@ArchitectofGames
  @ArchitectofGames
Adam Millard - The Architect of Games | How Satisfactory Makes Work Fun @ArchitectofGames | Uploaded 4 years ago | Updated 13 hours ago
Here's the itch. io bundle - get it whilst it's hot! itch.io/b/520/bundle-for-racial-justice-and-equality

Follow me on Twitter: twitter.com/Thefearalcarrot

Support the channel on Patreon: patreon.com/ArchitectofGames

Work is boring - at least, that's what we've been told. Satisfactory, Factorio, and other logistics games have got other ideas. Far from being boring, these factory or city building games turn regular chores and busywork into compelling, highly enjoyable gameplay, all without falling back on the sketchier tricks AAA developers sometimes employ. How?

The Architect has a few ideas.

With hard hat equipped, and a pot of builder's brew on the go, the Architect is ready to sketch out a production line that takes boring mechanics, and turns them into fun - and it all starts with our need to optimise things.

You Saw:
Factorio (Early Access)
Satisfactory (Early Access)
Anno 1404 (2009)
Cities Skylines (2016)
Rise of Industry (2018)
DOOM Eternal (2020)
Her Story (2015)
Into The Breach (2018)
Anno 1800 (2020)
Borderlands 3 (2019)
Apex Legends (2019)
Minecraft (2019)
Anno 2070 (2011)
Slime Rancher (2016)
DOOM (2016)
Offworld Trading Company (2016)
Opus Magnum (2017)
The Last of Us (2013)
A Short Hike (2019)
How Satisfactory Makes Work FunThe Life and Times of the Immersive SimShovel Knights Secret Mode- The Challenge Run FormulaEngineering The Perfect EnemyGraphing games- The Power of the Narrative ArcHow Tears Of The Kingdom Keeps You Playing Forever20(21) Games You Should Have PlayedExpressive Mechanics- Playing The Nintendo WayHow To Design An Unsolvable ProblemHow YOU Wrote Rimworlds Best StoryWhy Classes Are D&Ds Best Idea6 Lessons from Hollow Knights immersive tutorial

How Satisfactory Makes Work Fun @ArchitectofGames

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER