Uploaded November 2017 | Updated September 2026, 2 weeks ago
Follow me on Twitter- twitter.com/Thefearalcarrot
Support The Architect of Games on Patreon- patreon.com/ArchitectofGames
The Architect loves immersive sims, not only are they fantastic games, they've got a fascinating story behind them as well as a rich design tradition.
However, immersive sims are notorious for selling poorly and being easy to mess up? Could the immersive sim itself be holding designers back?
You Saw:
Deus Ex: Human Revolution: 2011
Deus Ex: 2000
Dishonored 2: 2016
Ultima Underworld: 1992
Thief 2: 2000
Ultima 6: 1990
System Shock 2: 1999
System Shock 1: 1994
Deus Ex Invisible War: 2003
Bioshock: 2007
The Elder Scrolls IV: Oblivion: 2006
Prey: 2017
Dishonored: 2012
Interesting links:
Chris Franklin 0451- youtube.com/watch?v=zAtAyycx-uY
Warren Spector Interview @ IGN: uk.ign.com/articles/2017/07/14/ign-unfiltered-21-deus-ex-and-system-shock-creator-warren-spector
GMTK- The Comeback of the Immersive Sim: youtu.be/kbyTOAlhRHk
Follow me on Twitter- twitter.com/Thefearalcarrot
Support The Architect of Games on Patreon- patreon.com/ArchitectofGames
The Architect loves immersive sims, not only are they fantastic games, they've got a fascinating story behind them as well as a rich design tradition.
However, immersive sims are notorious for selling poorly and being easy to mess up? Could the immersive sim itself be holding designers back?
You Saw:
Deus Ex: Human Revolution: 2011
Deus Ex: 2000
Dishonored 2: 2016
Ultima Underworld: 1992
Thief 2: 2000
Ultima 6: 1990
System Shock 2: 1999
System Shock 1: 1994
Deus Ex Invisible War: 2003
Bioshock: 2007
The Elder Scrolls IV: Oblivion: 2006
Prey: 2017
Dishonored: 2012
Interesting links:
Chris Franklin 0451- youtube.com/watch?v=zAtAyycx-uY
Warren Spector Interview @ IGN: uk.ign.com/articles/2017/07/14/ign-unfiltered-21-deus-ex-and-system-shock-creator-warren-spector
GMTK- The Comeback of the Immersive Sim: youtu.be/kbyTOAlhRHk










