Uploaded January 2019 | Updated September 2026, 1 week ago
Support future docs and Gameumentary content on Patreon: patreon.com/gameumentary
We explore the story behind the fans that have been working tirelessly to revive the Halo experience on PC, while not ever being able to make money from their work, with their upcoming free to play Halo game, Installation 01.
Follow Gameumentary For More!
Website: gameumentary.com
Facebook: facebook.com/gameumentary
Twitter: twitter.com/gameumentary
Support future docs and Gameumentary content on Patreon: patreon.com/gameumentary
We explore the story behind the fans that have been working tirelessly to revive the Halo experience on PC, while not ever being able to make money from their work, with their upcoming free to play Halo game, Installation 01.
Follow Gameumentary For More!
Website: gameumentary.com
Facebook: facebook.com/gameumentary
Twitter: twitter.com/gameumentary







![Rick Lesley - Conveying The Story Through Environments | Extended Interview
[This is a roughly edited interview! Some footage was cut for time and content!]
Rick Lesley is the Senior Level Designer at Runic Games and in this extended interview, he explains just what it takes to build a unique, split world within Hob, and how to design levels for the player to truly engage with.
If youre interested in seeing what were up to, please be sure to subscribe to us here on YouTube, and visit our site and like us on social media!
Site: https://www.gameumentary.com
Facebook: https://www.facebook.com/gameumentary
Twitter: https://twitter.com/gameumentary
Produced by:
Nick Calandra
Manvir Singh
Kyle Bailey
Featuring:
Rick Lesley Rick Lesley - Conveying The Story Through Environments | Extended Interview](https://i.ytimg.com/vi/jlodbWNQNYM/mqdefault.jpg)


