Uploaded May 2018 | Updated September 2026, 1 week ago
In this week's developer interview we take a look at the backstory of an indie studio called Monothetic, who are working on an exciting new top-down roguelite called, Beacon.
Be on the lookout for new interviews every one to two weeks!
Learn more about Beacon here: monothetic.itch.io/beacon
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Website: gameumentary.com
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In this week's developer interview we take a look at the backstory of an indie studio called Monothetic, who are working on an exciting new top-down roguelite called, Beacon.
Be on the lookout for new interviews every one to two weeks!
Learn more about Beacon here: monothetic.itch.io/beacon
Support future docs and Gameumentary content on Patreon: patreon.com/gameumentary
Follow Gameumentary For More!
Website: gameumentary.com
Facebook: facebook.com/gameumentary
Twitter: twitter.com/gameumentary
![Rick Lesley - Conveying The Story Through Environments | Extended Interview
[This is a roughly edited interview! Some footage was cut for time and content!]
Rick Lesley is the Senior Level Designer at Runic Games and in this extended interview, he explains just what it takes to build a unique, split world within Hob, and how to design levels for the player to truly engage with.
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Produced by:
Nick Calandra
Manvir Singh
Kyle Bailey
Featuring:
Rick Lesley Rick Lesley - Conveying The Story Through Environments | Extended Interview](https://i.ytimg.com/vi/jlodbWNQNYM/mqdefault.jpg)









