Item Pickup - Items & Inventory in Unity (pt.11) @Kryzarel
Item Pickup - Items & Inventory in Unity (pt.11)  @Kryzarel
Uploaded April 2018 | Updated September 2026, 1 week ago
In this video, we implement an example of how to pickup items and add them to our inventory, by interacting with objects in our game world.
This is part 11 of our implementation of an inventory system and items in Unity.

► Next Video (Part 12): youtu.be/WXQ_jfvM4CY
◄ Previous Video (Part 10): youtu.be/H_-7Oqdh2Bg
► Items & Inventory Playlist: youtube.com/playlist?list=PLm7W8dbdfloj4CWX8RS5_cnDWVn1Q6u9Q

► Character Stats Playlist: youtube.com/playlist?list=PLm7W8dbdflohqccuwJxjYRKuDUnk131XO

💾 Source Code: bitbucket.org/kryzarel/items-inventory-tutorial
💬 Discord Server: discord.gg/98YSpu2

Resources:
✔ Download UI: mediafire.com/file/01vybzy7rkj48y5/Inventory_and_Stats_UI.7z
✔ Download Icons: opengameart.org/content/fantasy-icon-pack-by-ravenmore-0


In this tutorial series we learn how to implement an inventory system and items in Unity, typical of an RPG: With items, tooltips, equipping items by right click or drag and drop and applying stats to your character.

We'll try to maintain a clean code architecture, with minimal dependencies between classes. The SOLID set of principles is a good thing to keep in mind.

Items are made using ScriptableObjects. Classes are linked together using C# events. And we'll learn the intricacies of Unity's UI components such as Layout Group, Layout Element, Content Size Fitter, Text, Image, and more.

● SOLID principles: en.wikipedia.org/wiki/SOLID_%28object-oriented_design%29
● SOLID Unity keynote: youtube.com/watch?v=eIf3-aDTOOA
● Introduction to Scriptable Objects: unity3d.com/learn/tutorials/modules/beginner/live-training-archive/scriptable-objects


Music by TeknoAXE
Home Sweet Megalopolis - youtube.com/watch?v=zt9QEvsZZpE
Small Whale - youtube.com/watch?v=9wLlj52PkJQ
Figuring it All Out - youtube.com/watch?v=gtZoKB_VI5A
Burnt to a Crisp - youtube.com/watch?v=7RJQTOGcK14
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Item Pickup - Items & Inventory in Unity (pt.11)

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