Expressive Mechanics- Playing The Nintendo Way @ArchitectofGames
Expressive Mechanics- Playing The Nintendo Way  @ArchitectofGames
Uploaded October 2017 | Updated September 2026, 2 weeks ago
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In his many travels, The Architect has found out one thing for sure- that Nintendo are the masters of fun. But how do they do it?

Expressive mechanics are crucial to Nintendo's joyful, light design aesthetic, and other developers are starting to catch on. The architect breaks down and analyses why letting players experiment and play is they key to the Nintendo feel.

You saw:

Mario Odyssey (2017)
Super Mario Galaxy 2 (2010)
Donkey Kong (1981)
Super Mario Bros (1985)
Castlevania (1986)
Titanfall 2 (2016)
Divinity: Original Sin (2014)
Resident Evil 4 (2005)
Doki Doki literature club (2017)

Intersting Links:
jasonbegy.info/Begy_Jumping.pdf
sirlin.net/articles/the-fun-of-super-mario-galaxy
eurogamer.net/articles/shigeru-miyamoto-interview
Expressive Mechanics- Playing The Nintendo WayHow To Design An Unsolvable ProblemHow YOU Wrote Rimworlds Best StoryWhy Classes Are D&Ds Best Idea6 Lessons from Hollow Knights immersive tutorialThe Hollow Hardcore- Mastering the Art of FlowWhats So Difficult About Alternate Endings?5 February 2026 Games You Should Have PlayedHow Videogames Keep You Playing ForeverThe Secret To Resident Evils SuccessCan A Game Be Too Realistic?Why The Hell Are There So Many Fishing Minigames?
Adam Millard - The Architect of Games |

Expressive Mechanics- Playing The Nintendo Way

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