Uploaded November 2017 | Updated September 2026, 1 week ago
In this video we continue with the system that we started in the last video. We add another type of modifier and a few optimizations/fixes.
There's also a text version of this tutorial: forum.unity.com/threads/tutorial-character-stats-aka-attributes-system.504095
Part 1: youtu.be/SH25f3cXBVc
Part 3: youtu.be/obxBk2pSR5U
I do realize Brackeys made a system quite similar to this one in the following video: youtu.be/e8GmfoaOB4Y.
But that version was slightly simpler, I hope this one goes a few steps further :)
Stats like Strength, Intelligence and Dexterity, have become staples in many games. And when we're getting +5 Strength from an item, -10% from a debuff and +15% from a talent, it's nice to have a system that keeps track of all those modifiers in an organized fashion.
Music by TeknoAXE:
00:00 Retro Future Nights (youtu.be/D_jQLR6zq30)
04:45 Life as a Sprite (youtu.be/ybGv38fqd-8)
09:58 Surfside Daddy (youtu.be/_qodiVsjCLU)
13:03 Stripped to the Bones (youtu.be/xfYRTmoNwAE)
In this video we continue with the system that we started in the last video. We add another type of modifier and a few optimizations/fixes.
There's also a text version of this tutorial: forum.unity.com/threads/tutorial-character-stats-aka-attributes-system.504095
Part 1: youtu.be/SH25f3cXBVc
Part 3: youtu.be/obxBk2pSR5U
I do realize Brackeys made a system quite similar to this one in the following video: youtu.be/e8GmfoaOB4Y.
But that version was slightly simpler, I hope this one goes a few steps further :)
Stats like Strength, Intelligence and Dexterity, have become staples in many games. And when we're getting +5 Strength from an item, -10% from a debuff and +15% from a talent, it's nice to have a system that keeps track of all those modifiers in an organized fashion.
Music by TeknoAXE:
00:00 Retro Future Nights (youtu.be/D_jQLR6zq30)
04:45 Life as a Sprite (youtu.be/ybGv38fqd-8)
09:58 Surfside Daddy (youtu.be/_qodiVsjCLU)
13:03 Stripped to the Bones (youtu.be/xfYRTmoNwAE)






