How to Render 360 Video (Mono, Stereo, Dome, VR 180) in Packaged Unreal Engine Games/ Apps using MRQ @offworldlive
How to Render 360 Video (Mono, Stereo, Dome, VR 180) in Packaged Unreal Engine Games/ Apps using MRQ  @offworldlive
Uploaded February 2024 | Updated September 2026, 9 hours ago
In this video you'll learn how to set up and trigger Movie Render Queue in a packaged project.

Movie Render Queue blueprint to copy and paste in your level blueprint:
blueprintue.com/blueprint/t8-fklaj
- The 'Create widget' 'Allocate Job' and 'Set Configuration' nodes use user assets - after pasting it to your level blueprint make sure to select them from the appropriate dropdown menus inside the nodes.

How to Packaged OWL: https://knowledge.offworld.live/en/owl-toolkit-quick-guides/how-to-package-the-toolkit-with-unreal-engine-5

How to set up 360 Render:
https://knowledge.offworld.live/en/detailed-feature-guides/render-360-degree-video-in-unreal-engine
youtu.be/qyuieFxTSyk?si=pwo6BJgQn5TNZaSy

Unreal Documentation for engine versions below 5.1:
4.26
docs.unrealengine.com/4.26/en-US/AnimatingObjects/Sequencer/Workflow/RenderAndExport/HighQualityMediaExport/RuntimeBuilds
4.27
docs.unrealengine.com/4.27/en-US/AnimatingObjects/Sequencer/HighQualityMediaExport/RuntimeBuilds
5.0
docs.unrealengine.com/5.0/en-US/movie-render-queue-in-runtime-in-unreal-engine

Timecodes
0:00 Intro
00:52 Preparing your project
1:31 Sequence Overwiew
1:57 Building the blueprint
5:46 Packaging the project
6:22 Running Movie Render Queue in a packaged project
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How to Render 360 Video (Mono, Stereo, Dome, VR 180) in Packaged Unreal Engine Games/ Apps using MRQ

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