Adam Millard - The Architect of Games | How rats made PUBG memorable @ArchitectofGames | Uploaded 7 years ago | Updated 11 hours ago
Follow me on Twitter- twitter.com/Thefearalcarrot
Support The Architect of Games on Patreon- patreon.com/ArchitectofGames
Player Unknown's Battlegrounds has taken the internet and the steam sales charts by storm, but how has it managed to maintain such a large playerbase where other similar games have died off? and what does a behavioral psychologist from the 1930s have to do with it? The Architect of Games investigates.
Some of the music used was from the fantastic Crypt of the Necrodancer, get the soundtrack here: dbsoundworks.bandcamp.com/album/crypt-of-the-necrodancer-ost
Follow me on Twitter- twitter.com/Thefearalcarrot
Support The Architect of Games on Patreon- patreon.com/ArchitectofGames
Player Unknown's Battlegrounds has taken the internet and the steam sales charts by storm, but how has it managed to maintain such a large playerbase where other similar games have died off? and what does a behavioral psychologist from the 1930s have to do with it? The Architect of Games investigates.
Some of the music used was from the fantastic Crypt of the Necrodancer, get the soundtrack here: dbsoundworks.bandcamp.com/album/crypt-of-the-necrodancer-ost