Implementing Useful* Messages in my Game @Ombarus
Implementing Useful* Messages in my Game  @Ombarus
Uploaded February 2022 | Updated September 2026, 2 days ago
*For very broad definition of "useful". This week let's talk about a small QoL feature I added in Solar Rogue to help players while creating some ambience and exposition at the same time.

Space Game Junkie's Stream of Solar Rogue ► youtu.be/W5D5XQbAFHE

******** solar-rogue.com ********
STEAM ► store.steampowered.com/app/1301410/Solar_Rogue
ITCH.IO ► ombarus.itch.io/solar-rogue
ANDROID ► play.google.com/store/apps/details?id=com.ombarus.solarrogue
IOS ► apps.apple.com/us/app/solar-rogue/id1497230319
************************************************

Follow me and support me, check out these links :

Support me on Patreon ► patreon.com/ombarus
Join the discussion on Discord ► discord.gg/8vUQuqh

Twitter ► @Ombarus1
Instagram ► instagram.com/ombarus1
Website ► ombarus.com
Email ► ombarus.dev@gmail.com
Github ► github.com/Ombarus
Music ► bensound.com

My name is Ombarus and I'm a programmer / game developer from Canada who moved to Japan and decided to try my own luck with game dev.
Implementing Useful* Messages in my GameWhats new in Godot 3.2 in 4 minutesPinch Zoom and Panning in Godot for a Mobile GameIntroducing a new ProgrammerRotating Wormhole Shader Script in GodotTime Cheating in Video Games : Deep Dive with GodotSwitching to 3D! Cyberpunk City Sim - Devlog #4[Godot] Procedural Planets (E05 Simple Biomes)Design & Architecture of a Crafting System in GodotAutomating Noise Reduction for Audio ProcessingThe Action Plan! Cyberpunk City Sim - Devlog #2Godots Tilemap Performance in my Tactical Space Game
Ombarus |

Implementing Useful* Messages in my Game

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER