Why Perfect Difficulty Is Impossible @ArchitectofGames
Why Perfect Difficulty Is Impossible  @ArchitectofGames
Uploaded August 2018 | Updated September 2026, 3 weeks ago
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What is difficulty? and why can no-one seem to agree on it? Well, The Architect thinks that we're coming at the subject from the wrong end of the stick.

There's no better game to help prove it than monster hat making simulator, Monster Hunter World, a game that has some interesting struggles with difficulty and challenge.

You Saw:

XCOM 2 War of the Chosen: 2017
Monster Hunter World: 2018
Mini Metro: 2015
Divinity Original Sin 2: 2017
Into the Breach: 2017
Civilization 6: 2016
Wolfenstein 2: 2017
Minecraft: 2009
Resident Evil 4: 2005
Anno 2070: 2011
Spelunky: 2012
Dead Cells: 2017
Warcraft 3: 2002
Factorio: 2012
left for dead 2: 2009
Rimworld: 2013
Forged Battalion: 2018
What Remains of Edith Finch: 2017
Dota 2 kind of: 2013

Interesting Links:

Interview with the MH World Director: gamasutra.com/view/news/315778/How_Monster_Hunter_Worlds_director_breathed_new_life_into_the_games_old_bones.php

Here's how nuts factorio gets: pcgamer.com/see-what-a-factorio-factory-looks-like-after-500-hours-of-work

Semi-related to dead cells but this whole plagarism drama is amazing: kotaku.com/ign-pulls-ex-editors-posts-after-dozens-more-plagiarism-1828357792
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Adam Millard - The Architect of Games |

Why Perfect Difficulty Is Impossible

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