Game Endeavor | Using Two State Machines Together in Godot 3.1 @GameEndeavor | Uploaded August 2019 | Updated October 2024, 1 hour ago.
This week we're covering how you can use multple state machines together to combine independent tasks with the state machine without developing an abomination of duplicate unmaintainable code. Learn how to attack while running or crouching, or chew bubble gum while walking by using concurrent state machines at once and save yourself some hassle and headache.
Game Programming Patterns: gameprogrammingpatterns.com/state.html#concurrent-state-machines
Become a patron to get exclusive content and support the channel:
patreon.com/GameEndeavor
Join Our Community! We look forward to welcoming you.
Discord: discord.gg/w7qh74M
Twitter: twitter.com/GameEndeavor
Into: Splashing Around - The Green Orbs
This week we're covering how you can use multple state machines together to combine independent tasks with the state machine without developing an abomination of duplicate unmaintainable code. Learn how to attack while running or crouching, or chew bubble gum while walking by using concurrent state machines at once and save yourself some hassle and headache.
Game Programming Patterns: gameprogrammingpatterns.com/state.html#concurrent-state-machines
Become a patron to get exclusive content and support the channel:
patreon.com/GameEndeavor
Join Our Community! We look forward to welcoming you.
Discord: discord.gg/w7qh74M
Twitter: twitter.com/GameEndeavor
Into: Splashing Around - The Green Orbs