Uploaded October 2018 | Updated September 2026, 1 week ago
Learn how to drop items outside the inventory UI and then destroy them or use the same logic to do anything else that you want to. Like instantiate the 3D model of the item in your game world.
► Next Video (Part 18): youtu.be/QPYGPGvg0PI
◄ Previous Video (Part 16): youtu.be/4B4RDcdtT2I
► Items & Inventory Playlist: youtube.com/playlist?list=PLm7W8dbdfloj4CWX8RS5_cnDWVn1Q6u9Q
► Character Stats Playlist: youtube.com/playlist?list=PLm7W8dbdflohqccuwJxjYRKuDUnk131XO
💾 Source Code: bitbucket.org/kryzarel/items-inventory-tutorial
💬 Discord Server: discord.gg/98YSpu2
Resources:
✔ Download UI: mediafire.com/file/01vybzy7rkj48y5/Inventory_and_Stats_UI.7z
✔ Download Icons: opengameart.org/content/fantasy-icon-pack-by-ravenmore-0
In this tutorial series we learn how to implement an inventory system and items in Unity, typical of an RPG: With items, tooltips, equipping items by right click or drag and drop and applying stats to your character.
We'll try to maintain a clean code architecture, with minimal dependencies between classes. The SOLID set of principles is a good thing to keep in mind.
Items are made using ScriptableObjects. Classes are linked together using C# events. And we'll learn the intricacies of Unity's UI components such as Layout Group, Layout Element, Content Size Fitter, Text, Image, and more.
● SOLID principles: en.wikipedia.org/wiki/SOLID_%28object-oriented_design%29
● SOLID Unity keynote: youtube.com/watch?v=eIf3-aDTOOA
● Introduction to Scriptable Objects: unity3d.com/learn/tutorials/modules/beginner/live-training-archive/scriptable-objects
Music by TeknoAXE
Burnt to a Crisp - youtube.com/watch?v=7RJQTOGcK14
Learn how to drop items outside the inventory UI and then destroy them or use the same logic to do anything else that you want to. Like instantiate the 3D model of the item in your game world.
► Next Video (Part 18): youtu.be/QPYGPGvg0PI
◄ Previous Video (Part 16): youtu.be/4B4RDcdtT2I
► Items & Inventory Playlist: youtube.com/playlist?list=PLm7W8dbdfloj4CWX8RS5_cnDWVn1Q6u9Q
► Character Stats Playlist: youtube.com/playlist?list=PLm7W8dbdflohqccuwJxjYRKuDUnk131XO
💾 Source Code: bitbucket.org/kryzarel/items-inventory-tutorial
💬 Discord Server: discord.gg/98YSpu2
Resources:
✔ Download UI: mediafire.com/file/01vybzy7rkj48y5/Inventory_and_Stats_UI.7z
✔ Download Icons: opengameart.org/content/fantasy-icon-pack-by-ravenmore-0
In this tutorial series we learn how to implement an inventory system and items in Unity, typical of an RPG: With items, tooltips, equipping items by right click or drag and drop and applying stats to your character.
We'll try to maintain a clean code architecture, with minimal dependencies between classes. The SOLID set of principles is a good thing to keep in mind.
Items are made using ScriptableObjects. Classes are linked together using C# events. And we'll learn the intricacies of Unity's UI components such as Layout Group, Layout Element, Content Size Fitter, Text, Image, and more.
● SOLID principles: en.wikipedia.org/wiki/SOLID_%28object-oriented_design%29
● SOLID Unity keynote: youtube.com/watch?v=eIf3-aDTOOA
● Introduction to Scriptable Objects: unity3d.com/learn/tutorials/modules/beginner/live-training-archive/scriptable-objects
Music by TeknoAXE
Burnt to a Crisp - youtube.com/watch?v=7RJQTOGcK14



