The Shaggy Dev | How to use the microphone in Godot 3 @TheShaggyDev | Uploaded July 2022 | Updated October 2024, 17 minutes ago.
Using the microphone is fairly straightforward in Godot, though you might not realize it since the information you need is scattered all over the web. This is my attempt to organize everything into one post. We'll look at how to record, play back, and save audio in addition to how we can performa real-time analysis of the volume and frequency of the microphone input.
Project setup: 00:00
Recording, playing, and saving audio: 00:52
Real-time volume monitoring: 02:16
Real-time frequency monitoring: 03:22
Changing the recording device: 04:13
Text version: shaggydev.com/2022/07/14/godot-microphone
Sample project: github.com/theshaggydev/the-shaggy-dev-projects/tree/main/projects/godot-3/microphone
Godot docs on recording: docs.godotengine.org/en/stable/tutorials/audio/recording_with_microphone.html
Miziziziz repo: github.com/Miziziziz/ScreamHorrorGame
Spectrum analyzer devblog: godotengine.org/article/godot-32-will-get-new-audio-features
Using the microphone is fairly straightforward in Godot, though you might not realize it since the information you need is scattered all over the web. This is my attempt to organize everything into one post. We'll look at how to record, play back, and save audio in addition to how we can performa real-time analysis of the volume and frequency of the microphone input.
Project setup: 00:00
Recording, playing, and saving audio: 00:52
Real-time volume monitoring: 02:16
Real-time frequency monitoring: 03:22
Changing the recording device: 04:13
Text version: shaggydev.com/2022/07/14/godot-microphone
Sample project: github.com/theshaggydev/the-shaggy-dev-projects/tree/main/projects/godot-3/microphone
Godot docs on recording: docs.godotengine.org/en/stable/tutorials/audio/recording_with_microphone.html
Miziziziz repo: github.com/Miziziziz/ScreamHorrorGame
Spectrum analyzer devblog: godotengine.org/article/godot-32-will-get-new-audio-features