The Life and Times of the Immersive Sim @ArchitectofGames
The Life and Times of the Immersive Sim  @ArchitectofGames
Uploaded November 2017 | Updated September 2026, 2 weeks ago
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The Architect loves immersive sims, not only are they fantastic games, they've got a fascinating story behind them as well as a rich design tradition.

However, immersive sims are notorious for selling poorly and being easy to mess up? Could the immersive sim itself be holding designers back?

You Saw:

Deus Ex: Human Revolution: 2011
Deus Ex: 2000
Dishonored 2: 2016
Ultima Underworld: 1992
Thief 2: 2000
Ultima 6: 1990
System Shock 2: 1999
System Shock 1: 1994
Deus Ex Invisible War: 2003
Bioshock: 2007
The Elder Scrolls IV: Oblivion: 2006
Prey: 2017
Dishonored: 2012

Interesting links:

Chris Franklin 0451- youtube.com/watch?v=zAtAyycx-uY

Warren Spector Interview @ IGN: uk.ign.com/articles/2017/07/14/ign-unfiltered-21-deus-ex-and-system-shock-creator-warren-spector

GMTK- The Comeback of the Immersive Sim: youtu.be/kbyTOAlhRHk
The Life and Times of the Immersive SimShovel Knights Secret Mode- The Challenge Run FormulaEngineering The Perfect EnemyGraphing games- The Power of the Narrative ArcHow Tears Of The Kingdom Keeps You Playing Forever20(21) Games You Should Have PlayedHow Difficulty Turned DOOM into an RPGExpressive Mechanics- Playing The Nintendo WayHow To Design An Unsolvable ProblemHow YOU Wrote Rimworlds Best StoryWhy Classes Are D&Ds Best Idea6 Lessons from Hollow Knights immersive tutorial
Adam Millard - The Architect of Games |

The Life and Times of the Immersive Sim

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