Voxel Engine in Unity - Sneak Peek @Kryzarel
Voxel Engine in Unity - Sneak Peek  @Kryzarel
Uploaded November 2018 | Updated September 2026, 1 week ago
In this video we take a brief look at a Voxel Engine I've been developing in Unity. It uses dynamic mesh generation, perlin noise, multi threading and an architecture heavily inspired by the Entity Component System pattern.

In the future, I'll be making a brief tutorial/overview of the system and later, port this into Unity's new Entity Component System. We'll also make heavy use of the Job System.

Note: The original tutorial I used is no longer available! The site no longer exists :(
The best I can find is this repository by the author: github.com/Voxelmetric/Voxelmetric1

EDIT: Found an archived version of the tutorials!
web.archive.org/web/20171007220923/http://alexstv.com/index.php/category/voxel-tutorial

Brackeys - ECS Tutorial: youtube.com/watch?v=_U9wRgQyy6s

Infallible Code - ECS Overview: youtube.com/watch?v=TeyTdbqkHmE

Infallible Code - ECS Pure vs Hybrid: youtube.com/watch?v=Q-52mBy2mow

Infallible Code - Job System: youtube.com/watch?v=d9Z4EUZ5apo

Unity ECS (Entity Component System) is a new preview package that allows you to structure your game in a much more "data oriented" approach (as opposed to object oriented) and allows for much greater performance in many scenarios due to better data locality.

Associated with this, is the Job System, also a preview package that makes it very easy to write efficient and safe multi threaded code. While ECS and the Job System are two separate things, they have been made to work extremely well together.
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Voxel Engine in Unity - Sneak Peek

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