Game Endeavor | How to Bounce on Enemy Heads in Godot 3.1 @GameEndeavor | Uploaded June 2019 | Updated October 2024, 1 hour ago.
If you've ever tried to implement bouncing on an enemy's head, then you may have noticed that it can be a little tricky. Precision is crucial here, and in this tutorial, we're going to look at how we can better achieve this in a way that is accurate. Perfect for if you're trying to develop a speedrunning game. By the end of the video, you'll have a bounce mechanic similar to how Super Mario bounces on enemies like the Goomba.
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Into: Splashing Around - The Green Orbs
If you've ever tried to implement bouncing on an enemy's head, then you may have noticed that it can be a little tricky. Precision is crucial here, and in this tutorial, we're going to look at how we can better achieve this in a way that is accurate. Perfect for if you're trying to develop a speedrunning game. By the end of the video, you'll have a bounce mechanic similar to how Super Mario bounces on enemies like the Goomba.
Become a patron to get exclusive content and support the channel:
patreon.com/GameEndeavor
Join Our Community! We look forward to welcoming you.
Discord: discord.gg/w7qh74M
Twitter: twitter.com/GameEndeavor
Into: Splashing Around - The Green Orbs