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Game Endeavor | How to Make a Simple State Machine in Godot 3.1 @GameEndeavor | Uploaded May 2019 | Updated October 2024, 3 hours ago.
Howdy! If you've ever tried adding cool features to your player character, but quickly found that the code became confusing and riddled with bugs, then this video is for you. We're going to be taking a look at my most tried and true method for creating state machines. State machines will limit the scope of your code based on the condition it is in. This allows us to create things such as a more advanced character controller, as well as start dabbling in the basics of enemy ai, which we will be covering very soon!

For a better look at why state machines are so useful, check out this link that explains why we need state machines: gameprogrammingpatterns.com/state.html

Interested in the clip of Transmogrified that I showed? It's a puzzle platformer where you transform the enemies into puzzle elements that you need to progress. Check it out here: playtransmogrify.com

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How to Make a Simple State Machine in Godot 3.1 @GameEndeavor

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