Creating a Laser Cannon, Play Area Borders, Tooltips & More! // Unity Indie Game Devlog #12 @AuroDev
Creating a Laser Cannon, Play Area Borders, Tooltips & More! // Unity Indie Game Devlog #12  @AuroDev
Uploaded September 2021 | Updated September 2026, 1 week ago
➤ Chambers of Devious Design: store.steampowered.com/app/1650860?utm_source=yt
➤ Mortal Glory: store.steampowered.com/app/1097530?utm_source=yt
➤ Follow me on Twitter: twitter.com/RedbeakGames
➤ Become a member to support the channel: youtube.com/channel/UCa_pBA9xO1moLRbJY2AjMtQ/join

In this devlog, I am going deeper into the details and showing what I have made in the last 2 weeks. Things like creating a Laser Cannon room, adding borders to my play area, adding support for tooltips & more.

Game Development with Full Time Job: 6 Time Management Tips for Making Games:
youtube.com/watch?v=OgLM1ZTVVEY

Includes music by Harris Heller, StreamBeats.com

Unity Indie Game Devlog #12
0:00 Intro
0:50 Main Menu Scene
2:20 Tooltips
9:10 Play Area Borders
23:51 Visible Grid Lines
30:40 Laser Cannon
47:08 Gamepad Dilemma
56:35 Win & Lose Conditions
59:00 AI Logic Adjustments
1:02:39 Feelings
1:04:25 Looking for Feedback
Creating a Laser Cannon, Play Area Borders, Tooltips & More! // Unity Indie Game Devlog #12Customize weapons & design a pirate ship   #indiegameHistorical fact: Real pirates always carried a giant axe with them   #indiegameGetting My Game Ready For Steam + Creating a Steam Page // Unity Indie Game Devlog #5Do you prefer melee or ranged?I added ROCKET BOOSTERS to my pirate game  #gamedevUpdating User Interface & Other Visual Improvements // Unity Indie Game Devlog #14How to fight pirates 101: The basicsHow to Add SIMPLE MULTIPLAYER to Your Game // Steam Remote Play TutorialCreating Chain Reactions With a Fun New Feature // Mortal Glory 2 Indie Game Devlog #5Ramming into other ships is my go-to approachIs It Enough? New Changes to Unity Runtime Fee Program
AuroDev |

Creating a Laser Cannon, Play Area Borders, Tooltips & More! // Unity Indie Game Devlog #12

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