OFF WORLD LIVE
How to Render a 360 Degree Video Sequence in Unreal Engine using the Movie Render Queue
updated
- Learn new workflows using the OWL Toolkit
- Ask questions about specific features and workflows
Each week we do a short demonstration of a specific workflow followed by open Q&A.
All workflows and blueprints are free for download in our GitHub and Knowledge
Centre Topics covered will include:
360 Rendering
Setup
How to make a Sequence
How to Render
Resolution
Deferred Rendering vs Path Tracing
Post Process Effects
Bloom
Anti Aliasing
Fog
Directional Light
Particles
Water and Reflections
EXRs
Colour Grading Workflows
OCIO
Path Tracing
Faster Renders
Exporting
Exporting Video
Stencils
Post Process Materials
- Learn new workflows using the OWL Toolkit
- Ask questions about specific features and workflows
Each week we do a short demonstration of a specific workflow followed by open Q&A.
All workflows and blueprints are free for download in our GitHub and Knowledge
Centre Topics covered will include:
Download compatible OCIO configs here:
github.com/colour-science/OpenColorIO-Configs/releases/tag/v1.2
360 Rendering
Setup
How to make a Sequence
How to Render
Resolution
Deferred Rendering vs Path Tracing
Post Process Effects
Bloom
Anti Aliasing
Fog
Directional Light
Particles
Water and Reflections
EXRs
Colour Grading Workflows
OCIO
Path Tracing
Faster Renders
Exporting
Exporting Video
Stencils
Post Process Materials
1. How to set up Touch Diffusion in Touch Designer
2. Generate visuals in Touch Designer based on visuals streamed from Unreal Engine
3. Stream AI visuals into Unreal Engine for virtual screens and backgrounds
Free TouchDesigner templates and UE assets here:
drive.google.com/drive/folders/1b4B134DaKtpxK6OaC46Ji4LVawCxa-3J?usp=sharing
Interactive live on our Discord: discord.gg/hcXZ7Xp5Fy
Download our Media Production Toolkit for Unreal Engine here: https://offworld.live/resources/download-center
1. How to set up Touch Diffusion in Touch Designer
2. Generate visuals in Touch Designer based on visuals streamed from Unreal Engine
3. Stream AI visuals into Unreal Engine for virtual screens and backgrounds
26.06.24: 2100 BST
Interactive live on our Discord: discord.gg/hcXZ7Xp5Fy
Download our Media Production Toolkit for Unreal Engine here: https://offworld.live/resources/download-center
1. Instancing geometry data from TouchDesigner to Unreal Engine Niagara systems
2. Streaming tracking data as textures via Spout
3. Point clouds in Unreal Engine via Spout texture sampling
Free TouchDesigner templates and UE assets here:
drive.google.com/drive/folders/1b4B134DaKtpxK6OaC46Ji4LVawCxa-3J?usp=sharing
Interactive live on our Discord: discord.gg/hcXZ7Xp5Fy
Download our Media Production Toolkit for Unreal Engine here: https://offworld.live/resources/download-center
Learn new workflows using OWL Ultra High Res 360 Renders
And ask questions about specific features and workflows
Each week we do a short demonstration of a specific workflow followed by open Q&A
All workflows and blueprints are free for download in our GitHub and Knowledge Centre
Topics covered will include:
Input/ output media direct from Unreal
Avoid anti-aliasing in your media inputs
Using all Unreal post-process effects
Reflections, shadows, translucency
Use Sequencer and Movie Render Queue
Use Take Recorder and live Camera Tracking
1. Instancing geometry data from TouchDesigner to Unreal Engine Niagara systems
2. Streaming tracking data as textures via Spout
3. Point clouds in Unreal Engine via Spout texture sampling
20.06.24: 1500 BST
Interactive live on our Discord: discord.gg/hcXZ7Xp5Fy
Download our Media Production Toolkit for Unreal Engine here: https://offworld.live/resources/download-center
Learn new workflows using OWL Ultra High Res 360 Renders
And ask questions about specific features and workflows
Each week we do a short demonstration of a specific workflow followed by open Q&A
All workflows and blueprints are free for download in our GitHub and Knowledge Centre
Topics covered will include:
Input/ output media direct from Unreal
Avoid anti-aliasing in your media inputs
Using all Unreal post-process effects
Reflections, shadows, translucency
Use Sequencer and Movie Render Queue
Use Take Recorder and live Camera Tracking
We will be focusing on Spout Sender Manager, Spout Receiver Manager, and some common workflows with Spout including TouchDesigner.
Learn new workflows using OWL Ultra High Res 360 Renders
And ask questions about specific features and workflows
Each week we do a short demonstration of a specific workflow followed by open Q&A
All workflows and blueprints are free for download in our GitHub and Knowledge Centre
Topics covered will include:
Input/ output media direct from Unreal
Avoid anti-aliasing in your media inputs
Using all Unreal post-process effects
Reflections, shadows, translucency
Use Sequencer and Movie Render Queue
Use Take Recorder and live Camera Tracking
Learn new workflows using OWL Ultra High Res 360 Renders
And ask questions about specific features and workflows
Each week we do a short demonstration of a specific workflow followed by open Q&A
All workflows and blueprints are free for download in our GitHub and Knowledge Centre
Topics covered will include:
Input/ output media direct from Unreal
Avoid anti-aliasing in your media inputs
Using all Unreal post-process effects
Reflections, shadows, translucency
Use Sequencer and Movie Render Queue
Use Take Recorder and live Camera Tracking
Learn new workflows using the OWL Unreal Engine Compositing Toolkit
Ask questions about specific features and workflows
Each week we do a short demonstration of a specific workflow followed by open Q&A
All workflows and blueprints are free for download in our GitHub and Knowledge Centre
Topics covered will include:
Input/ output media direct from Unreal
Avoid anti-aliasing in your media inputs
Using all Unreal post-process effects
Reflections, shadows, translucency
Use Sequencer and Movie Render Queue
Use Take Recorder and live Camera Tracking
FREE tutorial assets and blueprints here:
drive.google.com/drive/folders/1p7XEl-OZ69jLesBTz_UKD23HUQdNdIcv?usp=drive_link
Learn new workflows using the OWL Unreal Engine Compositing Toolkit
Ask questions about specific features and workflows
Each week we do a short demonstration of a specific workflow followed by open Q&A
All workflows and blueprints are free for download in our GitHub and Knowledge Centre
Topics covered will include:
Input/ output media direct from Unreal
Avoid anti-aliasing in your media inputs
Using all Unreal post-process effects
Reflections, shadows, translucency
Use Sequencer and Movie Render Queue
Use Take Recorder and live Camera Tracking
FREE tutorial assets and blueprints here:
drive.google.com/drive/folders/1p7XEl-OZ69jLesBTz_UKD23HUQdNdIcv?usp=drive_link
Learn new workflows using the OWL Unreal Engine Compositing Toolkit
Ask questions about specific features and workflows
Each week we do a short demonstration of a specific workflow followed by open Q&A
All workflows and blueprints are free for download in our GitHub and Knowledge Centre
Topics covered will include:
Input/ output media direct from Unreal
Avoid anti-aliasing in your media inputs
Using all Unreal post-process effects
Reflections, shadows, translucency
Use Sequencer and Movie Render Queue
Use Take Recorder and live Camera Tracking
FREE tutorial assets and blueprints here:
drive.google.com/drive/folders/1p7XEl-OZ69jLesBTz_UKD23HUQdNdIcv?usp=drive_link
Learn new workflows using the OWL Unreal Engine Compositing Toolkit
Ask questions about specific features and workflows
Each week we do a short demonstration of a specific workflow followed by open Q&A
All workflows and blueprints are free for download in our GitHub and Knowledge Centre
Topics covered will include:
Input/ output media direct from Unreal
Avoid anti-aliasing in your media inputs
Using all Unreal post-process effects
Reflections, shadows, translucency
Use Sequencer and Movie Render Queue
Use Take Recorder and live Camera Tracking
Join our weekly session to:
Learn new workflows using the OWL Unreal Engine Compositing Toolkit
Ask questions about specific features and workflows
Each week we do a short demonstration of a specific workflow followed by open Q&A
All workflows and blueprints are free for download in our GitHub and Knowledge Centre
Topics covered will include:
Input/ output media direct from Unreal
Avoid anti-aliasing in your media inputs
Using all Unreal post-process effects
Reflections, shadows, translucency
Use Sequencer and Movie Render Queue
Use Take Recorder and live Camera Tracking
FREE tutorial assets and blueprints here:
drive.google.com/drive/folders/1p7XEl-OZ69jLesBTz_UKD23HUQdNdIcv?usp=drive_link
FREE tutorial assets and blueprints here:
drive.google.com/drive/folders/1p7XEl-OZ69jLesBTz_UKD23HUQdNdIcv?usp=drive_link
Learn new workflows using the OWL Unreal Engine Compositing Toolkit
Ask questions about specific features and workflows
- Apologies for the audio this time! We had no idea this music was playing out of OBS, learnt a lesson and will double check it next stream! Thanks for bearing with.
Each week we do a short demonstration of a specific workflow followed by open Q&A
All workflows and blueprints are free for download in our GitHub and Knowledge Centre
Topics covered will include:
Input/ output media direct from Unreal
Avoid anti-aliasing in your media inputs
Using all Unreal post-process effects
Reflections, shadows, translucency
Use Sequencer and Movie Render Queue
Use Take Recorder and live Camera Tracking
Learn new workflows using the OWL Unreal Engine Compositing Toolkit
Ask questions about specific features and workflows
Each week we do a short demonstration of a specific workflow followed by open Q&A
All workflows and blueprints are free for download in our GitHub and Knowledge Centre
Topics covered will include:
Input/ output media direct from Unreal
Avoid anti-aliasing in your media inputs
Using all Unreal post-process effects
Reflections, shadows, translucency
Use Sequencer and Movie Render Queue
Use Take Recorder and live Camera Tracking
FREE tutorial assets and blueprints here:
drive.google.com/drive/folders/1p7XEl-OZ69jLesBTz_UKD23HUQdNdIcv?usp=drive_link
I'll be exploring the features we have so far and opening up to any questions or suggestions as we explore the plugin.
Join our weekly session to:
Learn new workflows using the OWL Unreal Engine Compositing Toolkit
Ask questions about specific features and workflows
Each week we do a short demonstration of a specific workflow followed by open Q&A
All workflows and blueprints are free for download in our GitHub and Knowledge Centre
Topics covered will include:
Input/ output media direct from Unreal
Avoid anti-aliasing in your media inputs
Using all Unreal post-process effects
Reflections, shadows, translucency
Use Sequencer and Movie Render Queue
Use Take Recorder and live Camera Tracking
0:00 Touring the level
5:51 Movie Render Queue
10:10 Render Example
11:33 Anti Aliasing
14:10 180 VR Example
17:20 Path Tracing
23:46 Path tracing Results
This week we are taking a look at the UE 5.4 Preview and what benefits are on the horizon for Virtual Production and media I/O.
Join our weekly session to:
Learn new workflows using the OWL Unreal Engine Compositing Toolkit
Ask questions about specific features and workflows
Each week we do a short demonstration of a specific workflow followed by open Q&A
All workflows and blueprints are free for download in our GitHub and Knowledge Centre
Topics covered will include:
Input/ output media direct from Unreal
Avoid anti-aliasing in your media inputs
Using all Unreal post-process effects
Reflections, shadows, translucency
Use Sequencer and Movie Render Queue
Use Take Recorder and live Camera Tracking
FREE tutorial assets and blueprints here:
drive.google.com/drive/folders/1p7XEl-OZ69jLesBTz_UKD23HUQdNdIcv?usp=drive_link
FREE tutorial assets and blueprints here:
https://drive.google.com/drive/folder...
FREE tutorial assets and blueprints here:
https://drive.google.com/drive/folder...
FREE tutorial assets and blueprints here:
https://drive.google.com/drive/folder...
Movie Render Queue blueprint to copy and paste in your level blueprint:
blueprintue.com/blueprint/t8-fklaj
- The 'Create widget' 'Allocate Job' and 'Set Configuration' nodes use user assets - after pasting it to your level blueprint make sure to select them from the appropriate dropdown menus inside the nodes.
How to Packaged OWL: https://knowledge.offworld.live/en/owl-toolkit-quick-guides/how-to-package-the-toolkit-with-unreal-engine-5
How to set up 360 Render:
https://knowledge.offworld.live/en/detailed-feature-guides/render-360-degree-video-in-unreal-engine
youtu.be/qyuieFxTSyk?si=pwo6BJgQn5TNZaSy
Unreal Documentation for engine versions below 5.1:
4.26
docs.unrealengine.com/4.26/en-US/AnimatingObjects/Sequencer/Workflow/RenderAndExport/HighQualityMediaExport/RuntimeBuilds
4.27
docs.unrealengine.com/4.27/en-US/AnimatingObjects/Sequencer/HighQualityMediaExport/RuntimeBuilds
5.0
docs.unrealengine.com/5.0/en-US/movie-render-queue-in-runtime-in-unreal-engine
Timecodes
0:00 Intro
00:52 Preparing your project
1:31 Sequence Overwiew
1:57 Building the blueprint
5:46 Packaging the project
6:22 Running Movie Render Queue in a packaged project
FREE tutorial assets and blueprints here:
https://drive.google.com/drive/folder...
To render the output using Movie Render Queue please follow these steps: https://knowledge.offworld.live/en/detailed-feature-guides/render-360-degree-video-in-unreal-engine
You can download the Live-Streaming Toolkit free here: https://offworld.live/download-center
Get support or share ideas with our large creator community on Discord: discord.gg/VQXARA2
Key features of our Livestreaming Toolkit:
- Always free for Community use.
- No Blueprints required!
- Stream both via Spout (zero-latency) and NDI (over-the-network).
- Direct recording to MP4, MOV, AVI, MKV.
- Direct streaming to RTMP, SRT, RTSP, HTTP.
- Works in-Editor and at-Runtime.
- Streams alpha input/output (Spout&NDI).
- Audio input/output via NDI.
- Captures any Unreal Engine Cinecam or Camera to a Render Target.
- Works with Composure and Virtual Camera.
- DLSS compatible for +100FPS performance.
- Works with all Unreal workflows and tools.
For more information please watch the other videos in the playlist!
To render the output using Movie Render Queue please follow these steps: https://knowledge.offworld.live/en/detailed-feature-guides/render-360-degree-video-in-unreal-engine
You can download the Live-Streaming Toolkit free here: https://offworld.live/download-center
Get support or share ideas with our large creator community on Discord: discord.gg/VQXARA2
Key features of our Livestreaming Toolkit:
- Always free for Community use.
- No Blueprints required!
- Stream both via Spout (zero-latency) and NDI (over-the-network).
- Direct recording to MP4, MOV, AVI, MKV.
- Direct streaming to RTMP, SRT, RTSP, HTTP.
- Works in-Editor and at-Runtime.
- Streams alpha input/output (Spout&NDI).
- Audio input/output via NDI.
- Captures any Unreal Engine Cinecam or Camera to a Render Target.
- Works with Composure and Virtual Camera.
- DLSS compatible for +100FPS performance.
- Works with all Unreal workflows and tools.
For more information please watch the other videos in the playlist!
This week we are taking a look at nDisplay and how you can write your viewports to disk. This enables you to access a lot of rendering power and opens up a whole world of creative possibilities.
This project is open source and free to download:
https://offworld.live/resources/download-center
Join our weekly session to:
Learn new workflows using the OWL Unreal Engine Compositing Toolkit
Ask questions about specific features and workflows
Each week we do a short demonstration of a specific workflow followed by open Q&A
All workflows and blueprints are free for download in our GitHub and Knowledge Centre
Topics covered will include:
Input/ output media direct from Unreal
Avoid anti-aliasing in your media inputs
Using all Unreal post-process effects
Reflections, shadows, translucency
Use Sequencer and Movie Render Queue
Use Take Recorder and live Camera Tracking
this week we are taking a look at nDisplay and how you can write your viewports to disk. This enables you to access a lot of rendering power and opens up a whole world of creative possibilities.
This project is open source and free to download:
https://offworld.live/resources/download-center
Join our weekly session to:
Learn new workflows using the OWL Unreal Engine Compositing Toolkit
Ask questions about specific features and workflows
Each week we do a short demonstration of a specific workflow followed by open Q&A
All workflows and blueprints are free for download in our GitHub and Knowledge Centre
Topics covered will include:
Input/ output media direct from Unreal
Avoid anti-aliasing in your media inputs
Using all Unreal post-process effects
Reflections, shadows, translucency
Use Sequencer and Movie Render Queue
Use Take Recorder and live Camera Tracking
FREE tutorial assets and blueprints here:
drive.google.com/drive/folders/1p7XEl-OZ69jLesBTz_UKD23HUQdNdIcv?usp=sharing
OWL Live Streaming Toolkit:
https://offworld.live/resources/download-center
Free tutorial resources and assets here:
drive.google.com/drive/folders/1p7XEl-OZ69jLesBTz_UKD23HUQdNdIcv?usp=sharing
OWL Live Streaming Toolkit:
https://offworld.live/resources/download-center
Free tutorial resources and assets here:
drive.google.com/drive/folders/1p7XEl-OZ69jLesBTz_UKD23HUQdNdIcv?usp=sharing
this week we are taking a look at MIDI. Last week we checked out Unreal's out of the box MIDI Plugin which gives you some awesome control of parameters with some really quick mapping. But I decided to jump in to making it from scratch. Here's what I found....
This project is open source and free to download:
https://offworld.live/resources/download-center
Join our weekly session to:
Learn new workflows using the OWL Unreal Engine Compositing Toolkit
Ask questions about specific features and workflows
Each week we do a short demonstration of a specific workflow followed by open Q&A
All workflows and blueprints are free for download in our GitHub and Knowledge Centre
Topics covered will include:
Input/ output media direct from Unreal
Avoid anti-aliasing in your media inputs
Using all Unreal post-process effects
Reflections, shadows, translucency
Use Sequencer and Movie Render Queue
Use Take Recorder and live Camera Tracking
FREE tutorial assets and blueprints here:
drive.google.com/drive/folders/1p7XEl-OZ69jLesBTz_UKD23HUQdNdIcv?usp=drive_link
FREE tutorial assets and blueprints here:
drive.google.com/drive/folders/1p7XEl-OZ69jLesBTz_UKD23HUQdNdIcv?usp=drive_link
This week we take a look at MIDI and different ways in inputting MIDI Data in to Unreal Engine. For Virtual Production and other fun uses! The Off World Live community come through again with a load of tips from troubleshooting to different applications of MIDI in UE to how different devices control MIDI in different ways. A fun preliminary look at the powerful protocol.
This project is open source and free to download:
https://offworld.live/resources/download-center
Join our weekly session to:
Learn new workflows using the OWL Unreal Engine Compositing Toolkit
Ask questions about specific features and workflows
Each week we do a short demonstration of a specific workflow followed by open Q&A
All workflows and blueprints are free for download in our GitHub and Knowledge Centre
Topics covered will include:
Input/ output media direct from Unreal
Avoid anti-aliasing in your media inputs
Using all Unreal post-process effects
Reflections, shadows, translucency
Use Sequencer and Movie Render Queue
Use Take Recorder and live Camera Tracking
Streamlabs:
streamlabs.com
FREE tutorial assets and blueprints here:
drive.google.com/drive/folders/1p7XEl-OZ69jLesBTz_UKD23HUQdNdIcv?usp=sharing
this week we go through everything that the project contains at the end of this year and how it can be used. This project will be paired with a series of in depth tutorials as well as this stream so you can really get the most out of the useful configs that are a part of this long running project.
This project is open source and free to download:
https://offworld.live/resources/download-center
Join our weekly session to:
Learn new workflows using the OWL Unreal Engine Compositing Toolkit
Ask questions about specific features and workflows
Each week we do a short demonstration of a specific workflow followed by open Q&A
All workflows and blueprints are free for download in our GitHub and Knowledge Centre
Topics covered will include:
Input/ output media direct from Unreal
Avoid anti-aliasing in your media inputs
Using all Unreal post-process effects
Reflections, shadows, translucency
Use Sequencer and Movie Render Queue
Use Take Recorder and live Camera Tracking
Install the following dependencies and plugins for your 5.3 project:
OWL Live-Streaming Toolkit for 5.3 https://offworld.live/resources/download-center
VRM4U Plugin: github.com/ruyo/VRM4U/releases/tag/20231126
XR Animator by Butz Yung:
github.com/ButzYung/SystemAnimatorOnline
FREE tutorial assets and blueprints here:
drive.google.com/drive/folders/1p7XEl-OZ69jLesBTz_UKD23HUQdNdIcv?usp=sharing
FREE tutorial assets and blueprints here:
drive.google.com/drive/folders/1p7XEl-OZ69jLesBTz_UKD23HUQdNdIcv?usp=sharing
FREE tutorial assets and blueprints here:
drive.google.com/drive/folders/1p7XEl-OZ69jLesBTz_UKD23HUQdNdIcv?usp=sharing
TikTok Live Studio:
tiktok.com/studio/download
FREE tutorial assets and blueprints here:
drive.google.com/drive/folders/1p7XEl-OZ69jLesBTz_UKD23HUQdNdIcv?usp=sharing


