@AuroDev
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AuroDev | Implementing a Dialogue System & Creating Subtypes For Rooms // Unity Indie Game Devlog #17 @AuroDev | Uploaded December 2021 | Updated October 2024, 2 hours ago.
▪ Unity Indie Game Devlog #17 ▪
In this devlog I implement a dialogue system & create subtypes for my rooms.

➤ Chambers of Devious Design: store.steampowered.com/app/1650860?utm_source=yt
➤ Mortal Glory: store.steampowered.com/app/1097530?utm_source=yt
➤ Follow me on Twitter: twitter.com/RedbeakGames
➤ Become a member to support the channel: youtube.com/channel/UCa_pBA9xO1moLRbJY2AjMtQ/join

How Long Does It Take to Make a Game by Yourself? // Indie Game Hours:
youtube.com/watch?v=W_FPCW515Rk

0:00 Intro
0:21 Dialogue System
7:00 Room Subtypes
11:33 New Completion Effects
13:33 Outro
Implementing a Dialogue System & Creating Subtypes For Rooms // Unity Indie Game Devlog #17Here’s My Traveling Team of Gladiators! // Mortal Glory 2 Indie Game Devlog #10New to GameDev? Stop Overthinking and Just Do It! How to Stop Analysis ParalysisHow to Make the Game Fun, Balanced & Easy to Understand? // Unity Indie Game Devlog #13CANNON ROOM, Simple Dialogue System, Simple Scoring System // Unity Indie Game Devlog #7Creating a Laser Cannon, Play Area Borders, Tooltips & More! // Unity Indie Game Devlog #12Getting My Game Ready For Steam + Creating a Steam Page // Unity Indie Game Devlog #5This is Why You Need to FINISH and RELEASE Your GameHow to MAKE A GAME with NO EXPERIENCE - 6 Steps to Start Game Development from Scratch in 2020Updating User Interface & Other Visual Improvements // Unity Indie Game Devlog #14How to Add SIMPLE MULTIPLAYER to Your Game // Steam Remote Play TutorialCreating Chain Reactions With a Fun New Feature // Mortal Glory 2 Indie Game Devlog #5

Implementing a Dialogue System & Creating Subtypes For Rooms // Unity Indie Game Devlog #17 @AuroDev

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