Uploaded June 2017 | Updated September 2026, 1 week ago
[This is a roughly edited interview! Some footage was cut for time and content!]
Rick Lesley is the Senior Level Designer at Runic Games and in this extended interview, he explains just what it takes to build a unique, split world within Hob, and how to design levels for the player to truly engage with.
If you're interested in seeing what we're up to, please be sure to subscribe to us here on YouTube, and visit our site and like us on social media!
Site: gameumentary.com
Facebook: facebook.com/gameumentary
Twitter: twitter.com/gameumentary
Produced by:
Nick Calandra
Manvir Singh
Kyle Bailey
Featuring:
Rick Lesley
[This is a roughly edited interview! Some footage was cut for time and content!]
Rick Lesley is the Senior Level Designer at Runic Games and in this extended interview, he explains just what it takes to build a unique, split world within Hob, and how to design levels for the player to truly engage with.
If you're interested in seeing what we're up to, please be sure to subscribe to us here on YouTube, and visit our site and like us on social media!
Site: gameumentary.com
Facebook: facebook.com/gameumentary
Twitter: twitter.com/gameumentary
Produced by:
Nick Calandra
Manvir Singh
Kyle Bailey
Featuring:
Rick Lesley










