Uploaded April 2026 | Updated September 2026, 1 week ago
After months of iteration, I built a modular, scalable inventory framework for Unity.
This system focuses on clean architecture and long-term maintainability:
* Full separation of Data, UI, and Input (MVC-style)
* Transaction-based operations for safe multi-step interactions
* Flexible item pipeline (editor → runtime → save/load)
* High performance with minimal allocations
* Easy to extend for crafting, equipment, stash systems, and more
In this video, I walk through the full architecture.
In the rest of the series, I’ll show how to build everything step by step.
Next video: youtu.be/MbL4c8qN5ek
Series Playlist: youtube.com/playlist?list=PLm7W8dbdflogsSk73wzTDgkHM-vDDjvMT
Discord: discord.gg/uV79UmjZ2Z
#unity3d #gamedev #inventorysystem #csharp #rpgitems
After months of iteration, I built a modular, scalable inventory framework for Unity.
This system focuses on clean architecture and long-term maintainability:
* Full separation of Data, UI, and Input (MVC-style)
* Transaction-based operations for safe multi-step interactions
* Flexible item pipeline (editor → runtime → save/load)
* High performance with minimal allocations
* Easy to extend for crafting, equipment, stash systems, and more
In this video, I walk through the full architecture.
In the rest of the series, I’ll show how to build everything step by step.
Next video: youtu.be/MbL4c8qN5ek
Series Playlist: youtube.com/playlist?list=PLm7W8dbdflogsSk73wzTDgkHM-vDDjvMT
Discord: discord.gg/uV79UmjZ2Z
#unity3d #gamedev #inventorysystem #csharp #rpgitems








