Improvements and Fixes - Items & Inventory in Unity (pt.15) @Kryzarel
Improvements and Fixes - Items & Inventory in Unity (pt.15)  @Kryzarel
Uploaded September 2018 | Updated September 2026, 1 week ago
We make a series of improvements and fix a few long standing issues such as tooltips not hiding when the inventory is closed, removing the need for custom script execution order, and more.
Tutorial series on how to make an inventory system in Unity, using C# and the Unity UI.

β–Ί Next Video (Part 15.5): youtu.be/3BE92NuWD30
β—„ Previous Video (Part 14.5): youtu.be/ZXRSCKIDCkE
β–Ί Items & Inventory Playlist: youtube.com/playlist?list=PLm7W8dbdfloj4CWX8RS5_cnDWVn1Q6u9Q

β–Ί Character Stats Playlist: youtube.com/playlist?list=PLm7W8dbdflohqccuwJxjYRKuDUnk131XO

πŸ’Ύ Source Code: bitbucket.org/kryzarel/items-inventory-tutorial
πŸ’¬ Discord Server: discord.gg/98YSpu2

Resources:
βœ” Download UI: mediafire.com/file/01vybzy7rkj48y5/Inventory_and_Stats_UI.7z
βœ” Download Icons: opengameart.org/content/fantasy-icon-pack-by-ravenmore-0


In this tutorial series we learn how to implement an inventory system and items in Unity, typical of an RPG: With items, tooltips, equipping items by right click or drag and drop and applying stats to your character.

We'll try to maintain a clean code architecture, with minimal dependencies between classes. The SOLID set of principles is a good thing to keep in mind.

Items are made using ScriptableObjects. Classes are linked together using C# events. And we'll learn the intricacies of Unity's UI components such as Layout Group, Layout Element, Content Size Fitter, Text, Image, and more.

● SOLID principles: en.wikipedia.org/wiki/SOLID_%28object-oriented_design%29
● SOLID Unity keynote: youtube.com/watch?v=eIf3-aDTOOA
● Introduction to Scriptable Objects: unity3d.com/learn/tutorials/modules/beginner/live-training-archive/scriptable-objects


Music by TeknoAXE
Burnt to a Crisp - youtube.com/watch?v=7RJQTOGcK14
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Kryzarel |

Improvements and Fixes - Items & Inventory in Unity (pt.15)

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