://ldjam.com/events/ludum-dare/38/space-turtle [Ludum Dare #38] Space Turtle: Behind the Scenes](https://i.ytimg.com/vi/fESeYz0zRFA/mqdefault.jpg)
