Game Makers Toolkit
The Comeback of the Immersive Sim
updated
What makes a game feel mysterious? And how do we make a player feel like an active participant in solving the mystery? Let's dig in to some amazing games.
📼 Bonus Companion Video - patreon.com/posts/112875754
=== Before you watch ===
This video contains no major spoilers for the games discussed. When more detailed information is provided, a timestamp is shown on screen so you can skip ahead.
=== Sources ===
[1] The mystery box | TED
ted.com/talks/j_j_abrams_mystery_box
[2] Tunic: This Was Here the Whole Time | GDC Vault
gdcvault.com/play/1029384/-TUNIC-This-Was-Here
[3] Creature feature: The surreal pixel art and animation of Animal Well | Game Developer
gamedeveloper.com/art/creature-feature-the-surreal-pixel-art-and-animation-of-animal-well
[4] Rain World Is Like STALKER but a Platformer and You’re a Rodent | Vice
vice.com/en/article/rain-world-is-like-stalker-but-a-platformer-and-youre-a-rodent
[5] Road to the IGF: Starseed Pilgrim | Game Developer
gamedeveloper.com/design/road-to-the-igf-em-starseed-pilgrim-em-
[6] Designing for a Sense of Mystery and Wonder | Runevision
blog.runevision.com/2021/02/designing-for-sense-of-mystery-and.html
[7] Two Years After Elden Ring, Miyazaki Trusts the Players to Figure It All Out | IGN
ign.com/articles/elden-ring-shadow-of-erdtree-director-hidetaka-miyazaki-look-back-interview-profile
[8] Master of Play | The New Yorker
newyorker.com/magazine/2010/12/20/master-of-play
[9] Sparking Curiosity-Driven Exploration Through Narrative in Outer Wilds | GDC Vault
youtube.com/watch?v=QaGu9tGCNbI
[10] Designing for Curiosity in Outer Wilds | Full Indie
youtube.com/watch?v=vGnce1Dp9BU
[11] Rediscovering the Mystery of Video Games | Noclip
youtube.com/watch?v=z2g_0QQRjYY
[12] The secrets of Animal Well, coming to PS5 | PlayStation Blog
blog.playstation.com/2022/02/10/the-secrets-of-animal-well-coming-to-ps5
[13] Designing the Secrets of Animal Well (ft. Billy Basso) | Design Delve
youtube.com/watch?v=IiSesCWWy_M
[14] The Design Evolution of Tunic | Noclip Crew
youtube.com/watch?v=A5A7uoJAOvY
[15] The Witness Documentary | Noclip
youtube.com/watch?v=YdSdvIRkkDY
[16] Practically impossible: The quest to decipher Fez‘s cryptic final puzzle
arstechnica.com/gaming/2012/04/why-it-took-almost-a-week-for-the-world-to-completely-finish-fez
=== Chapters ===
00:00 - Intro
01:58 - What Makes Something Mysterious?
02:24 - The Locked Door
05:05 - The Rules
08:33 - The Landscape
10:46 - The Enigma
13:25 - Questions and Answers
15:20 - Metroidbrainias
19:30 - Super Secret Secrets
21:39 - The Answer
23:55 - Invisible Questions
27:06 - Conclusion
28:07 - Credits
=== Games Shown ===
The Legend of Zelda: Breath of the Wild | 2017
Rain World | 2017
Elden Ring | 2022
Outer Wilds | 2019
Tunic | 2022
Animal Well | 2024
Uncharted 4: A Thief's End | 2016
Boxes: Lost fragments | 2024
Hyper Light Drifter | 2016
Uncharted: The Lost Legacy | 2017
Crow Country | 2024
Dark Souls | 2011
Super Metroid | 1994
Hollow Knight | 2017
Spelunky | 2012
Isles of Sea and Sky | 2024
Lorelei And The Laser Eyes | 2024
Horizon Forbidden West | 2022
Demon's Souls | 2020
Starseed Pilgrim | 2013
Shadow of the Tomb Raider | 2018
Assassin’s Creed Mirage | 2023
The Legend of Zelda | 1986
Riven | 2024
Prince of Persia: The Lost Crown | 2024
The Legend of Zelda: Skyward Sword | 2011
The Talos Principle | 2014
The Talos Principle II | 2023
The Forgotten City | 2021
Her Story | 2015
The Witcher 3: Wild Hunt | 2015
Return of the Obra Dinn | 2018
Chants of Sennaar | 2023
Metroid Dread | 2021
Castlevania: Symphony of the Night | 1997
Epigraph | 2024
Fez | 2012
System Shock | 2023
La-Mulana | 2012
The Legend of Zelda: The Wind Waker HD | 2013
The Witness | 2016
Super Mario Bros. | 1985
=== Credits ===
Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
LOST © ABC Studios
=== Subtitles ===
Contribute translated subtitles - gamemakerstoolkit.com/translation
The GMTK Game Jam for 2024 was enormous. In this video, Mark runs down his 20 favourite games, from a jam where every game fit the theme “Built to Scale".
Play the GMTK Game Jam 2024 games - itch.io/jam/gmtk-2024
GMTK Live - youtube.com/@gmtklive
=== Winning Games ===
00:00 - Intro
01:28 - Little Slime Blows Up - jimmyc5.itch.io/little-sl
02:30 - Nested - guacamolecucarracha.itch.io/nested
03:27 - Get Some Helium - lightpotato.itch.io/balloongame
04:19 - Picture Perfect - incredulous.itch.io/picture-perfect
05:21 - Shutterbug - vividfax.itch.io/shutterbug
06:21 - Windowframe - zeehatcher.itch.io/windowframe
06:59 - Sucky Safari - naocuddles.itch.io/sucky-safari
08:13 - NEED for KNEAD - flykiller13.itch.io/need-for-knead
09:11 - PlankTown - guyunger.itch.io/plank-town
10:32 - My Shadows Are Bright - buday.itch.io/my-shadows-are-bright
11:36 - Blueprint Hell - egunan.itch.io/blueprint-hell
12:41 - Tinker Co. - dannycopo.itch.io/tinker-co
13:28 - Getting Goopy - siivergoid.itch.io/getting-goopy
14:55 - Grow to Perfection - hawke-gaming.itch.io/grow-to-perfection
16:07 - Scale Mail - legoliomanikas.itch.io/scale-mail
17:11 - Nearest Neighbor - ngreend.itch.io/nearest-neighbor
17:52 - Through The Great Vine - spunky2.itch.io/through-the-great-vine
18:53 - Scale the Depths - serpexnessie.itch.io/scale-the-depths
19:59 - Blueprint Bob - suumpmolk.itch.io/blueprint-bob
20:34 - Pizzascaper - yollie.itch.io/pizzascaper
21:36 - Honourable Mentions
=== Credits ===
Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
Developing is an on-going YouTube series, where I share the step-by-step process of making my first video game: Mind Over Magnet!
In this episode I finally finish my game and reveal Mind Over Magnet's release date.
=== Sources and Resources ===
Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support
- Sources
Shigeru Miyamoto Wind Waker Interview 2006 | Bordersdown
bordersdown.net/articles/features/2741030-shigeru-miyamoto-wind-waker-interview-2006
Interview with Kenji Kaido | De sombras y bestias: la travesia de Team ICO
teamico.fandom.com/wiki/De_sombras_y_bestias:_la_travesia_de_Team_ICO_(October_1st_2017)
Dark Souls interview | Design Works
darksouls.wiki.fextralife.com/Dark+Souls+1+-+Design+Works+Interview
=== Credits ===
Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
YouTube Audio Library
=== Subtitles ===
Contribute translated subtitles - TBA
Developing is an on-going YouTube series, where I share the step-by-step process of making my first video game: Mind Over Magnet!
In this episode I get my game ready for the Steam Next Fest. How did I go about hiring people to help make the game? And how many people wishlisted the game during the event?
=== Sources and Resources ===
Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support
=== Credits ===
Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
=== Subtitles ===
Contribute translated subtitles - TBA
Isles of Sea and Sky is a brilliant box-pushing puzzle game, with a potent open-world design. It's the next entry in a series of indie game recommendations called "Weekender".
=== Get the Game ===
store.steampowered.com/app/1233070/Isles_of_Sea_and_Sky
=== Games Shown ===
Lorelei and the Laser Eyes | 2024
Animal Well | 2024
Crow Country | 2024
Paper Trail | 2024
Duck Detective: The Secret Salami | 2024
Braid: Anniversary Edition | 2024
Master Key | 2024
Mosa Lina | 2023
Super Mario 64 | 1996
Snakebird | 2015
Stephen’s Sausage Roll | 2016
The Legend Of Zelda: Oracle Of Seasons | 2001
A Monster's Expedition | 2020
Pipe Push Paradise | 2018
Banjo Tooie | 2000
Chants Of Sennaar | 2023
Minishoot’ Adventures | 2024
Balatro | 2024
Venba | 2023
=== Credits ===
Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
Music from Isles of Sea and Sky OST, by Cicada Games
One of the best ways to learn about game design is to just play a whole bunch of games. But with thousands of titles to choose from... where do you start? Well, this video lists 100 games that have most helped me in my journey to understand game development - from arcade classics to virtual reality thrills.
=== Corrections ===
Call of Duty 4: Modern Warfare was developed by Infinity Ward, not Treyarch.
Spaceteam is actually still on the iOS App Store!
=== Important information ===
Content warning: Blood, Language, War
Backloggd list - backloggd.com/u/GameMakersTK/list/100-games-that-taught-me-game-design
While most of the games are available on Steam, Xbox, PlayStation, or Switch, a few can be found elsewhere. Use these links to begin.
Space Invaders - vizzed.com/play/space-invaders-+-space-invaders-m-mame-online-arcade-49180-playable
Pac-Man - vizzed.com/play/pac-man-25th-anniversary-edition-(rev-200)-mame-online-arcade-44130-playable
Rogue - myabandonware.com/game/rogue-4n/play-4n
Tetris - https://www.retrogames.cz/play_136-GameBoy.php
Diablo II - eu.shop.battle.net/en-gb/product/diablo-ii
The Sims - myabandonware.com/game/the-sims-bf5
September 12th - http://www.newsgaming.com/games/index12.htm
Cookie Clicker -orteil.dashnet.org/cookieclicker
Spelunky - spelunkyworld.com/original.html
=== Sources ===
[1] Resident Evil Creator Shinji Mikami Reflects... | Gamespot
http://www.gamespot.com/articles/resident-evil-creator-shinji-mikami-reflects-on-th/1100-6435918
[2] Preview: Crazy Taxi: Fare Wars | 1UP
web.archive.org/web/20070927204306/http://www.1up.com/do/previewPage?cId=3158197
[3] 40 years and I'm still here | Game Developer
gamedeveloper.com/business/my-40-years-in-the-game-industry
[4] The Last Guardian creator... | The Guardian
theguardian.com/technology/2016/jun/28/the-last-guardian-fumito-ueda-interview
[5] Rez - Tetsuya Mizuguchi's Timeless Masterpiece | Time Extension
timeextension.com/features/the-making-of-rez-tetsuya-mizuguchis-timeless-masterpiece
[6] Keita Takahashi talks Katamari Damacy | GameSpy
http://www.gamespy.com/articles/595/595110p1.html
[7] Spelunky by Derek Yu | Boss Fight Books
bossfightbooks.com/products/spelunky-by-derek-yu
[8] Designing side quests? Study these 7 games | Game Developer
gamedeveloper.com/design/designing-side-quests-study-these-7-games-and-some-chris-avellone-pointers-
[9] Soundbite: Age of Empires and Civilization... | The Life & Times of Video Games
https://lifeandtimes.games/episodes/files/soundbite-bruce-shelley
[10] Ahead of the Curve: The SpaceChem Postmortem | GDC Vault
youtube.com/watch?v=lH7gL3ivgFA
[11] Designing Mark of the Ninja - Nels Anderson | Full Indie
youtube.com/watch?v=IsHNpoleFp0
[12] Jake Solomon | Designer Notes
idlethumbs.net/designernotes/episodes/jake-solomon-part-1
[13] Brilliant Indie Game The Stanley Parable... | Wired
wired.com/2011/08/the-stanley-parable
[14] Cow Clicker | Wikipedia
en.wikipedia.org/wiki/Cow_Clicker
[15] 18 things we learned about Alien: Isolation... | MCV UK
mcvuk.com/development-news/18-things-we-learned-about-alien-isolation-last-night
[16] ’80 Days': Jules Verne-inspired game... | LA Times
web.archive.org/web/20140831040548/http://herocomplex.latimes.com/games/80-days-jules-verne-inspired-mobile-game-is-all-over-the-map
[17] How Fortnite’s success... | Polygon
polygon.com/2019/4/23/18507750/fortnite-work-crunch-epic-games
[18] ...The aesthetics of frustration in Getting Over It | Gamasutra
web.archive.org/web/20190419044650/http://www.gamasutra.com/view/news/312553/Designer_Interview_The_aesthetics_of_frustration_in_Getting_Over_It.php
[19] Designing Florence... | Game Developer
gamedeveloper.com/audio/designing-i-florence-i-to-convey-the-ineffable-feeling-of-being-in-love
[20] Understanding the meaningless ... Disco Elysium | Game Developer
gamedeveloper.com/business/understanding-the-meaningless-micro-reactive-and-marvellous-writing-of-i-disco-elysium-i-
[21] Road to the IGF ... Outer Wilds | Game Developer
- gamedeveloper.com/design/road-to-the-igf-alex-beachum-s-i-outer-wilds-i-
=== Chapters ===
00:00 - Intro
02:39 - 1 to 10
15:18 - 11 to 20
28:34 - 21 to 30
41:15 - 31 to 40
55:26 - 41 to 50
1:08:07 - 51 to 60
1:19:55 - 61 to 70
1:32:56 - 71 to 80
1:45:45 - 81 to 90
1:58:50 - 91 to 100
2:11:28 - Outro
=== Credits ===
Some music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
Other music from original soundtracks of games shown
Video credits - pastebin.com/iDY3GaAn
Balatro is the current game design darling. But even the designer is aware of a ‘fundamental design flaw’. What is it, can it be fixed, and what does it teach us about making games for people?
=== Sources and Resources ===
- Sources
[1] [AMA] I am localthunk, developer and artist for Balatro. Ask me anything! | Reddit
reddit.com/r/Games/comments/1bdtmlg/ama_i_am_localthunk_developer_and_artist_for
[2] GD Column 17: Water Finds a Crack | Designer Notes
http://www.designer-notes.com/game-developer-column-17-water-finds-a-crack
[3] 136: Going in Blind with Balatro | Eggplant
https://eggplant.show/136-going-in-blind-with-balatro
[4] Postmortem: McMillen and Himsl's The Binding of Isaac | Game Developer
gamedeveloper.com/business/postmortem-mcmillen-and-himsl-s-i-the-binding-of-isaac-i-
[5] Isaac vs Mewgenics | Steam
store.steampowered.com/news/app/686060/view/3677805209186094200
[6] External Item Descriptions | Steam Workshop
steamcommunity.com/sharedfiles/filedetails/?id=836319872
=== Credits ===
Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
=== Subtitles ===
Contribute translated subtitles - amara.org/videos/qZaMrU6iDy4J
🍿 Watch the trailer - youtube.com/watch?v=71MzN_vYEgo 🍿
Developing is an on-going YouTube series, where I share the step-by-step process of making my first video game: Mind Over Magnet!
In this episode, I look at the work behind getting the game ready for its Steam Next Fest debut this summer.
=== Sources and Resources ===
Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support
[1] Rogue-like poker hit Balatro sells 500k copies in 10 days | Eurogamer
eurogamer.net/rogue-like-poker-hit-balatro-sells-half-a-million-copies-in-ten-days
[2] Steam Hardware & Software Survey: February 2024
store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam
=== Credits ===
Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
=== Subtitles ===
Contribute translated subtitles - amara.org/videos/oyohzNURvNvx
Coming 2024
Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
Spec Ops: The Line has been removed from all digital storefronts, due to licensing issues. Why was this game so important? Let’s understand the context surrounding its release.
GMTK Minis are short, scrappy videos designed to let me comment on noteworthy news events. Enjoy!
=== Sources and Resources ===
- Sources
[1] Spec Ops: The Line delisted from Steam | Eurogamer
eurogamer.net/spec-ops-the-line-delisted-from-steam
[2] We Are Not Heroes: Contextualizing Violence... | GDC Vault
gdcvault.com/play/1017980/We-Are-Not-Heroes-Contextualizing
[3] Don't Be A Hero - The Full Story Behind Spec Ops: The Line | Polygon
polygon.com/2012/11/14/3590430/dont-be-a-hero-the-full-story-behind-spec-ops-the-line
[4] Shooters: How Video Games Fund Arms Manufacturers | Eurogamer
eurogamer.net/shooters-how-video-games-fund-arms-manufacturers
[5] Playing War: Military Video Games After 9/11 | Matthew Thomas Payne
jstor.org/stable/j.ctt18j8z64
[6] Game Designer Dave Theurer on "Missle Command" | YouTube
youtube.com/watch?v=Wd6uaDQ-qRI
[7] Hideo Kojima | Twitter
twitter.com/HIDEO_KOJIMA_EN/status/1492797335256334336
[8] Spec Ops: The Line‘s lead writer on creating an un-heroic war story | Ars Technica
arstechnica.com/gaming/2012/07/spec-ops-the-lines-lead-writer-on-creating-an-un-heroic-war-story
[9] Spec Ops: The Line - Learn about the story with lead writer Walt Williams | Games Radar
gamesradar.com/spec-ops-line-learn-about-story-lead-writer-walt-williams
[10] Dissecting the Horror: The Mysteries of Spec Ops The Line | 1UP (Archived)
web.archive.org/web/20160606040421/http://www.1up.com/features/horror-mysteries-spec-ops-the-line
[11] Special Edition Spoilercast: Spec Ops: The Line | GameSpot
gamespot.com/articles/gamespot-gameplay-special-edition-spoilercast-spec-ops-the-line/1100-6386587
[12] The touch that transcends violence and death | Chicago Tribune (Archived)
newspapers.com/article/chicago-tribune-it-is-impossible-to-mak/25124667/?locale=en-GB
[13] 87% Missing: The Disappearance Of Classic Video Games | Video Game History Foundation
gamehistory.org/87percent
- Additional resources
Spec Ops The Line... 5 Years Later | Raycevick
youtube.com/watch?v=8dzstxE_5Rc
Spec Ops: The Line - A Literary Analysis | Games As Literature
youtube.com/watch?v=aZ1Zp3gNcEI
Errant Signal - Spec Ops: The Line | Errant Signal
youtube.com/watch?v=wlBrenhzMZI
How Spec Ops: The Line's Opening Manipulates You | Monty Zander
youtube.com/watch?v=JPm7tKvILrE
Having Fun is Wrong: An Analysis of Spec Ops: The Line | Professor Bopper
youtube.com/watch?v=Ogg4ITOmYiw
=== Credits ===
Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
=== Subtitles ===
Contribute translated subtitles - amara.org/videos/zq3te4KZz6ym
From Super Mario Bros. to Mario Wonder, Nintendo has explored and experimented with a genius way to let players dictate their own level of difficulty.
=== Sources and Resources ===
- Sources
[1] New Super Mario Bros: Volume 1 | Iwata Asks
iwataasks.nintendo.com/interviews/wii/nsmb/0/4
[2] Super Mario World – 1990 Developer Interview | Shmuplations
shmuplations.com/supermarioworld
[3] New Super Mario Bros: Volume 3 | Iwata Asks
iwataasks.nintendo.com/interviews/wii/nsmb/2/0
[4] Interview with Shigeru Miyamoto | Nintendo Channel
themushroomkingdom.net/interview_miyamoto_nc_smb_25th.shtml
[5] New Super Mario Bros: Volume 2 | Iwata Asks
iwataasks.nintendo.com/interviews/wii/nsmb/1/6
[6] 9 Things Shigeru Miyamoto Told Us About the New Star Fox | TIME
time.com/4245215/starfox-wii-u
[7] Super Mario Bros. Any% Speedrun in 4:54.631 *WR* | Niftski
youtube.com/watch?v=Khu9BB2g4Ks
[8] Is it Possible to Beat New Super Mario Bros. U Without Touching a Single Coin? | Ceave Gaming
youtube.com/watch?v=mDZjJ0OREaA
[9] Super Mario Odyssey Nipple% Speedrun in 7:23.650 | Tyron18
youtube.com/watch?v=HYlJ8EtXR9c
[10] SM64 - Watch for Rolling Rocks - 0.5x A Presses | pannenkoek2012
youtube.com/watch?v=kpk2tdsPh0A
[11] Ask the Developer Vol. 11, Super Mario Bros. Wonder | Nintendo
nintendo.co.uk/News/2023/October/Ask-the-Developer-Vol-11-Super-Mario-Bros-Wonder-Chapter-3-2461479.html
- Additional resources
Miyamoto and Tezuka on the struggle of balancing games for advanced players and beginners | Nintendo Everything
nintendoeverything.com/miyamoto-and-tezuka-on-the-struggle-of-balancing-games-for-advanced-players-and-beginners
Shigeru Miyamoto talks Game Design (1998) | Shmuplations
shmuplations.com/miyamotodesign
=== Chapters ===
00:00 - Intro
02:34 - The Three Pipes
04:11 - Making the Game More Difficult
11:29 - Making the Game Easier
17:19 - Seamless Shifting
19:06 - Encouraging Players to Try
23:02 - Case Study: Super Mario Bros. Wonder
27:06 - Outro
=== Games Shown ===
Super Mario 3D All-Stars | 2020
Super Mario Bros. | 1985
Super Mario World | 1990
Super Mario 64 | 1996
Super Mario Odyssey | 2017
Super Mario Bros. Wonder | 2023
Doom Eternal | 2020
Final Fantasy XV | 2016
Prince of Persia: The Lost Crown | 2024
New Super Mario Bros. | 2012
Super Mario Land 2: The Six Golden Coins | 1992
Super Mario Galaxy | 2007
Super Mario 3D World | 2013
New Super Mario Bros. Wii | 2009
Super Mario Maker for Nintendo 3DS | 2016
New Super Mario Bros. 2 | 2012
New Super Mario Bros | 2006
Super Mario Galaxy 2 | 2010
Super Mario 3D Land | 2011
Super Mario World 2: Yoshi's Island | 1995
Donkey Kong | 1981
Super Mario Bros. Deluxe | 1999
Super Mario Bros.: The Lost Levels | 1986
New Super Luigi U | 2013
Super Mario Maker 2 | 2019
Super Mario Sunshine | 2002
Super Mario Bros. 3 | 1988
New Super Mario Bros. U Deluxe | 2019
Super Mario Bros. 2 | 1988
Dead Space | 2023
Fire Emblem: Three Houses | 2019
Star Fox Zero | 2016
Super Mario Run | 2016
=== Credits ===
Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
Music from Super Mario Bros. Wonder, Super Mario Odyssey, New Super Mario Bros. U
=== Subtitles ===
Contribute translated subtitles - amara.org/videos/5WwvofSn9p7U
This year’s most innovative game is Jusant - a game that makes climbing interesting and immersive.
=== Get the Game ===
Steam - store.steampowered.com/app/1977170/Jusant
PlayStation - store.playstation.com/concept/10006168
Xbox - xbox.com/games/store/jusant/9pjb1zrjdcbq
=== Sources and Resources ===
Thanks to DON’T NOD for providing in-depth behind-the-scenes information, and footage from early in the game’s development.
=== Corrections ===
This video refers to Square Enix as the current publisher of the Tomb Raider games. SE actually sold the Tomb Raider IP to Embracer Group in 2022.
Read more: embracer.com/releases/embracer-group-enters-into-an-agreement-to-acquire-eidos-crystal-dynamics-and-square-enix-montreal-amongst-other-assets
=== Games Shown ===
Baba Is You | 2019
Event[0] | 2016
Her Story | 2015
Watch Dogs: Legion | 2020
Neon White | 2022
Return of the Obra Dinn | 2018
The Forgotten City | 2021
Snake Pass | 2017
The Sexy Brutale | 2017
Rise of the Tomb Raider | 2015
Ghost of Tsushima | 2020
Horizon Forbidden West | 2022
God of War Ragnarök | 2022
Jusant | 2023
Shadow of the Tomb Raider | 2018
Katamari Damacy Reroll | 2018
Skate 3 | 2010
What Remains of Edith Finch | 2017
Super Mario Bros. Wonder | 2023
Luigi’s Mansion 3 | 2019
Tony Hawk's Pro Skater 1+2 | 2020
Street Fighter 6 | 2023
Klifur | 2022
Shadow of the Colossus | 2018
Grow Home | 2015
Metal Gear Solid V: The Phantom Pain | 2015
Uncharted 3: Drake's Deception | 2011
QWOP | 2008
Tomb Raider | 1996
Tomb Raider | 2013
Alien: Isolation | 2014
Shadow of the Colossus | 2005
Journey | 2012
Uncharted: The Lost Legacy | 2017
Marvel’s Spider-Man 2 | 2023
Mind Over Magnet | 2024
Storyteller | 2023
Terra Nil | 2023
Shadows of Doubt | 2024
Pseudoregalia | 2023
The Legend of Zelda: Tears of the Kingdom | 2023
Viewfinder | 2023
Chants of Sennaar | 2023
Venba | 2023
Mosa Lina | 2023
=== Credits ===
Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
=== Subtitles ===
Contribute translated subtitles - amara.org/videos/LaGaagYEErhr
Developing is an on-going YouTube series, where I share the step-by-step process of making my first video game: Mind Over Magnet!
In this episode, I take the rough draft developing in the previous episode, and add bucket loads of polish.
=== Links ===
Composer contact form: https://forms.gle/GqPZWiCxrtvaY4bN7
=== Credits ===
Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
=== Subtitles ===
Contribute translated subtitles - TBA
Developing is an on-going YouTube series, where I share the step-by-step process of making my first video game: Mind Over Magnet!
In this episode I figure out a way to finish my game - by setting a schedule, the scope, and a plan.
=== Credits ===
Music By:
LAKEY INSPIRED @ soundcloud.com/lakeyinspired
License for commercial use: Creative Commons Attribution 3.0 Unported "Share Alike" (CC BY-SA 3.0) License.
YouTube Audio Library
Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
=== Subtitles ===
Contribute translated subtitles - amara.org/videos/HeKizXrdG6tJ
Mosa Lina is an innovative take on immersive sims, where your problem-solving tools are picked at random. It's the next entry in a series of indie game recommendations called "Weekender".
=== Get the Game ===
Steam - store.steampowered.com/app/2477090/Mosa_Lina
=== Games Shown ===
ElecHead | 2021
Chants of Sennaar | 2023
Venba | 2023
Mosa Lina | 2023
System Shock 2 | 1999
Ultima Underworld: The Stygian Abyss | 1992
Thief: The Dark Project | 1998
Deus Ex | 2000
Deathloop | 2021
Dishonored 2 | 2016
Deus Ex: Human Revolution | 2011
The Legend of Zelda: Tears of the Kingdom | 2023
Slay the Spire | 2019
The Binding of Isaac: Rebirth | 2014
Cocoon | 2023
=== Credits ===
Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
In The Legend of Zelda: Tears of the Kingdom, Links newest tool isn’t a weapon, or a musical instrument, or a shape-shifting mask. Instead, it's a magic arm that lets you whip objects around in mid-air and then stick them together with big wodges of glue. Here's how Nintendo made this madcap new game mechanic.
=== Sources ===
- [1] Nintendo Ultra Hand | Before Mario
http://blog.beforemario.com/2011/03/nintendo-ultra-hand-1966.html
[2] How Zelda: Tears of the Kingdom’s Creators Opened Up a New “Realm of Possibility” | Vanity Fair
vanityfair.com/style/2023/05/zelda-tears-kingdom-aonuma-fujibayashi
[3] Splatoon and Splatoon 2: How to Invent a Stylish Franchise with Global Appeal | GDC on YouTube
youtube.com/watch?v=2VwTVIEge1g
[4] Ask the Developer Vol. 9, The Legend of Zelda: Tears of the Kingdom | Nintendo
nintendo.com/whatsnew/ask-the-developer-vol-9-the-legend-of-zelda-tears-of-the-kingdom-part-1
[5] Tears of the Kingdom devs on reinventing Zelda: ‘Cheating can be fun’ | Polygon
polygon.com/legend-zelda-tears-kingdom/23720150/zelda-tears-of-the-kingdom-abilities-eiji-aonuma-hidemaro-fujibayashi
[6] いまだから語れる『ゼルダの伝説 ティアーズ オブ ザ キングダム』開発者インタビュー。“遊び優先”を貫いて完成させた驚異の続編【ティアキン】| Famitsu
famitsu.com/news/202309/06314767.html
[7] Interview: Tears Of The Kingdom And The State Of Zelda With Aonuma And Fujibayashi | Game Informer
gameinformer.com/interview/2023/05/12/interview-tears-of-the-kingdom-and-the-state-of-zelda-with-aonuma-and
[8] The genius behind Zelda is at the peak of his power — and feeling his age | The Washington Post
washingtonpost.com/arts-entertainment/2023/05/20/eiji-aonuma-zelda-tears-kingdom-producer
[9] 'Zelda: Tears of the Kingdom' designers explain why latest hit won't get a follow-up | NPR
npr.org/2023/09/13/1199307678/zelda-tears-of-the-kingdom-dlc-video-game
[10] A conversation with The Legend of Zelda: Tears of the Kingdom’s creative leads | The Verge
theverge.com/23721063/zelda-tears-of-the-kingdom-interview-aonuma-fujibayashi
=== Chapters ===
00:00 - Intro
00:54 - Ideation
02:08 - Simplification
05:48 - Feelings
08:46 - Outro
=== Games Shown ===
The Legend of Zelda: Tears of the Kingdom (2023)
The Legend of Zelda: Skyward Sword (2011)
The Legend of Zelda: The Wind Waker (2002)
The Legend of Zelda: Majora’s Mask (2000)
The Legend of Zelda: Breath of the Wild - The Champions' Ballad (2017)
Splatoon (2015)
The Legend of Zelda: Breath of the Wild (2017)
Minecraft (2011)
Banjo-Kazooie: Nuts & Bolts (2008)
The Legend of Zelda: Twilight Princess (2006)
=== Credits ===
Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
Breath of the Wild Builds
youtube.com/watch?v=NLYpK_l67b8
youtube.com/watch?v=4R20MXVdGUQ
youtube.com/watch?v=c6DNw7XIiRo
Tears of the Kingdom Builds
youtube.com/watch?v=jotpXskuTng
youtube.com/watch?v=HWJrlXfRMKw
youtube.com/watch?v=5D34JhQJtxY
youtube.com/watch?v=vPq0TnC7E6o
youtube.com/watch?v=SJXYpmvtc2M
youtube.com/watch?v=wfZ0_VOXgms
youtube.com/watch?v=dN4VcXtnmjU
youtube.com/watch?v=MPAuNAiAMEg
Other
youtube.com/watch?v=L4yuTxH7Qt4
youtube.com/watch?v=2rpcY7NGVxU
Boss Keys returns for a look at Rare's dynamic duo: Banjo-Kazooie. Their debut game was a standard collect-a-thon platformer with disconnected worlds, but the sequel is more of a Metroidvania with interconnected levels and backtracking. Let's dig in!
=== Sources and Resources ===
- Sources
[1] Rare Revealed: A Rare Look at Dream | Rare Ltd on YouTube
youtube.com/watch?v=w72kj20YNA0
[2] Gregg Mayles | Twitter
twitter.com/Ghoulyboy/status/1259792265620402176?s=20
[3] Feature: Banjo-Tooie Turns 20 | Nintendo Life
nintendolife.com/news/2021/01/feature_banjo-tooie_turns_20_-_the_rare_team_tells_the_story_of_bombs_bugs_and_bottles
[4] The Making of Banjo-Kazooie | Retro Gamer
Archived: raregamer.co.uk/games/the-making-of-banjo-kazooie-retro-gamer-interviews-gregg-mayles-chris-sutherland
Can You Beat Banjo-Tooie Without Backtracking? | CloudConnection
youtube.com/watch?v=R4X8Cs-DiNs
Design Your Own Skin Contest Winners! | Kameo.com
Archived: web.archive.org/web/20080619091005/http://kameo.com/RoyalFun/Kameo_Skin_Design_Winners.htm
- Footnotes
[1] It's possible to enter Gobi's Valley before Freezeezy Peak, but there is a jiggy in Gobi that requires a move from Freezeezy so, either way, you're going to have to return to an older level to get all the jiggies.
[2] Jiggy Tips are accessed via a cheat code in the N64 original, but are easily accessible from the menu on the Xbox Live Arcade remake
=== Chapters ===
00:00 - Intro
01:07 - Banjo-Kazooie
02:47 - Kazooie's Levels
04:32 - Kazooie Connectivity
05:49 - Click Clock Wood
07:54 - Banjo-Tooie
08:39 - Tooie's Levels
10:34 - Changing Characters
13:49 - Grunty Industries
15:53 - Tooie Connectivity
17:04 - Backtracking
20:51 - Connections and Changes
24:11 - Interconnectivity Benefits
28:37 - Banjo-Tooie Reviewed
31:04 - Bonus Story
=== Games Shown ===
Metroid Prime: Remastered (2023)
Hollow Knight (2017)
Elden Ring (2022)
Banjo-Kazooie (1998)
Banjo-Tooie (2000)
Dream (Unreleased)
Super Mario 64 (1996)
Super Mario Odyssey (2017)
The Legend of Zelda: Majora’s Mask (2000)
Donkey Kong 64 (1999)
The Legend of Zelda: Ocarina of Time (1998)
The Legend of Zelda: Skyward Sword (2011)
Haiku, the Robot (2022)
Return to Monkey Island (2022)
Ori and the Will of the Wisps (2020)
Axiom Verge (2015)
Super Metroid (1994)
Insanely Twisted Shadow Planet (2011)
Blasphemous II (2023)
Super Mario Sunshine (2002)
Banjo-Kazooie: Nuts & Bolts (2008)
Kameo: Elements of Power (2005)
=== Credits ===
Music from Banjo-Kazooie and Banjo-Tooie soundtracks, by Grant Kirkhope
=== Subtitles ===
Contribute translated subtitles - amara.org/videos/ug09uTqGx8E7
Chants of Sennaar is an innovative puzzle game about deciphering cryptic languages. It's the first entry in a new series of indie game recommendations called "Weekender".
=== Get the Game ===
Steam - store.steampowered.com/app/1931770/Chants_of_Sennaar
Switch - nintendo.co.uk/Games/Nintendo-Switch-download-software/Chants-of-Sennaar-2370366.html
Xbox - xbox.com/en-gb/games/store/Chants-of-Sennaar/9NR8V6M3QH57
PlayStation - store.playstation.com/en-gb/product/EP4133-CUSA42225_00-CHANTSOFSENNAAR0#
=== Games Shown ===
Venba (2023)
Viewfinder (2023)
Unpacking (2021)
Terra Nil (2023)
Pseudoregalia (2023)
Storyteller (2023)
Rollerdrome (2022)
Chants of Sennaar (2023)
Return of the Obra Dinn (2018)
Heaven's Vault (2019)
Sethian (2016)
Tunic (2022)
=== Credits ===
Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
Music from Chants of Sennaar OST, by Thomas Brunet
=== Subtitles ===
Contribute translated subtitles - amara.org/videos/teAXaOcazxk7
Making a 2D game? Then you'll need to code a camera. But there's more to it than just following the main character. Here are five tips for making a better camera.
=== Sources and Resources ===
- Additional resources
Platformer Toolkit
gmtk.itch.io/platformer-toolkit
Math for Game Programmers: Juicing Your Cameras With Math | GDC on YouTube
youtube.com/watch?v=tu-Qe66AvtY
Scroll Back: The Theory and Practice of Cameras in Side-Scrollers | Game Developer
gamedeveloper.com/design/scroll-back-the-theory-and-practice-of-cameras-in-side-scrollers
How Cameras in Side-Scrollers Work | GDC
youtube.com/watch?v=pdvCO97jOQk
Insanely Twisted Shadow Planet Camera Explained | Ryan Meyer
youtube.com/watch?v=aAKwZt3aXQM
Analysis of Screenshake Types | DaveTech
http://www.davetech.co.uk/gamedevscreenshake
Basic 2D “Screen Shake” in Unity | Medium
medium.com/nice-things-ios-android-development/basic-2d-screen-shake-in-unity-9c27b56b516
Amplify Your Game Camera | Medium
medium.com/cg-cookie/amplify-your-game-camera-a9fb4e56570c
Muno | Twitter
twitter.com/munosnail/status/1597255824904441859
50 Camera Mistakes | GDC Vault (Free)
gdcvault.com/play/1020460/50-Camera
=== Chapters ===
00:00 - Intro
00:26 - Lookahead
03:06 - Jumping
05:06 - Damping
06:21 - Framing
08:16 - Juice
09:55 - Conclusion
=== Games Shown ===
Super Mario Maker 2 (2019)
Super Mario 64 (1996)
Life is Strange (2015)
Platformer Toolkit (2022)
Sonic Mania (2017)
Metroid Dread (2021)
Terraria (2011)
Super Catboy (2023)
Geometry Dash (2013)
OlliOlli World (2022)
Cave Story (2004)
New Super Mario Bros. U Deluxe (2019)
Sonic Generations (2011)
Hyper Light Drifter (2016)
Luftrausers (2014)
Nuclear Throne (2015)
Enter the Gungeon (2016)
The Swapper (2013)
Hotline Miami (2012)
Ghost Song (2022)
Bubsy: The Woolies Strike Back (2017)
The Messenger (2018)
Donkey Kong Country: Tropical Freeze (2014)
Rayman Legends (2013)
Shovel Knight (2014)
The End Is Nigh (2017)
VVVVVV (2010)
Grapple Dog (2022)
Haiku, the Robot (2022)
Pizza Tower (2023)
Hollow Knight (2017)
Ori and the Will of the Wisps (2020)
Guacamelee! 2 (2018)
Fez (2012)
Gravity Circuit (2023)
Spelunky 2 (2020)
Cyber Shadow (2021)
Little Nightmares II (2021)
Blasphemous (2019)
Insanely Twisted Shadow Planet (2011)
Disney Illusion Island (2023)
Pyre (2017)
Inside (2016)
Gris (2018)
Celeste (2018)
Katana Zero (2019)
Dave the Diver (2023)
Hades (2020)
Cuphead (2017)
Viewfinder (2023)
Tormentor X Punisher (2017)
The Legend of Zelda: Link's Awakening (2019)
=== Credits ===
Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
=== Subtitles ===
Contribute translated subtitles - amara.org/videos/6cZLYxYTl6OP
Back in 2017 I made a video about detective game design. And I had to dig deep to find good crime-solving games to talk about - like old PC games from the 90s and obscure indie titles on Itch. But in the last five years we've seen an explosion of great detective games - so it's time to revisit the topic and ask, again, what makes a good detective game?
=== Chapters ===
00:00 - Intro
01:42 - Deduction Style
05:26 - Contradiction Style
07:40 - Investigation Style
12:15 - The Accusation
14:14 - Tester Design
19:07 - Assisting the Player
21:30 - Other Games
22:27 - Outro
Correction:
11:05 Her Story actually has 271 video clips, not 700.
=== Games Shown ===
L.A. Noire (2011)
The Wolf Among Us (2013)
Sherlock Holmes: Crimes & Punishments (2013)
Sherlock Holmes: Consulting Detective (1991)
The Blackwell Legacy (2006)
Return Of The Obra Dinn (Demo) (2016)
Her Story (2015)
Return Of The Obra Dinn (2018)
Shadows of Doubt (2024)
Lucifer Within Us (2020)
The Case of the Golden Idol (2022)
Scene Investigators (2023)
Detective Grimoire (2014)
Telling Lies (2019)
Tangle Tower (2019)
Disco Elysium (2019)
Lost Judgment (2021)
Frog Detective 1: The Haunted Island (2018)
The Murder of Sonic the Hedgehog (2023)
Murder by Numbers (2020)
Murdered: Soul Suspect (2014)
Strange Horticulture (2022)
Riley & Rochelle (2022)
Layton's Mystery Journey: Katrielle and the Millionaire's Conspiracy (2017)
Contradiction: Spot the Liar! (2015)
The Great Ace Attorney Chronicles (2021)
Papers, Please (2013)
A Hand With Many Fingers (2020)
Do Not Feed the Monkeys (2018)
Hypnospace Outlaw (2019)
Outer Wilds (2019)
Immortality (2022)
Danganronpa: Trigger Happy Havoc (2010)
Paradise Killer (2020)
Whispers in the West (2023)
Sherlock Holmes: The Devil's Daughter (2016)
Detroit: Become Human (2018)
Gotham Knights (2022)
Discworld Noir (1999)
Pentiment (2022)
Overboard! (2021)
Silicon Dreams (2021)
Among Us (2018)
Mind Diver (Unreleased)
AI Tech Preview: The Portopia Serial Murder Case (2023)
=== Credits ===
Music from L.A. Noire, by Andrew and Simon Hale
Music from Disco Elysium, by Sea Power
Music from Return of the Obra Dinn , by Lucas Pope
Music from Layton's Mystery Journey, by Tomohito Nishiura
Music from Lucifer Within Us, by FX Bilodeau
Music from Phoenix Wright: Ace Attorney - Dual Destinies, by Noriyuki Iwadare
Music from Shadows of Doubt
Music from Her Story, by Chris Zabriskie
Music from Paradise Killer, by Barry Topping
=== Subtitles ===
Contribute translated subtitles - amara.org/videos/D0k9rtffqBnd
The GMTK Game Jam for 2023 was - once again! - our biggest yet. In this video, Mark runs down his 20 favourite games, from a jam where every game fit the theme “Roles Reversed".
Play the GMTK Game Jam 2023 games - itch.io/jam/gmtk-2023
=== Winning Games ===
00:00 - Intro
01:20 - Princess Paladin - woutervanvugt.itch.io/princess-paladin
02:10 - LedgePainter - charlie-wagner.itch.io/ledgepainter
02:53 - Bready or not... - aramilion.itch.io/bready-or-not-unsurvivor
03:49 - Inside Job - featurekreep.itch.io/inside-job
04:23 - Sneakerdoodle - pulni.itch.io/sneakerdoodle
04:55 - Bricker Breaks Free - angry-armadillo-games.itch.io/bricker-breaks-free
05:52 - VERSUS SNAKE - pizzart.itch.io/versus-snake
06:21 - Descriptionary - fingerclap.itch.io/descriptionary
06:53 - Last Piece Standing - sandroleon.itch.io/the-last-piece-standing
07:27 - Get Packing - dawnscythe.itch.io/get-packing
08:06 - Crabjuice - dev-dwarf.itch.io/crabjuice
08:42 - Walkies - tosmaster.itch.io/walkies
09:19 - One Day Better - aquanoctis.itch.io/onedaybetter
10:07 - UVSU - dietzribi.itch.io/uvsu
10:49 - Reversal Rooms - taelsdafoox.itch.io/reversal-rooms
11:08 - RAGDOLF - weentermakesgames.itch.io/ragdolf
11:40 - Pause to Play - ecremprown.itch.io/pause-to-play
12:22 - Making the Game - kindanice.itch.io/making-the-game
13:11 - Our Dearest Player - blazerchlopiec.itch.io/our-dearest-player
13:32 - Streamer Screamer - organzola.itch.io/streamer-screamer
14:15 - Honourable Mentions
=== Credits ===
Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
=== Subtitles ===
Contribute translated subtitles - amara.org/videos/hKlrG1vUeVQd
The Sims uses a super smart AI system to make virtual people who think, feel, and interact in a believable way. Here's how.
=== Sources and Resources ===
- Footnotes
(1) Most numbers in this video are for illustrative purposes only, and do not necessarily represent the values in any The Sims game.
(2) In The Sims 3, the "Comfort" and "Room" motives are removed, leaving six basic needs. These are instead represented by "Moodlets", which are little boosts and nerfs to the Sim's happiness for doing things like sitting in a comfy chair or walking into a smelly room.
(3) The Sims are strictly male and female in the first three games, but The Sims 4 expands this with the ability to individually set a character's appearance, pronouns, and more.
- Sources
[1] Those Darned Sims: What Makes Them Tick? | GDC Vault
gdcvault.com/play/1013969/Those-Darned-Sims-What-Makes
[2] Will Wright explains what The Sims and an ant colony have in common | Joystiq
web.archive.org/web/20111218163735/http://www.joystiq.com/2010/11/08/will-wright-explains-what-the-sims-and-an-ant-colony-have-in-com
[3] Simulation and Modeling: Under the hood of The Sims | Northwestern University
https://users.cs.northwestern.edu/~forbus/c95-gd/lectures/The_Sims_Under_the_Hood_files/v3_document.htm
[4] Some notes on programming objects in The Sims | Northwestern University
[PDF] https://www.qrg.northwestern.edu/papers/files/programming_objects_in_the_sims.pdf
[5] JustJakeSimpson | Twitter
twitter.com/JustJakeSimpson/status/1375545638343991296?s=20
[6] Needs-Based AI | Robert Zubek
[PDF] http://robert.zubek.net/publications/Needs-based-AI-draft.pdf
[7] Traits | The Sims Wiki
sims.fandom.com/wiki/Category:Traits_from_The_Sims_3_(base_game)
[8] Modeling Individual Personalities in The Sims 3 | GDC Vault
youtube.com/watch?v=DVMs5_B611E
[9] AI Development Postmortems: Inside DARKSPORE and THE SIMS: MEDIEVAL | GDC Vault
gdcvault.com/play/1014569/AI-Development-Postmortems-Inside-DARKSPORE
[10] Emergent Storytelling Techniques in The Sims | GDC Vault
youtube.com/watch?v=YjuOSgPdtS0
[11] Will Wright Teaches Game Design and Theory | MasterClass
masterclass.com/classes/will-wright-teaches-game-design-and-theory
[12] The Sims Design Documents | Various
linkedbyair.net/bin/The%20Sims%20Design%20Documents
gamedev.net/tutorials/game-design/game-design-and-theory/the-sims-design-docs-r4727
web.archive.org/web/20170813133039/http:/donhopkins.com/home/TheSimsDesignDocuments
[13] AI Postmortems: Assassin's Creed III, XCOM: Enemy Unknown, and Warframe | GDC Vault
gdcvault.com/play/1018058/AI-Postmortems-Assassin-s-Creed
- Additional resources
AI Made Easy with Utility AI | Medium
medium.com/@morganwalkupdev/ai-made-easy-with-utility-ai-fef94cd36161
Improving AI Decision Modeling Through Utility Theory | GDC Vault
gdcvault.com/play/1012410/Improving-AI-Decision-Modeling-Through
An Introduction to Utility Theory | Game AI Pro
[PDF] http://www.gameaipro.com/GameAIPro/GameAIPro_Chapter09_An_Introduction_to_Utility_Theory.pdf
Knowledge is Power: An Overview of Knowledge Representation in Game AI | GDC
gdcvault.com/play/1025172/Knowledge-is-Power-An-Overview
=== Chapters ===
00:00 - Intro
01:26 - Decision Making 101
03:43 - Advanced Decision Making
06:52 - Utility AI
07:51 - Unique Sims
09:50 - Social Situations
11:09 - Hard-coded Rules
13:00 - Background Sims
15:35 - Storytelling
19:51 - Conclusion
=== Games Shown ===
The Sims 2 (2005)
The Sims 4 (2014)
The Sims 3 (2009)
The Sims (2000)
SimAnt (1991)
The Sims: Unleashed (2002)
The Sims Medieval (2011)
SimCity 2000 (1993)
Middle-earth: Shadow of War (2017)
XCOM: Enemy Within (2013)
Minecraft (2011)
=== Credits ===
Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
Music from The Sims OST, by Jerry Martin
Music from The Sims 3 OST, by Steve Jablonsky and Pieter A. Schlossern
=== Subtitles ===
Contribute translated subtitles - amara.org/videos/cVoJS4OdmVql
Valve is famous for crafting games that are polished and intuitive. But that's no accident: the developer has a near-religious obsession with playtesting. Learn more, in this video.
=== Before you watch ===
Content warning: Blood, Combat
=== Sources ===
[1] Valve reflects on The Orange Box, ten years later | PC Gamer
pcgamer.com/valve-reflects-on-the-orange-box-ten-years-later
[2] Developer Commentary | Portal
store.steampowered.com/app/400/Portal
[3] Portal Beta 2005 & More 2006 Content | Logan on YouTube
youtube.com/watch?v=Uo7sozG32F0
[4] Beyond the Box | 1UP
Archive: web.archive.org/web/20110524000033/http://www.1up.com/features/beyond-the-box
[5] Kim Swift - 'Our Journey From Narbacular Drop To Portal' | IGS 2007
youtube.com/watch?v=2F0SVZA9fIo
[6] Narbacular Drop | Digipen Institute of Technology
https://www.digipen.edu/showcase/student-games/narbacular-drop
[7] Valve's Design Process for Creating Half-Life 2 | GDC 2006
gdcvault.com/play/1013237/Valve-s-Design-Process-for
YouTube mirror: youtube.com/watch?v=1plhILdjuZE
[8] Valve’s philosophy with User Research... | Steve Bromley
stevebromley.com/blog/2011/09/01/valves-philosophy-with-user-research-in-games-habe-newell-and-mike-ambinder
[9] The Science of Playtesting | GameSpot
gamespot.com/articles/the-science-of-playtesting/1100-6323661
[10] Opening the Valve | Eurogamer
eurogamer.net/i-valve-060606
[11] Valve Is Finally Ready to Talk About Its Games Again... | The Escapist
escapistmagazine.com/valve-ready-to-talk-about-its-games-again-nine-years-later
[12] Thinking With Portals | Game Developer Magazine
[PDF] ubm-twvideo01.s3.amazonaws.com/o1/vault/GD_Mag_Archives/GDM_January_2008.pdf
[13] 126 - Josh Weier Interview | Kiwi Talkz
listennotes.com/podcasts/kiwi-talkz/126-josh-weier-interview-hRrUGebZ1w9
[14] The Cabal: Valve's Design Process For Creating Half-Life | Game Developer Magazine
Mirror: https://www.hl-inside.ru/magazines/gdm/GDM_1999-12/
[15] Handbook For New Employees | Valve
[PDF] cdn.akamai.steamstatic.com/apps/valve/Valve_NewEmployeeHandbook.pdf
[16] The 100 greatest video games of all time... | GQ
gq-magazine.co.uk/article/best-video-games-all-time
[17] The Final Hours Of Half-Life 2 | Gamespot
gamespot.com/articles/the-final-hours-of-half-life-2/1100-6112889
[18] Why Are Valve's Games So Polished? | IGN
ign.com/articles/2009/03/27/gdc-09-why-are-valves-games-so-polished
[19] Half-Life 2: Episode One Update Released | Steam
store.steampowered.com/oldnews/681
[20] How fidgeting playtesters convinced Valve... | PC Gamer
pcgamer.com/how-fidgeting-playtesters-convinced-valve-to-drastically-shorten-half-life-alyxs-intro
[21] Christine Phelan - Creating a Nightmare... | Konsoll 2021
youtube.com/watch?v=Wf92MhRZ4i8
[22] Integrating Narrative into Game Design... | GDC 2008
youtube.com/watch?v=c2YRVWZupwo
[23] RPS Interview: Portal's Kim Swift... | Rock Paper Shotgun
rockpapershotgun.com/rps-interview-portals-kim-swift-and-jeep-barnett
[24] Meet the minds behind Half-Life 2 | PC Gamer
pcgamer.com/meet-the-minds-behind-half-life-2
[25] The Final Hours of Portal 2 | Steam
store.steampowered.com/app/104600/Portal_2__The_Final_Hours
=== Chapters ===
00:00 - Intro
01:25 - Playtesting Portal
05:47 - Valve's History
08:38 - Playtesting Tips
15:43 - Conclusion
=== Games Shown ===
Portal (2017)
Super Mario Odyssey (2017)
Far Cry 3 (2012)
Ratchet & Clank: Rift Apart (2021)
Portal 2 (2011)
Star Wars Jedi: Survivor (2023)
Narbacular Drop (2005)
Half-Life 2 (2004)
skate. (Unreleased)
Left 4 Dead (2008)
Half-Life 2: Episode One (2006)
Half-Life Alyx (2020)
God of War Ragnarök (2022)
Mind Over Magnet (2024)
Superliminal (2019)
Viewfinder (2023)
=== Credits ===
Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
Narbacular Drop - Full Walkthrough | COG in the Game
youtube.com/watch?v=tZO3KvTcATo
Konsoll 2021: Christine Phelan - Creating a Nightmare in Half-Life: Alyx | Konsoll
youtube.com/watch?v=Wf92MhRZ4i8
F-Stop (After-Image) - "lab_intro_scripted2" | fstop
youtube.com/watch?v=-Y3lFdqtO-Y
Portal 2: F-STOP PROJECT CAPTURE - Full Walkthrough | Bolloxed
youtube.com/watch?v=NM5oxIbL4ds
Exposure by LunchHouse Software | LunchHouse Software
youtube.com/watch?v=x9vUzt9xhnI
Mirror: https://www.playground.ru/portal/news/anons_exposure_serii_dokumentalok_ob_otmenyonnom_prikvele_portal-704827
=== Subtitles ===
Contribute translated subtitles - amara.org/videos/MyGYKu72hcPs
To mark the release of The Legend of Zelda: Tears of the Kingdom, let's look back at the making of Breath of the Wild's open world.
=== Sources ===
How the "Open Air" world was created... | Gamer.Ne
gamer.ne.jp/news/201709010048
Legend of Zelda: Breath of the Wild has become a game... | IGN Japan
jp.ign.com/cedec-2017/16928/news/botw
The Perfect Game World Born under Nintendo's New Development Approach... | GNN Gamer
https://gnn.gamer.com.tw/detail.php?sn=152054
The perfect game world of The Legend of Zelda: Breath of the Wild... | 4Gamer
4gamer.net/games/341/G034168/20170901120
Did the map for "Zelda" start in Kyoto!? | Game.Watch.Impress
game.watch.impress.co.jp/docs/news/1078569.html
The Making of The Legend of Zelda: Breath of the Wild Video – Open-Air Concept | Nintendo
youtu.be/vLMGrmf4xaY
The Legend of Zelda: Breath of the Wild’s map is based on Kyoto | Polygon
theverge.com/2017/3/6/14827832/the-legend-of-zelda-breath-of-the-wild-map-kyoto-japan
=== Credits ===
Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
=== Subtitles ===
Contribute translated subtitles - amara.org/videos/eB3GnQWpxx4M
We're in the age of the remake - every publisher is recreating its old favourites with new engines and assets. But there's one publisher that's doing things differently. Here's why Resident Evil's remakes stand out above the rest.
=== Before you watch ===
Content warning: Blood, Gore, Violence
=== Sources ===
[1] Psycho | Roger Ebert
rogerebert.com/reviews/psycho-1998
[2] Resident Evil 2: Roundtable Part 2 | Resident Evil on YouTube
youtube.com/watch?v=_Wut_b4VQRc
[3] How Capcom Is Modernizing Mechanics In Resident Evil 4 | Game Informer on YouTube
youtube.com/watch?v=H3f2EevuOrE
[4] Shadow of the Colossus’s 4K remake looks too good | VentureBeat
venturebeat.com/pc-gaming/shadow-of-the-colossuss-4k-remake-may-look-too-good
[5] Why Video Game Remakes Are So Good (When Most Movie Remakes Aren’t) | Inverse
inverse.com/gaming/video-game-remakes-trend-interviews
[6] A Discussion With ‘Resident Evil 2’s’ Re-Creators | Variety
variety.com/2018/gaming/features/resident-evil-2-interview-1202848886
[7] How Capcom updated Resident Evil 2 for 2019 | Polygon
polygon.com/interviews/2018/10/8/17911258/resident-evil-2-remakes-changes-additions-new-interview
[8] Cover Reveal – Resident Evil 4 | Game Informer
gameinformer.com/cover-reveal/2023/01/31/cover-reveal-resident-evil-4
[9] Inside the Dead Space remake... | GQ
gq-magazine.co.uk/culture/article/dead-space-remake-interview
[10] E3 2004: Resident Evil 4 Interview | IGN
ign.com/articles/2004/05/14/e3-2004-resident-evil-4-interview
[11] Why Capcom Changed Ashley In Resident Evil 4 | Game Informer
gameinformer.com/exclusive-feature/2023/02/02/why-capcom-changed-ashley-in-resident-evil-4
[12] Nintendo's Eiji Aonuma Pulls Back The Curtain On 'The Legend of Zelda: Wind Waker HD' | MTV
mtv.com/news/8ud1gf/eiji-aonuma-the-legend-of-zelda-wind-waker-hd
[13] Shinji Mikami X Tatsuya Minami (HYPER CAPCOM SPECIAL 2002 Summer) | PRoject Umbrella
- projectumbrella.net/shinji-mikami-x-tatsuya-minami-hyper-capcom-special-2002-summer.html
=== Chapters ===
00:00 - Intro
00:42 - The Shot for Shot Remake
02:06 - What Capcom Does Different
03:21 - How To Stay Faithful
05:43 - Modernisation
07:02 - Addressing Criticism
07:57 - Accessibility
09:25 - Why RE Remakes Work
10:27 - The Problem with Remakes
12:58 - Conclusion
=== Games Shown ===
Demon's Souls (2020)
The Last of Us: Part I (2022)
Mafia: Definitive Edition (2020)
Resident Evil (2002)
Resident Evil 4 (2023)
Resident Evil 2 (2019)
Dead Space (2023)
Shadow Of The Colossus (2018)
Myst (2020)
Yakuza Kiwami 2 (2017)
Dead Space (2008)
Resident Evil 2 (1998)
Resident Evil 4 (2005)
Final Fantasy VII Remake (2020)
Pokémon: Let's Go Eevee! And Pikachu! (2018)
Ratchet And Clank (2016)
Marvel's Spider-Man Remastered (2020)
Florence (2018)
Alien: Isolation (2014)
Spyro Reignited Trilogy (2018)
Goldeneye 007 (2023)
Bioshock Infinite (2013)
The Legend Of Zelda: Ocarina Of Time (1998)
The Legend Of Zelda: The Wind Waker HD (2013)
Crash Bandicoot N. Sane Trilogy (2017)
The Legend Of Zelda: Majora's Mask (2000)
Mafia (2002)
Pokémon Brilliant Diamond And Shining Pearl (2021)
Resident Evil 3 (2020)
Resident Evil 3: Nemesis (1999)
Silent Hill 2 (2001)
Scott Pilgrim Vs. The World: The Game (2010)
Titanfall (2014)
Grand Theft Auto: San Andreas - The Definitive Edition (2021)
Metroid Prime: Remastered (2023)
Silent Hill 2 (2024)
System Shock (2023)
System Shock (1994)
Metroid: Zero Mission (2004)
Warcraft III: Reforged (2020)
=== Credits ===
Music by Kwon - youtube.com/watch?v=OjlOeHHDreg
Music by Dixxy - youtube.com/@dixxymusic4098
=== Subtitles ===
Contribute translated subtitles - amara.org/videos/CCV2IiDgPQJg
Developing is an on-going YouTube series, where I share the step-by-step process of making my first video game: Mind Over Magnet!
In this episode I take my game to GDC in San Francisco, and get some feedback. Along the way I learn some tough lessons about playtesting and making assumptions about your players.
=== Credits ===
Music By:
LAKEY INSPIRED @ soundcloud.com/lakeyinspired
License for commercial use: Creative Commons Attribution 3.0 Unported "Share Alike" (CC BY-SA 3.0) License.
YouTube Audio Library
Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
=== Subtitles ===
Contribute translated subtitles - amara.org/videos/APbbmPEf4hUq
When it comes to mechanics, a great source of inspiration is other video games. But how do you make sure those features will gel will the game you're actually making?
=== Before you watch ===
Content warning: Combat, Blood, Fear
=== Sources and Resources ===
- Sources
[1] Game Design Deep Dive: The save system of Alien: Isolation | Game Developer
gamedeveloper.com/design/game-design-deep-dive-the-save-system-of-i-alien-isolation-i-
[2] MDA: A Formal Approach To Game Design And Game Research | Research Gate
researchgate.net/publication/228884866_MDA_A_Formal_Approach_to_Game_Design_and_Game_Research
[3] Dreams And Journeys: An Interview With Jenova Chen | CGMagazine
cgmagonline.com/interviews/journeys-interview-with-jenova-chen
[4] The Design of Subnautica | GDC on YouTube
youtube.com/watch?v=7R-x9NSBS2Y
[5] Making of Resident Evil Village - The Internal Struggle | Resident Evil on YouTube
youtube.com/watch?v=EIS-TW1XeNg
[6] FTL Questions Answered | FTL Fandom
ftl.fandom.com/wiki/User_blog:JAlbor/FTL_Questions_Answered
[7] Dead Space 2: Jason Graves interview | The Telegraph
telegraph.co.uk/technology/video-games/8264378/Dead-Space-2-Jason-Graves-interview.html
[8] Blank Canvas Designing A New Era of Emotional Storytelling Through Games | Games for Change on YouTube
youtube.com/watch?app=desktop&v=n_RKKuKvAvA
[9] Embracing Push Forward Combat in DOOM | GDC
youtube.com/watch?v=2KQNpQD8Ayo
[10] Game Design Deep Dive: Rocket jumping in Rocket League | Game Developer
gamedeveloper.com/design/game-design-deep-dive-rocket-jumping-in-i-rocket-league-i-
[11] Checkpoint Design | Yacht Club Blog
yachtclubgames.com/blog/check-point-design
=== Chapters ===
00:00 - Intro
01:33 - What is MDA?
03:37 - Analysing with MDA
05:04 - Fitting Your Vision
08:28 - Other Considerations
10:58 - Conclusion
12:26 - Patreon Credits
=== Games Shown ===
Alien: Isolation (2014)
Far Cry Primal (2016)
Call Of Duty: Infinite Warfare (2016)
Bioshock Infinite (2013)
Dark Souls (2011)
Blasphemous (2019)
Hollow Knight (2017)
Nioh (2017)
Super Mario Maker 2 (2019)
DOOM (2016)
Shadow Warrior 2 (2016)
Far Cry 4 (2014)
Titanfall 2 (2016)
Psychonauts 2 (2021)
Watch Dogs 2 (2016)
Signalis (2022)
Metro Exodus (2019)
Resident Evil 2 (2019)
The Last Of Us Part II (2020)
Silent Hill 2 (2001)
Cyberpunk 2077 (2020)
The Legend Of Zelda: Breath Of The Wild (2017)
Far Cry 3 (2012)
God Of War (2018)
Opus Magnum (2017)
Splinter Cell: Chaos Theory (2005)
Until Dawn (2015)
Elden Ring (2022)
The Witness (2016)
Among Us (2018)
Overcooked! 2 (2018)
Persona 5 (2016)
Flower (2009)
Assassin's Creed: Origins (2017)
SOMA (2015)
The Medium (2021)
Little Nightmares II (2021)
Subnautica (2018)
Resident Evil Village (2021)
Batman: Arkham Knight (2015)
Hitman 3 (2021)
Civilization V (2010)
FTL: Faster Than Light (2012)
Florence (2018)
Trombone Champ (2022)
Cuphead (2017)
Splatoon 2 (2017)
Alba: A Wildlife Adventure (2020)
Dead Space (2008)
Journey (2012)
Dreams (2020)
Fortnite (2017)
Platformer Toolkit (2022)
Inside (2016)
Super Meat Boy (2010)
The Callisto Protocol (2022)
The Elder Scrolls V: Skyrim (2011)
Rocket League (2015)
Tomb Raider (2013)
Okami (2006)
Neon White (2022)
Pizza Tower (2023)
XCOM 2 (2016)
Spelunky (2012)
Hi-Fi Rush (2023)
DOOM Eternal (2020)
Shovel Knight (2014)
=== Credits ===
Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
Music by Lee Rosevere - leerosevere.bandcamp.com
Music from DOOM OST, by Mick Gordon
How To MASTER Air Roll Control In Rocket League | Thanovic
youtube.com/watch?v=0_x2UQqQ2mY
Rambo: First Blood Part II © Tri-Star Pictures
=== Subtitles ===
Contribute translated subtitles - amara.org/videos/q564TTJbh8w1
Developing is an on-going YouTube series, where I share the step-by-step process of making my first video game: Mind Over Magnet!
Since the last episode of developing, I've been hard at work on making puzzles for my untitled indie magnet game. But was I able to make 30 levels, as promised?
=== Links ====
Puzzle Level Idea Strategies | Patrick Traynor
cwpat.me/misc/puzzle-level-idea-strategies
=== Credits ===
Music By:
LAKEY INSPIRED @ soundcloud.com/lakeyinspired
License for commercial use: Creative Commons Attribution 3.0 Unported "Share Alike" (CC BY-SA 3.0) License.
YouTube Audio Library
Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
=== Subtitles ===
Contribute translated subtitles - amara.org/videos/7eV0j8R1f4mK
Every year, I dedicated my last video to the most innovative game of the last 12 months. This year's pick is Neon White: a game that turns you into a speedrunning superstar through its clever "Insight" system.
=== Important Links ===
My Top 10 Games of 2022 | Patreon
patreon.com/posts/75863560
=== Sources ===
[1] Top Zelda: Ocarina of Time Speedrunner Nails Incredible Record | IGN
ign.com/articles/2018/02/10/top-zelda-ocarina-of-time-speedrunner-nails-incredible-record
[2] Neon White’s Developers Being Too Good at Their Own Game Caused Real Problems | Vice
vice.com/en/article/n7znkk/neon-whites-developers-being-too-good-at-their-own-game-caused-real-problems
[3] The Design of Neon White - Developer Breakdown | Noclip Crew
youtube.com/watch?v=ZxARjOY3W9o
[4] Neon White Dev Interview - Annapurna Showcase 2021 | Spawn on Me Podcast
youtube.com/watch?v=vTRtwHDsdJg
[5] How A Neon White Level Is Made | Game Informer
gameinformer.com/feature/2022/11/25/how-a-neon-white-level-is-made
=== Games Shown ===
Snake Pass (2017)
Return of the Obra Dinn (2018)
Baba is You (2019)
The Forgotten City (2021)
The Legend of Zelda: Ocarina of Time (1998)
Neon White (2022)
Ori and the Will of the Wisps (2020)
Ghostrunner (2020)
Team Fortress 2 (2007)
Titanfall 2 (2016)
Halo Infinite (2021)
Slay the Spire (2019)
Donut County (2018)
Counter-Strike (1999)
Crazy Taxi (1999)
Danganronpa: Trigger Happy Havoc (2010)
Donkey Kong (1981)
Gran Turismo 2 (1999)
Assault Android Cactus (2015)
Patrick's Parabox (2022)
Citizen Sleeper (2022)
Vampire Survivors (2022)
Hyperbolica (2022)
Trombone Champ (2022)
Tunic (2022)
Signalis (2022)
God Of War Ragnarök (2022)
Tinykin (2022)
Elden Ring (2022)
Return to Monkey Island (2022)
Kirby and the Forgotten Land (2022)
=== Credits ===
Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
Super Mario Bros. Any% Speedrun | Niftski
youtube.com/watch?v=UY6slAvxQSU
Celeste Any% Speedrun | Marlin
youtube.com/watch?v=t5HmZnSMpjY
Super Metroid any% | zoasty
youtube.com/watch?v=wY8HXdFT6kI
Portal any% World Record | Can't Even
youtube.com/watch?v=27XPNp2bCgE
Speedrun of DOOM (2016) (SPEEDRUN EXPLAINED) | tomatoanus
youtube.com/watch?v=ALUkiInHuZU
Summer Games Done Quick 2022 Finale Video | Games Done Quick
youtube.com/watch?v=SvKNncvStOw
Frappe Snowland: The History of Mario Kart 64's Most Broken Track | Summoning Salt
youtube.com/watch?v=KvET7oMUY9o
Hollow Knight speedruns are much harder than you think | EazySpeezy
youtube.com/watch?v=ihZFGAc8QR8
Elden Ring Any% Unrestricted Speedrun | seeker TV
youtube.com/watch?v=ZFf4APizCs4
surf_funhouse_v1 WR | SURFHEAVEN
youtube.com/watch?v=13ZZOxBPsO0
Neon White 2-6 Smackdown | Grollock11
youtube.com/watch?v=cBE9ZEeQItk
=== Subtitles ===
Contribute translated subtitles - amara.org/videos/IVpmTGbdcjWP
For as often as Epic adds new stuff to Fortnite, it takes content away. Is this an exciting advantage of playing a live game - or a manipulative tug on our fear of missing out?
=== Sources ===
[1] Fear of missing out | Wikipedia
en.wikipedia.org/wiki/Fear_of_missing_out
[2] Shiina | Twitter
twitter.com/ShiinaBR/status/1599916769895862273
[3] iFireMonkey | Twitter
twitter.com/iFireMonkey/status/1599822965067026434
[4] Destiny 2 makes me more worried about missing a reward than excited to grow my character | Reddit
reddit.com/r/DestinyTheGame/comments/8po8yw/destiny_2_makes_me_more_worried_about_missing_a
[5] Fear of Missing Out (FoMO) and Gaming Disorder... | Issues in Mental Health Nursing
tandfonline.com/doi/abs/10.1080/01612840.2020.1774018?journalCode=imhn20
[6] DCMS Committee recommends UK Government regulates loot boxes under the Gambling Act | Eurogamer
eurogamer.net/dcms-recommends-uk-government-regulates-loot-boxes-under-the-gambling-act
[7] Now Belgium declares loot boxes gambling and therefore illegal | Eurogamer
eurogamer.net/now-belgium-declares-loot-boxes-gambling-and-therefore-illegal
[8] Halo Infinite Battle Pass & Free-To-Play FAQ | Halo Support
support.halowaypoint.com/hc/en-us/articles/4408373413268-Halo-Infinite-Battle-Pass-Free-to-Play-FAQ
[9] This Week At Bungie – 1/28/2021 | Bungie
bungie.net/en/Explore/Detail/News/50040
=== Credits ===
Music by Lee Rosevere
leerosevere.bandcamp.com
=== Subtitles ===
Contribute translated subtitles - amara.org/videos/MNo0Xr8prdCO
Unity is an amazingly powerful game engine - but it can be hard to learn. Especially if you find tutorials hard to follow and prefer to learn by doing. If that sounds like you then this tutorial will get you acquainted with the basics - and then give you some goals to learn the rest by yourself.
The tutorial covers everything from installing Unity, to writing your first ever line of programming code, to creating UI, to building an executable game file you can share with friends. No experience is needed.
=== Files and Downloads ===
Assets - dropbox.com/sh/h5vez7ltgbmfnib/AADSCiI2dEKptcR7ydv8xR2Ba?dl=0
Scripts - pastebin.com/QiLkpeJe
Unity Project - github.com/Britishgaming/GMTK-Unity-Tutorial
=== Sources and Resources ===
(1) Time.deltaTime - docs.unity3d.com/ScriptReference/Time-deltaTime.html
(2) Instantiating Prefabs at run time - docs.unity3d.com/Manual/InstantiatingPrefabs.html
(3) Object.Destroy - docs.unity3d.com/ScriptReference/Object.Destroy.html
(4) Debug - docs.unity3d.com/ScriptReference/Debug.html
(5) ContextMenu - docs.unity3d.com/ScriptReference/ContextMenu.html
(6) OnTriggerEnter2D - docs.unity3d.com/ScriptReference/MonoBehaviour.OnTriggerEnter2D.html
(7) GameObject.FindWithTag - docs.unity3d.com/ScriptReference/GameObject.FindWithTag.html
(8) GameObject.GetComponent - docs.unity3d.com/ScriptReference/GameObject.GetComponent.html
(9) OnCollisionEnter2D - docs.unity3d.com/ScriptReference/MonoBehaviour.OnCollisionEnter2D.html
(10) AudioSource - docs.unity3d.com/ScriptReference/AudioSource.html
(11) PlayerPrefs - docs.unity3d.com/ScriptReference/PlayerPrefs.html
Recommended Videos and Channels
Brackeys - youtube.com/@Brackeys
Tarodev - youtube.com/@Tarodev
Game Dev Guide - youtube.com/@GameDevGuide
Samyam (Best New Input System Tutorials) - youtube.com/@samyam
Learn C# with these 9 lines of code - youtube.com/watch?v=aB9LJ9oHGOs
=== Chapters ===
00:00 - Intro
02:26 - Installing Unity
03:42 - Step 1 - Unity UI
06:49 - Recap
07:11 - Step 2 - Physics and Programming
15:30 - Recap
16:09 - Step 3 - Spawning Objects
27:52 - Recap
28:32 - Step 4 - Logic and UI
37:12 - Recap
38:00 - Step 5 - Game Over
43:31 - Next Steps
=== Credits ===
Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
=== Subtitles ===
Contribute translated subtitles - amara.org/videos/SsFnt050CEaU
Players have complained that God of War's companions keep spoiling all the puzzles. Let's look into the reasons this might happen.
=== Before you watch ===
Disclosure: God of War Ragnarok review code provided by Sony.
=== Sources ===
[1] God Of War Ragnarok Companions Are Solving Puzzles A Little Too Quickly For Some Players | Gamespot
gamespot.com/articles/how-to-stop-god-of-war-ragnarok-companions-from-solving-puzzles-for-you/1100-6509116
[2] Playtesting 'God of War' | GDC on YouTube
youtube.com/watch?v=Zr4u5Kf_CT4
[3] Zoid Kirsch | Twitter
twitter.com/ZoidCTF/status/1591553432573579264
[4] Dishonored Interview: Arkane on stealth, AI, player choice and much more | Games.on.net
web.archive.org/web/20130209043406/http://games.on.net/2012/09/dishonored-interview-arkane-on-stealth-ai-player-choice-and-much-more
[5] God of War Sales Pass 23 Million Copies | IGN
ign.com/articles/god-of-war-sales-pass-23-million-copies
[6] Only 20% of players will finish Hitman: Absolution, reckons IO | Eurogamer
eurogamer.net/only-20-percent-of-players-will-finish-hitman-absolution-reckons-io
=== Credits ===
Music by Lee Rosevere
leerosevere.bandcamp.com
Elden Ring is FromSoftware's biggest game yet, with a humongous continent to explore. So what's it like to trek across The Lands Between?
=== Before you watch ===
Spoiler warning: This video shows all areas and major bosses in Elden Ring
=== Sources ===
[1] Miyazaki Interview | Famitsu Weekly
Translation: frontlinejp.net/2022/03/05/elden-ring-release-interview-with-director-miyazaki-part-1
[2] Elden Ring Global Gameplay Stats | Steam (Cited November 2022)
steamcommunity.com/stats/1245620/achievements
[3] Hidetaka Miyazaki interview: FromSoftware's president explores the unknowns of Elden Ring | EDGE
Web Version: gamesradar.com/elden-ring-fromsoftware-hidetaka-miyazaki-interview
[4] From Software’s Hidetaka Miyazaki on the Secrets of Elden Ring’s Development | Xbox Wire
news.xbox.com/en-us/2022/05/27/from-softwares-hidetaka-miyazaki-on-the-secrets-of-elden-rings-development
=== Chapters ===
00:00 - Intro
01:13 - Elden Ring Recap
04:42 - Freedom and Exploration
09:41 - Enemy Balancing
13:48 - Content Repetition
15:50 - Restrictive End Game
18:15 - Conclusion
=== Games Shown ===
Elden Ring (2022)
Dark Souls (2011)
Bloodborne (2015)
The Legend of Zelda: Breath of the Wild (2017)
The Elder Scrolls V: Skyrim (2011)
The Witcher 3: Wild Hunt (2015)
Ghost of Tsushima (2020)
Horizon Forbidden West (2022)
Assassin's Creed: Origins (2017)
Rage 2 (2019)
Crackdown 3 (2019)
Demon's Souls (2020)
Demon's Souls (2009)
Dark Souls III (2016)
Hollow Knight (2017)
Dark Souls II (2014)
=== Credits ===
Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
Cinematic Shots courtesy of FransBouma's Camera System - github.com/FransBouma/InjectableGenericCameraSystem
=== Subtitles ===
Contribute translated subtitles - amara.org/videos/C2SP372USgpo
Rollerdrome is one of the year's coolest games. So it was pretty exciting to discover GMTK's surprising connection to the game's development.
=== Before you watch ===
This video contains some flashing images
=== Chapters ===
00:00 - Intro
00:38 - Rollerdrome's Origins
02:55 - Mixing Skating and Shooting
05:16 - From Survival to Domination
07:52 - Meta-Level Progression
08:58 - Conclusion
=== Games Shown ===
Rollerdrome (2022)
Tony Hawk's Pro Skater 3 (2001)
DOOM (2016)
Neon White (2022)
Downwell (2015)
Olliolli (2014)
A Little To The Left (2022)
The Gardener And The Wild Vines (2021)
Tiny Traffic (2022)
Singled Out (2019)
Jet Set Radio (2012)
Bayonetta (2009)
Snake Pass (2017)
Superhot (2013)
Titan Souls
Baba Is You
Keep Talking and Nobody Explodes (2015)
GMTK Game Jam Games that became full games - backloggd.com/u/GameMakersTK/list/gmtk-game-jam-games
=== Credits ===
Music from Rollerdrome OST, by Electric Dragon
=== Subtitles ===
Contribute translated subtitles - amara.org/videos/juicGodihD55
Being a game designer means being a problem solver. In this video, I share stories of how game creators overcame huge design conundrums, so you can fix your own issues when they crop up.
Bonus Video on Patreon: patreon.com/posts/bonus-video-five-73005627
=== Before you watch ===
Content warning: Blood, Gore, Violence
=== Sources ===
[1] Bridging the Gap Between UX Principles and Game Design | GDC on YouTube
youtube.com/watch?v=73Pqsk74Jc0
[2] DD2018: Maciej Binkowski - Creating experiences with numbers | Digital Dragons on YouTube
youtube.com/watch?v=nXRMUBjQErI
[3] Mining Your Own Design: Crafting the Crafting System in Astroneer | GDC on YouTube
youtube.com/watch?v=oCwQtZcLrVs
[4] Through the Grinder: Refining Diablo III's Game Systems | GDC Vault (Free)
gdcvault.com/play/1017794/Through-the-Grinder-Refining-Diablo
[5] Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3 | GDC on YouTube
youtube.com/watch?v=8YJ53skc-k4
[6] An excerpt from Sid Meier’s Memoir! on the making of Civilization | PC Games N
pcgamesn.com/sid-meiers-memoir-civilization
[7] Check Point Design | Yacht Club Games
yachtclubgames.com/blog/check-point-design
[8] How We Made The Last of Us's Interface Work So Well | Kotaku
kotaku.com/how-we-made-the-last-of-uss-interface-work-so-well-1571841317
[9] Iwata Asks: New Super Mario Bros. Wii | Nintendo
nintendo.co.uk/Iwata-Asks/Iwata-Asks-New-Super-Mario-Bros-Wii/Volume-3/1-Solving-Multiple-Problems-with-Bubbles/1-Solving-Multiple-Problems-with-Bubbles-219417.html
[10] Intelligent Game Design on Rainbow Six Siege | GDC Vault (Free)
gdcvault.com/play/1025166/Intelligent-Game-Design-on-Rainbow
[11] Gamasutra Plays Prey with lead designer Ricardo Bare | Twitch
twitch.tv/videos/142411945
=== Chapters ===
00:00 - Intro
01:44 - Identify the problem
03:35 - Iterate on solutions
05:14 - Identify the levers
06:48 - Make big changes
08:02 - Flip it on its head
09:06 - Solve it elsewhere
10:17 - Solve multiple problems
11:27 - Study player behaviour
12:27 - Implementing solutions
14:44 - Conclusion
=== Games Shown ===
Gears of War (2006)
Super Mario Maker 2 (2019)
The Legend of Zelda: Breath of the Wild (2017)
Super Mario 3D World (2013)
Dying Light (2015)
Astroneer (2019)
Assemble With Care (2019)
Diablo III (2012)
Diablo II (2000)
Halo 3 (2007)
Dark Souls (2011)
Darkest Dungeon (2016)
Civilization (1991)
Shovel Knight (2014)
The Last of Us (2013)
Slipways (2021)
New Super Mario Bros. Wii (2009)
Factorio (2020)
Tom Clancy's Rainbow Six Siege (2015)
Prey (2017)
Alien: Isolation (2014)
DOOM Eternal (2020)
=== Credits ===
Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
Halo 3 (MCC) Team Snipers Gameplay | FatRat
youtube.com/watch?v=ktHg2EDINEw
Old Games - Civilization 1 | Old Nerd Playing Old PC Games
youtube.com/watch?v=7mK3Lb3xWWI
New Super Mario Bros. Wii - Full Game (Multiplayer) | SullyPwnz
youtube.com/watch?v=JORn73Y4t9M
Proving I'm The Best Shotgun Player in Rainbow Six Siege | bAd
youtube.com/watch?v=caiEY5oHRUU
=== Subtitles ===
Contribute translated subtitles - amara.org/videos/8u1tgVK5LcpK
Developing is an on-going YouTube series, where I share the step-by-step process of making my first video game: Mind Over Magnet!
Since the last episode of Developing, three things have inspired me to stop messing around and actually start to finish my magnet-based puzzle platformer. Here's what happened.
=== Links ====
Thanks to Video Games Are Bad for playtesting
youtube.com/c/VideoGamesAreBad
OpenGameArt image - opengameart.org/content/industrial-background-2d
=== Credits ===
Music By:
LAKEY INSPIRED @ soundcloud.com/lakeyinspired
License for commercial use: Creative Commons Attribution 3.0 Unported "Share Alike" (CC BY-SA 3.0) License.
YouTube Audio Library
Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
=== Subtitles ===
Contribute translated subtitles - amara.org/en-gb/videos/J5yxVU9Q44Ob
Great video games can come from combining genres - but getting the mix right isn't easy. In this video we'll explore the three main methods for merging genres, and look at the problems - and solutions - of each approach.
=== Before you watch ===
Content warning: Mild Violence
=== Sources ===
- [1] Spelunky | Boss Fight Books
bossfightbooks.com/products/spelunky-by-derek-yu
[2] The Sid Meier Legacy | GameSpot
web.archive.org/web/19991103090659/http://www.gamespot.com/features/sidlegacy/interview12.html
[3] How Deus Ex Blended Genres To Change Shooters Forever | Ars Technica
youtube.com/watch?v=Bb98qIZfwgc
[4] Wolfenstein II: The New Colossus Design post-mortem | Digital Dragons
youtube.com/watch?v=Hu_RkBI27Jw
[5] Why Pocket Dungeon? | Yacht Club Games
- yachtclubgames.com/blog/why-pocket-dungeon
=== Chapters ===
00:00 - Intro
01:27 - Method 1: Hand-off
05:49 - Method 2: Play style
09:25 - Method 3: Blend
12:23 - Conclusion
=== Games Shown ===
Super Mario Bros. (1985)
NetHack (1987)
Spelunky Classic (2008)
Enter the Gungeon (2016)
Returnal (2021)
Florence (2018)
Rayman Legends (2013)
Call of Duty: Modern Warfare (2019)
Forza Horizon 5 (2021)
Baba is You (2019)
Outlast (2013)
Persona 5 (2016)
The Legend of Zelda: Breath of the Wild (2017)
Slay the Spire (2019)
The Binding of Isaac: Rebirth (2014)
Grand Theft Auto V (2013)
Uncharted 4: A Thief's End (2016)
DOOM (2016)
God of War (2005)
Shovel Knight: King of Cards (2019)
LA Noire (2011)
Yakuza 0 (2015)
XCOM 2 (2016)
Sly Cooper and the Thievius Raccoonus (2002)
Marvel's Spider-Man: Miles Morales (2020)
Mind Over Magnet (2024)
Grapple Dog (2022)
Far Cry 5 (2018)
Batman: Arkham City (2011)
Immortals Fenyx Rising (2020)
Sid Meier’s Covert Action (1990)
BioShock (2007)
Dishonored (2012)
Deus Ex (2000)
The Elder Scrolls V: Skyrim (2011)
Alpha Protocol (2010)
Prey (2017)
Half-Life (1998)
Baldur’s Gate (1998)
Thief: The Dark Project (1998)
Deathloop (2021)
Wolfenstein II: The New Colossus (2017)
Elden Ring (2022)
Hades (2020)
Dishonored: Death of the Outsider (2017)
Deus Ex: Human Revolution (2011)
Cyberpunk 2077 (2020)
Thumper (2016)
Dead Cells (2018)
Portal (2007)
Half-Life 2: Episode One (2006)
Battle Chef Brigade (2017)
Bejeweled 3 (2010)
FIFA 21 (2020)
Burnout Paradise (2008)
Yoku's Island Express (2018)
Crypt of the NecroDancer (2015)
Toodee and Topdee (2021)
Pyre (2017)
Octopath Traveler (2018)
Puzzle Quest: Challenge of the Warlords (2007)
Mass Effect 2 (2010)
Undertale (2015)
Everhood (2021)
Chasm (2018)
Hollow Knight (2017)
Assassin's Creed: Origins (2017)
Marvel's Avengers (2020)
Spelunky (2012)
Shovel Knight: Pocket Dungeon (2021)
Mixolumia (2020)
868-Hack (2013)
Lumines Remastered (2018)
=== Credits ===
Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
Derek Yu photo by Alex Van Aken
=== Subtitles ===
Contribute translated subtitles - amara.org/en-gb/videos/KRCdUJTZF82h
The GMTK Game Jam for 2022 was - once again! - our biggest yet. In this video, Mark runs down his 20 favourite games, from a jam where every game fit the theme “Roll of the Dice”.
Play the GMTK Game Jam 2022 games - itch.io/jam/gmtk-jam-2022
=== Winning Games ===
00:00 - Intro
01:04 - Rolling for Royalty - bas-hoogeboom.itch.io/rolling-for-royalty
02:19 - Diepound - lightpotato.itch.io/diepound
03:14 - Roll Of The Dice - escapadegames.itch.io/roll-of-the-dice
04:28 - Randomancer - riuku.itch.io/randomancer
05:40 - GIMMIKO - pep.itch.io/gimmikogmtk
06:42 - Not your Pawn! - butteredcoffee.itch.io/not-your-pawn
07:36 - On a Roll - gangrue.itch.io/on-a-role
08:26 - Dice of Fate - twinfox.itch.io/dice-of-fate
09:23 - Dice is the Way - x310.itch.io/dice-is-the-way
10:11 - Berb Hike - darn.itch.io/berb-hike
11:09 - Fire and Dice - golen.itch.io/fire-and-dice
12:06 - Rolling World - coffe789.itch.io/rolly-world
13:04 - DIEmunition - jamadoo-games.itch.io/diemunition
13:58 - Maces and Dices - nitramiuz.itch.io/maces-and-dices
14:57 - Jimmy Blitz and the Rocket Dice - thegoodowl.itch.io/rocketdice
15:55 - Oddwood - frogrammer.itch.io/oddwood
16:45 - Curse of the Dice Witch - jhunter2551.itch.io/curse-of-the-dice-witch
17:28 - Dice with Kali - ragtaggames.itch.io/dice-with-kali
18:17 - Where They Fall - manatea.itch.io/where-they-fall
19:25 - Roll: The Die - nir-zaid.itch.io/roll-the-die
20:21 - Honourable Mentions
=== Credits ===
Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
=== Subtitles ===
Contribute translated subtitles - amara.org/en/videos/t0J7uXqf5QsM
Platformer Toolkit is an interactive video essay. You’ll get to see, first hand, how platformer characters are designed, as you use the toolkit to change and adjust over 30 variables that drive the hero’s movement.
Change Kit’s max speed, jump height, squash and stretch, coyote time, and more - and then play through a sample level with your chosen stats.
=== Credits ===
Music by Ibrahim - soundcloud.com/ibr
=== Subtitles ===
Contribute translated subtitles - amara.org/en-gb/videos/tjTYoKftyfkm
Developing is an on-going YouTube series, where I share the step-by-step process of making my first video game: Mind Over Magnet!
This time on Developing I’m building all the boring stuff that sits behind the scenes and makes this game actually work. But it has some surprising advantages for me, as a developer…
=== Links ====
Unity Eyedropper Asset
github.com/Cratesmith/Cratesmith.AssetUI.git
=== Credits ===
Music By:
LAKEY INSPIRED @ soundcloud.com/lakeyinspired
License for commercial use: Creative Commons Attribution 3.0 Unported "Share Alike" (CC BY-SA 3.0) License.
YouTube Audio Library
Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
=== Subtitles ===
Contribute translated subtitles - amara.org/en-gb/videos/ZnD09IPli1r8
In this episode of On the Level, I look at Hitman 3’s best level, and speak to designers Bjarne Kristiansen and Håkan Almer about how it was made.
=== Before you watch ===
Content warning: Violence, flashing lights
=== Games Shown ===
Hitman 3 (2021)
Hitman 2 (2018)
Hitman (2016)
=== Credits ===
Music from Hitman 3 official soundtrack by Niels Bye Nielsen
Hitman™ 3 - 'Rave Suit' SA/SO Apex Predator (Berlin) speedrun in 53s | MooDehh
youtube.com/watch?v=apeA1T_Xvs8
=== Subtitles ===
Contribute translated subtitles - amara.org/en-gb/videos/YM4jOKBaR0yq/info/making-hitman-3s-best-level
In this video, I’ll show you how a typical video game economy is designed - and how resources flow around the system. As we go, I’ll show you how these economic entities can be used to create interesting gameplay for the player.
=== Before you watch ===
Content warning: Combat, mild blood.
=== Sources and Resources ===
- Sources
[1] The Living World of 'The Witcher'
gdcvault.com/play/1023867/The-Living-World-of-The
[2] Patch 1.05 for PC out now!
en.cdprojektred.com/news/patch-1-05-for-pc-out-now
- Additional resources
The Pillars of Internal Economy — An Introduction to Game Economics
yvensserpa.medium.com/the-pillars-of-internal-economy-an-introduction-to-game-economics-38d8e73d5afa
Feedback Loops in Game Economics
medium.com/super-jump/feedback-loops-in-game-economics-7327f740d2e8
Keys to Economic Systems
gdkeys.com/keys-to-economic-systems
The Economy of EVE Online
youtube.com/watch?v=nrW6p5ns8K8
=== Chapters ===
00:00 - Intro
01:23 - What is an economy?
01:53 - Entity 1: The Tap
03:04 - Entity 2: The Inventory
03:46 - Entity 3: The Convertor
05:58 - Dealing with grind
09:48 - Entity 4: The Drain
12:09 - Entity 5: The Trader
14:22 - Conclusion
15:31 - Patreon Credits
=== Games Shown ===
The Witcher 3: Wild Hunt (2015)
Frostpunk (2018)
Destiny 2 (2017)
Yakuza: Like a Dragon (2020)
Diablo III (2012)
Horizon Forbidden West (2022)
Metro Exodus (2019)
Factorio (2020)
Far Cry 4 (2014)
Detroit: Become Human (2018)
The Legend of Zelda: Skyward Sword (2011)
Ghost of Tsushima (2020)
Call of Duty: Modern Warfare Remastered (2016)
DOOM Eternal (2020)
Red Dead Redemption 2 (2018)
Stardew Valley (2016)
Elden Ring (2022)
Pokémon Legends: Arceus (2022)
Anno 1800 (2019)
Call of Duty: Black Ops Cold War (2020)
Minecraft (2011)
Borderlands 3 (2019)
The Legend of Zelda: Breath of the Wild (2017)
DOOM (2016)
Life is Strange (2015)
Resident Evil Village (2021)
Shadow Warrior 2 (2016)
The Last of Us Part II (2020)
The Legend of Zelda: Link's Awakening (2019)
The Elder Scrolls V: Skyrim (2011)
Resident Evil 4 (2005)
Octopath Traveler (2018)
Dying Light 2: Stay Human (2022)
Ratchet & Clank: Rift Apart (2021)
Dragon Quest XI: Echoes of an Elusive Age (2017)
Cyberpunk 2077 (2020)
Hades (2020)
Assassin's Creed: Odyssey (2018)
Cookie Clicker (2013)
Rogue Legacy (2013)
Forager (2019)
Tony Hawk's Pro Skater 1 + 2 (2020)
No Man's Sky (2016)
Satisfactory (2024)
Fallout 3 (2008)
Darkest Dungeon (2016)
Civilization V (2010)
Deathloop (2021)
Animal Crossing: New Horizons (2020)
Subnautica (2018)
Death Stranding (2019)
Don't Starve (2013)
Monopoly Plus (2014)
XCOM 2 (2016)
Assassin's Creed: Origins (2017)
Offworld Trading Company (2016)
Kirby and the Forgotten Land (2022)
Stellaris (2016)
AdVenture Capitalist (2014)
Moonlighter (2018)
The Ascent (2021)
EVE Online (2003)
=== Credits ===
Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
Icons provided by The Noun Project - thenounproject.com
The Loot Cave | JB3
youtube.com/watch?v=glFY8Z1uLjk
Getting Started In Satisfactory! Satisfactory Gameplay Episode 1 | Broadbent
youtube.com/watch?v=9IB4NBkxgP4
Simple, Tileable Early Smelting Designs | Factorio 0.18 Tutorial/Guide/How-to | Nilaus
youtube.com/watch?v=wb4JAX9QWuA
Monopoly Plus | PC Gameplay | 1080p HD | Max Settings | ZephyrMantis
youtube.com/watch?v=LbyvtfIu0YQ
=== Subtitles ===
Contribute translated subtitles - amara.org/en-gb/videos/owmxO7Rw8KQ0
Developing is an on-going YouTube series, where I share the step-by-step process of making my first video game: Mind Over Magnet!
In this episode... my character controller sucks. So let’s make a better one.
=== Links ====
Try the demo - patreon.com/posts/64579299
Video Game Animation Study - youtube.com/c/DanRootVideoGameAnimation
Character controllers:
A Perfect Jump in Unity - A Complete Guide | Press Start
youtube.com/watch?v=RPdn3r_tqcM
Ultimate 2D Platformer Controller in Unity (source code provided) | Tarodev
youtube.com/watch?v=3sWTzMsmdx8
Celeste's Movement | Mix and Jam
youtube.com/watch?v=STyY26a_dPY
The ULTIMATE 2D Character MOVEMENT in UNITY (2021) | Shinjingi
youtube.com/watch?v=lcw6nuc2uaU
Unity Award Nominees:
Jelle Vermandere
youtube.com/channel/UCTi0V5iwClvjUba6nI2bI3w
Wannibe Manisha
youtube.com/channel/UCnwPMw74a4wXBTw5RwB3RZQ
Zyger
youtube.com/channel/UCvYUyKg7wDj760PippmWhig
Jonas Tyroller
youtube.com/watch?v=68hxBSTILkY
=== Chapters ===
00:00 - Intro
00:55 - Character Controller Goals
01:34 - Tuning the Character
02:59 - Additional Features
04:56 - Juice and Animations
05:52 - More Platforms
06:56 - Throwing the Magnet
07:49 - Magnet Juice
08:45 - Accessibility
11:01 - Getting Feedback
11:48 - Burning Out
13:26 - Conclusion
=== Credits ===
Music By:
LAKEY INSPIRED @ soundcloud.com/lakeyinspired
License for commercial use: Creative Commons Attribution 3.0 Unported "Share Alike" (CC BY-SA 3.0) License.
YouTube Audio Library
Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
=== Subtitles ===
Contribute translated subtitles - amara.org/en-gb/videos/30fDuKkDUDdR
Developing is an on-going YouTube series, where I share the step-by-step process of making my first video game: Mind Over Magnet!
Last time on Developing, I released a “minimum viable product” to get feedback. What did people think, and where should I take the game next?
=== Chapters ===
00:00 Intro
01:27 - Character Controller
02:58 - Clarity & Consistency
04:57 - Focus on Puzzles
07:59 - Puzzle Design
09:43 - Complexity and Frustration
11:49 - Bug Testing and Fixing
13:44 - Making the Game More Magnet-y
16:42 - Conclusion
=== Credits ===
Music By:
LAKEY INSPIRED @ soundcloud.com/lakeyinspired
License for commercial use: Creative Commons Attribution 3.0 Unported "Share Alike" (CC BY-SA 3.0) License.
YouTube Audio Library
Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
Fan Art courtesy of Balazs and Chira
Video playthroughs by SlamBamActionman, Rarelike, SamFiz, Dot[wo], Video Game Story Time, Oliver Granlund.
=== Subtitles ===
Contribute translated subtitles - amara.org/en-gb/videos/3wleK1cud69i
I got a strange sense of déjà vu playing Deathloop, and not just because the game features a time loop. In this video, I share my personal experience with the game, in a design-focused game review.
=== Before you watch ===
Content warning: Scenes of a violent nature
Spoiler warning: I talk about the main campaigns of Deathloop and Prey: Mooncrash, but don’t give away any story spoilers.
=== Sources and Resources ===
- Sources
[1] Mooncrash: Resetting the Immersive Simulation | GDC Vault (Free Access)
gdcvault.com/play/1025732/-Mooncrash-Resetting-the-Immersive
[2] Spelunky | Boss Fight Books
bossfightbooks.com/products/spelunky-by-derek-yu
=== Chapters ===
00:00 - Intro
02:42 - Part 1: Roll of the Dice
06:39 - Part 2: Power Creep
11:04 - Part 3: Under Pressure
13:38 - Part 4: Split Personality
16:37 - Part 5: Playing with Yourself
19:33 - Part 6: Ending It
21:08 - Part 7: Déjà Vu
25:03 - Credits
=== Games Shown ===
Deathloop (2021)
Prey: Mooncrash (2018)
Immortals Fenyx Rising (2020)
Bowser's Fury (2021)
Darkest Dungeon (2016)
Risk of Rain (2013)
Dead Cells (2018)
Enter the Gungeon (2016)
Hades (2020)
Prey (2017)
Hitman 2 (2018)
Demon's Souls (2020)
The Binding of Isaac: Rebirth (2014)
Rogue Legacy (2013)
Spelunky (2012)
The Swindle (2015)
FTL: Faster Than Light (2012)
Don't Starve (2013)
Returnal (2021)
XCOM 2 (2016)
Dishonored 2 (2016)
Deus Ex: Human Revolution (2011)
Dishonored: Death of the Outsider (2017)
Dishonored (2012)
The Legend of Zelda: Breath of the Wild (2017)
=== Credits ===
Elusive Language - Ealot, provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
Music from Prey: Mooncrash OST, by Mick Gordon et al
Music from Deathloop OST, by Tom Salta
=== Subtitles ===
Contribute translated subtitles - amara.org/en-gb/videos/wmfPYWvDPeB5
Developing is an on-going YouTube series, where I share the step-by-step process of making my first video game: Mind Over Magnet!
This time I tried to make a fully working game in 30 days. Did I succeed?
=== Chapters ===
00:00 - Intro
00:56 - The Plan
01:52 - Character and Magnet
05:17 - Level 1
08:30 - Levels 2-5
11:55 - Things Fall Apart
14:06 - Operation Finish
16:31 - Playtesting and Feedback
20:00 - Making an MVP
=== Credits ===
Music By:
LAKEY INSPIRED @ soundcloud.com/lakeyinspired
License for commercial use: Creative Commons Attribution 3.0 Unported "Share Alike" (CC BY-SA 3.0) License.
YouTube Audio Library
Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
=== Subtitles ===
Contribute translated subtitles - amara.org/en-gb/videos/tUrxG14h5qnG
Action games typically borrow from RPGs and adventure games when it comes to making choices. But there are significant advantages when using the normal verbs of the games. I call these “invisible choices”.
=== Before you watch ===
Content warning: Scenes of a violent nature
Spoiler warning: Light Mass Effect 2, Spec Ops: The Line, Deus Ex: Human Revolution, Metal Gear Solid, Silent Hill 2 spoilers
=== Sources and Resources ===
- Sources
[1] Do You Copy? Dialog System and Tools in 'Firewatch'
youtube.com/watch?v=wj-2vbiyHnI
[2] 'Mooncrash': Resetting the Immersive Simulation
youtube.com/watch?v=rXm5zCdiNT0
- Additional resources
The System Behind Hades' Astounding Dialogue
youtube.com/watch?v=bwdYL0KFA_U
How the Nemesis System Creates Stories
youtube.com/watch?v=Lm_AzK27mZY
Interactive Story Without Challenge Mechanics: The Design of Firewatch
youtube.com/watch?v=RVFyRV43Ei8
=== Chapters ===
00:00 - Intro
03:05 - Advantage 1
04:26 - Advantage 2
05:53 - Advantage 3
07:36 - Advantage 4
09:19 - Challenges
11:45 - Conclusion
12:33 - Credits
=== Games Shown ===
The Witcher 3: Wild Hunt (2015)
80 Days (2014)
Tell Me Why (2020)
Sorcery! 4 (2016)
Dragon Age II (2011)
Metro Exodus (2019)
Marvel’s Guardians of the Galaxy (2021)
BioShock (2007)
Detroit: Become Human (2018)
Call of Duty: Black Ops Cold War (2020)
Spec Ops: The Line (2012)
BioShock Infinite (2013)
Far Cry 4 (2014)
Undertale (2015)
Deus Ex: Human Revolution (2011)
The Walking Dead: Season One (2012)
This War of Mine (2014)
Fallout 3 (2008)
Life is Strange (2015)
Middle-earth: Shadow of War (2017)
Hades (2020)
Deus Ex (2000)
Mass Effect 2 (2010)
Wolfenstein: The New Order (2014)
Dishonored (2012)
Metal Gear Solid V: The Phantom Pain (2015)
Splinter Cell: Blacklist (2013)
Metal Gear Solid (1998)
Demon's Souls (2020)
Chrono Trigger (1995)
Resident Evil 4 (2005)
Firewatch (2016)
DOOM Eternal (2020)
inFamous Second Son (2014)
Silent Hill 2 (2001)
=== Credits ===
Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
Music by Lee Rosevere - leerosevere.bandcamp.com
=== Subtitles ===
Contribute translated subtitles - amara.org/en-gb/videos/uPEs32mi1pEA
Every year I break down the design and development of one of the year's most innovative games. This time: it's the time-travelling, day-looping, crime-solving, remake of a Skyrim mod, The Forgotten City. How was this remarkable game made?
=== Before you watch ===
Content warning: Some violence
=== Chapters ===
00:00 - Intro
03:24 - The Forgotten City (Spoilers)
15:26 - Honourable Mentions
=== Games Shown ===
Snake Pass (2017)
Event[0] (2016)
Her Story (2015)
Watch Dogs: Legion (2020)
Baba is You (2019)
Loop Hero (2021)
Solar Ash (2021)
The Forgotten City (2021)
Return of the Obra Dinn (2018)
Outer Wilds (2019)
Disco Elysium (2019)
Paradise Killer (2020)
The Elder Scrolls V: Skyrim (2011)
BioShock (2007)
Prey (2017)
The Witcher 3: Wild Hunt (2015)
Toodee and Topdee (2021)
Unpacking (2021)
Before Your Eyes (2021)
Wildermyth (2021)
Unsighted (2021)
Silicon Dreams (2021)
Inscryption (2021)
Slipways (2021)
Chicory: A Colorful Tale (2021)
It Takes Two (2021)
Genesis Noir (2021)
=== Credits ===
Music by Todd Siesel, under CC License - toddsiesel.bandcamp.com
Music from The Forgotten City OST, by Michael Allen
Palm Springs, courtesy of Neon and Hulu
=== Subtitles ===
Contribute translated subtitles - amara.org/en-gb/videos/Fb5dzKv02qbI
Every year, I like to take a moment to check in with the games biz, and see how things are going in terms of accessibility. I check out 25 blockbuster games, and countless indie titles, to gauge the current state of the industry.
=== Before you watch ===
Disclosure: Riders Republic code provided by Ubisoft
=== Sources and Resources ===
- Sources -
Xbox Accessibility Guidelines | Microsoft
docs.microsoft.com/en-us/gaming/accessibility/guidelines
Xbox Developers Can Now Get Their Games Evaluated for Accessibility by Microsoft | IGN
ign.com/articles/xbox-developers-can-now-get-their-games-evaluated-for-accessibility-by-microsoft
Gaming accessibility fundamentals | Microsoft
docs.microsoft.com/en-us/learn/paths/gaming-accessibility-fundamentals
Forza Horizon 5 Interview: “We Made Accessibility One Of Our Key Project Initiatives” | Can I Play That?
caniplaythat.com/2021/11/04/forza-horizon-5-accessibility-interview
EA Is Making Five Accessibility Technology Patents Freely Available to Anyone | IGN
ign.com/articles/ea-developers-free-use-five-accessibility-patents-apex-legends-madden
Can I Play That?
caniplaythat.com
DAGERSystem
dagersystem.com
Taming Gaming Database
taminggaming.com
Taming Gaming on Twitter
twitter.com/TamingGamingDB
=== Chapters ===
00:00 - Intro
01:06 - Controls
03:30 - Audio
05:06 - Visuals
06:31 - Difficulty
07:48 - Other Features
08:23 - Updates
08:58 - Industry Round-up
11:26 - Indie Round-up
12:46 - Conclusion
=== Games Shown ===
The Last of Us Part II (2020)
Assassin's Creed Valhalla (2020)
Cuphead (2017)
Hue (2016)
Tom Clancy's Ghost Recon Breakpoint (2019)
Celeste (2018)
Halo Infinite (2021)
Ratchet & Clank: Rift Apart (2021)
Metroid Dread (2021)
Hitman 3 (2021)
The Dark Pictures Anthology: House of Ashes (2021)
New Pokémon Snap (2021)
Far Cry 6 (2021)
Psychonauts 2 (2021)
Monster Hunter Rise (2021)
Marvel’s Guardians of the Galaxy (2021)
It Takes Two (2021)
Tales of Arise (2021)
Deathloop (2021)
Battlefield 2042 (2021)
Age of Empires IV (2021)
Outriders (2021)
Persona 5 Strikers (2021)
Shin Megami Tensei V (2021)
Returnal (2021)
Guilty Gear -Strive- (2021)
Resident Evil Village (2021)
Riders Republic (2021)
Life is Strange: True Colors (2021)
Forza Horizon 5 (2021)
Back 4 Blood (2021)
Demon's Souls (2020)
Overcooked! All You Can Eat (2020)
Sea of Thieves (2018)
Hellblade: Senua's Sacrifice (2017)
Amnesia: Rebirth (2020)
Disco Elysium (2019)
Grand Theft Auto: The Trilogy – The Definitive Edition (2021)
Marvel's Spider-Man: Miles Morales (2020)
Far Cry New Dawn (2019)
Apex Legends (2019)
Unpacking (2021)
Hoplegs (2021)
Unsighted (2021)
Boyfriend Dungeon (2021)
Boomerang X (2021)
Chicory: A Colorful Tale (2021)
Loop Hero (2021)
Toodee and Topdee (2021)
Outer Wilds: Echoes of the Eye (2021)
The Vale: Shadow of the Crown (2021)
Blind Drive (2021)
DOOM Eternal (2020)
Lair of the Clockwork God (2020)
Minecraft Dungeons (2020)
Immortals Fenyx Rising (2020)
Yakuza: Like a Dragon (2020)
The Medium (2021)
Metal Gear Solid V: The Phantom Pain (2015)
=== Credits ===
Music from Uppbeat - uppbeat.io/t/pryces/music-is
License code: SXETIYNWWYUZZMNG
Other music from Ratchet & Clank: Rift Apart, Hitman 3, Metroid Dread, Returnal, Psychonauts 2, Halo Infinite, Unpacking, and Forza Horizon 5 original soundtracks
=== Subtitles ===
Contribute translated subtitles - amara.org/en-gb/videos/FX3dsOqu6Oet
Developing is an on-going YouTube series, where I share the step-by-step process of making my first video game: Mind Over Magnet!
This time I try to turn my prototype into an actual game - but get hung up on indecision. How will I solve this problem?
=== Links ===
How to make Predicted Trajectory path of Projectiles in UNITY - Bow and Arrow 2D | The Game Guy
youtube.com/watch?v=3DUmpVi82q8
ROWBYROW Game - verysoftwares.itch.io/rowbyrow
=== Credits ===
Music By:
LAKEY INSPIRED @ soundcloud.com/lakeyinspired
License for commercial use: Creative Commons Attribution 3.0 Unported "Share Alike" (CC BY-SA 3.0) License.
YouTube Audio Library
Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
=== Subtitles ===
Contribute translated subtitles - amara.org/en-gb/videos/dwENBd7Zld0d