How to Make the Game Fun, Balanced & Easy to Understand? // Unity Indie Game Devlog #13 @AuroDev
How to Make the Game Fun, Balanced & Easy to Understand? // Unity Indie Game Devlog #13  @AuroDev
Uploaded October 2021 | Updated September 2026, 1 week ago
In this devlog, I am mostly thinking about game design and improving core gameplay loop.

➤ Chambers of Devious Design: store.steampowered.com/app/1650860?utm_source=yt
➤ Mortal Glory: store.steampowered.com/app/1097530?utm_source=yt
➤ Follow me on Twitter: twitter.com/RedbeakGames
➤ Become a member to support the channel: youtube.com/channel/UCa_pBA9xO1moLRbJY2AjMtQ/join

Zero Budget VIDEO GAME MARKETING // Marketing for Indie Game Developers:
youtube.com/watch?v=fvsI4BHSTHw

0:00 Intro
0:26 Information Visibility Issue
2:43 Upgrade Level Design
6:08 Working on Core Gameplay Loop
9:39 New Gamemodes
10:05 Choose 1 out of 3 Feature
How to Make the Game Fun, Balanced & Easy to Understand? // Unity Indie Game Devlog #13CANNON ROOM, Simple Dialogue System, Simple Scoring System // Unity Indie Game Devlog #7Creating a Laser Cannon, Play Area Borders, Tooltips & More! // Unity Indie Game Devlog #12Customize weapons & design a pirate ship   #indiegameHistorical fact: Real pirates always carried a giant axe with them   #indiegameGetting My Game Ready For Steam + Creating a Steam Page // Unity Indie Game Devlog #5Do you prefer melee or ranged?I added ROCKET BOOSTERS to my pirate game  #gamedevUpdating User Interface & Other Visual Improvements // Unity Indie Game Devlog #14How to fight pirates 101: The basicsHow to Add SIMPLE MULTIPLAYER to Your Game // Steam Remote Play TutorialCreating Chain Reactions With a Fun New Feature // Mortal Glory 2 Indie Game Devlog #5
AuroDev |

How to Make the Game Fun, Balanced & Easy to Understand? // Unity Indie Game Devlog #13

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