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Adam Millard - The Architect of Games | Engineering The Perfect Enemy @ArchitectofGames | Uploaded 5 years ago | Updated 16 hours ago
Enemies in video games are one of the most obvious sources of great design, from the humble goomba all the way up to the likes of Prey's mimics. So why is it so hard to explain why we like these enemies so much?

Join the Architect in an attempt to find out the secret ingredient for a great enemy, all the while leaving a trail of bodies in their wake- but that's to be expected by now.

Check out Game Score Fanfare: youtube.com/channel/UC8P_raHQ4EoWTSH2GMESMQA/featured

HALO SPV: moddb.com/mods/spv3-for-halo-ce/downloads/spv3-2-0

By the way- it turns out Path of Borealis isn't actually part of the HL2 soundtrack- it's actually a remix of a real track from HL2’s soundtrack, Triage at Dawn. Sorry for the misinformation!

Support me on Patreon!:patreon.com/ArchitectofGames
Follow me on the Twittersphere!: twitter.com/Thefearalcarrot

You Saw:
Dark souls 3 (2016)
Space Invaders (1986)
Risk of Rain 2 (Early Access)
Dusk (2018)
Bioshock (2007)
Super Mario 64 (2006)
Prey (2017)
Undertlae 2015
Wandersong (2018)
Mega Man 11 (2018)
Donkey Kong Tropical Freeze (2014)
Shovel Knight (2014)
Dark Souls (2012)
Dark Souls 2 (2014)
HEARTBEAT (2018)
Deep Rock Galactic (early Access)
Diablo 3 (2012)
Bioshock 2 (2010)
Half Life 2 (2004)
Call of duty 4 remastered (2016)
Titanfall 2 (2016)
For The King (2017)
Dishonored 2 (2016)
Hellblade: Senua's Sacrifice (2017)
Path of Exile (2013)
Yooka Laylee (2017)
Hollow Knight (2017)
New Super Mariob Bros U (2012)
Subnautica (2018)
The Legend of Zelda: Breath of The Wild (2017)
Enter The Gungeon (2016)
Mario and Luigi: Superstar Saga (2003)
DOOM (1995)
Left 4 dead 2 (2009)
Dicey Dungeons (Early Access)
A Hat in Time (2017)
Halo 1 (2001)
Rayman Legends (2013)
Super Mario Maker 2 (2019)
Into The Breach (2018)
Fallout 4 (2015)
Alien Isolation (2014)
Minecraft (2009)
Phoenix Wright: Ace Attorney Trilogy (2019)

Interesting Links:

A great vid from my boy Turbobutton on Enemy Design in Bayonetta: youtube.com/watch?v=3HcvGEHRS9Q

An article on game design that hits many of the same notes I do, plus halo!: gamasutra.com/blogs/MichelSabbagh/20151021/256899/How_to_design_formidable_and_unforgettable_video_game_enemies.php

A loveletter to prey from the people at Kotaku: kotaku.co.uk/2018/01/05/prey-is-a-game-about-gaming-that-deserved-better
Engineering The Perfect EnemyGraphing games- The Power of the Narrative ArcHow Tears Of The Kingdom Keeps You Playing Forever20(21) Games You Should Have PlayedExpressive Mechanics- Playing The Nintendo WayHow To Design An Unsolvable ProblemHow YOU Wrote Rimworlds Best StoryWhy Classes Are D&Ds Best Idea6 Lessons from Hollow Knights immersive tutorialThe Hollow Hardcore- Mastering the Art of FlowWhats So Difficult About Alternate Endings?How Videogames Keep You Playing Forever

Engineering The Perfect Enemy @ArchitectofGames

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