How to Use Composure for Advanced Colour Grading Control in Unreal Engine @offworldlive
How to Use Composure for Advanced Colour Grading Control in Unreal Engine  @offworldlive
Uploaded August 2023 | Updated September 2026, 6 hours ago
You can download the OWL Compositing Toolkit free here: https://offworld.live/download-center

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Here we cover how to control colour grading of composited layers for real time compositing using Unreal Engine and the OWL Virtual Production Shared Project.

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Watch the full Advanced Compositing playlist here:
youtube.com/playlist?list=PLElT6SIg9JnA2RC1sFXQEj3F7UWw5pVq7

Watch the basics of using the OWL Virtual Production Shared Project here: youtube.com/playlist?list=PLElT6SIg9JnCUvlJCw2xOxvBZT7C4Vgcd

Download the OWLVP Shared Project here:
github.com/Off-World-Live-Collaborative/OWLVirtualProduction

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Get support or share ideas with our large creator community on Discord: discord.gg/VQXARA2

Key Features of the OWL Compositing Toolkit:
- A workflow inside Unreal Engine, which upgrades Unreal's Composure.
- Video planes which dynamically scale with tracked & moving cameras.
- Crystal-clear media inputs with no anti-aliasing.
- Upgraded CG Element with full Post-Process effects.
- Upgraded CG Matte with full Post-Process effects.
- Reflections, dynamic shadows, transparency, bloom, particles etc.
- Media I/O 'on-tick' for perfect layer synchronization.
- NDI Input/ Output Pass.
- Spout Input/ Output Pass.
- Screen Capture Input Pass.
- HUD/ UMG Input Pass.

For more information please watch the other videos in the playlist!
How to Use Composure for Advanced Colour Grading Control in Unreal EngineVirtual Podcasts in Unreal Engine: VIRTUAL PRODUCTION Q+A LIVESTREAMSSuper High Res UNREAL ENGINE 360 Outputs Direct from MRQ | OWL VP LivestreamsHow to use Custom Mixamo Avatars for Full-Body Tracking in Unreal Engine | BOWTI VTUBER TUTORIALHow to Add AR Foreground Elements to a Virtual Broadcast in Unreal EngineStreaming to TikTok from Unreal Engine | VTUBER GAME DEV OPEN Q&ANewest Updates on XR Animator and Blendshape Retargeting for MetaHuman | VTUBER GAME DEV OPEN Q&ASequencing and Exporting | VIRTUAL PRODUCTION Q+A LIVESTREAMSHow to use Github to Clone the OWL Virtual Production Shared ProjectHow to setup LiveLink for Metahuman Face Capture in Unreal Engine (iphone) | BOWTI VTUBER TUTORIALHow to Stream AI Generative Visuals from Stable Diffusion to/ from Unreal EngineHow to Fix Global Illumination Seams - OWL Ultra High Res 360 Renders in Unreal Engine
OFF WORLD LIVE |

How to Use Composure for Advanced Colour Grading Control in Unreal Engine

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