Uploaded August 2018 | Updated September 2026, 1 week ago
Go on a personal journey with Myron Mortakis of Helm Systems as we explore the story behind the development of his dream project he's spent more than a decade trying to create.
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Go on a personal journey with Myron Mortakis of Helm Systems as we explore the story behind the development of his dream project he's spent more than a decade trying to create.
Support future docs and Gameumentary content on Patreon: patreon.com/gameumentary
Follow Gameumentary For More!
Website: gameumentary.com
Facebook: facebook.com/gameumentary
Twitter: twitter.com/gameumentary






![Rick Lesley - Conveying The Story Through Environments | Extended Interview
[This is a roughly edited interview! Some footage was cut for time and content!]
Rick Lesley is the Senior Level Designer at Runic Games and in this extended interview, he explains just what it takes to build a unique, split world within Hob, and how to design levels for the player to truly engage with.
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Produced by:
Nick Calandra
Manvir Singh
Kyle Bailey
Featuring:
Rick Lesley Rick Lesley - Conveying The Story Through Environments | Extended Interview](https://i.ytimg.com/vi/jlodbWNQNYM/mqdefault.jpg)



