Pinch Zoom and Panning in Godot for a Mobile Game @Ombarus
Pinch Zoom and Panning in Godot for a Mobile Game  @Ombarus
Uploaded April 2019 | Updated September 2026, 2 days ago
Here's a list of the common mistakes and errors people often struggle with when implementing smooth and professional feeling camera controls for 2D strategy / tycoon type games.

This week I spent a lot of time re-implementing my basic camera controls to make them feel smooth and professional because it's incredibly important to a good User Experience and bad controls gets annoying fast.

Support me on Patreon ! ► patreon.com/ombarus

Games on display in this videos include :
Township ► playrix.com/township
Car Legends Tycoon ► play.google.com/store/apps/details?id=com.gameloft.car.tycoon.game
Galaxy of Iron ► play.google.com/store/apps/details?id=ca.ironskygames.irongalaxyrts
Superior Tactics RTS ► play.google.com/store/apps/details?id=org.jrenner.superior

Music ► bensound.com
Website ► ombarus.com
Github ► github.com/Ombarus
Email ► ombarus.dev@gmail.com
Twitter ► @Ombarus1

My name is Ombarus and I'm a programmer / game developer from Canada who recently moved to Japan and decided to try my own luck with game dev.
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Ombarus |

Pinch Zoom and Panning in Godot for a Mobile Game

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