GDC 2025In this 2018 GDC session, Maxis EA's Matt Brown examines the various techniques employed across all four generations of The Sims to empower player-driven and emergent storytelling.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Emergent Storytelling Techniques in The SimsGDC 20252020-07-02 | In this 2018 GDC session, Maxis EA's Matt Brown examines the various techniques employed across all four generations of The Sims to empower player-driven and emergent storytelling.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Little Learning Machines Postmortem: A Game About Training Neural NetworksGDC 20252024-10-16 | Recent developments in Reinforcement Learning (RL) have resulted in near-human ability in competitive games such as Go, StarCraft and Dota 2, at the cost of significant computing power. An often under-looked element of training RL is the satisfaction that researchers and enthusiasts gain while watching their agents evolve and learn. In this 2024 AI Summit talk, Co-Directors Nick Counter and Dante Camarena present the work done in constructing Little Learning Machines, a game designed to bring the experience of training your own AI to players of any skill level.
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Partner with the Game Developers Conference | 17-21 March, 2025GDC 20252024-10-14 | Partner with the Game Developers Conference to reach the most targeted audience of game professionals.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.GDC 2025: For Developers, By DevelopersGDC 20252024-10-10 | It's time for GDC 2025! Here's a bit of what you can expect from the world's premier event for game developers. Head to gdconf.com/passes-and-prices to register!
GDC returns to San Francisco in March 2025, and registration is now open! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.GDC 2025 alt.ctrl.GDC submissions are now open! #GDC2025 #AltCtrlGDC #GameDev #videogamesGDC 20252024-10-07 | 🎮 Calling all game devs! GDC 2025's alt.ctrl.GDC is back! 🚀
Think you can create the most unusual game controller? Show us what you've got! 🕹️
From everyday objects to mind-bending contraptions, we want to see your biggest ideas. You could be invited to showcase your game at GDC!
Submissions are NOW OPEN! 📣 Link in bio.
Don't miss your chance to showcase at the coolest exhibition in game development! 🌟
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Building the Minecraft Creator Platform Block-by-BlockGDC 20252024-09-30 | Minecraft has a long history of user-generated content and has formally supported Add-Ons on the Bedrock product since 2015 which enabled the Minecraft Marketplace to launch. With over $500 million in gross revenue and more than 1.7 billion downloads since 2015, hundreds of professional creators have built a career making content that engages our player-base. This GDC 2024 session explores the platform's journey since 2020, discussing the development of its formal Creator API, tooling solutions, new gameplay features, and how we've evolved community engagement. We'll chart the creator's evolution from player to hobbyist to professional and discuss how Mojang Studios is supporting creators' evolving needs.
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Creating Accountability: 4 Simple Steps for ManagersGDC 20252024-09-27 | Accountability. It comes up all the time, leaders demand more of it, many people try to escape it. But honestly, most people don't know what it means. In this GDC 2024 talk, Ben Carcich walks through what accountability is, why our misunderstandings of it lead to unhealthy models of accountability that cause many people to avoid it, and finally go through a simple four-step model to create healthy accountability
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Game Career Seminar: Co-Managing: Building an Effective Manager/Direct RelationshipGDC 20252024-09-18 | The direct/manager relationship is vitally important to career and product success, so what can you do to safeguard it's health? This 2024 Game Career Seminar session presents talking points for both directs and managers on how to optimize their relationships, strengthen communication, and mutually drive toward well understood shared goals as well as provide frameworks and toolkits to guide conversations.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Surviving Your First Steps into the Management JourneyGDC 20252024-09-16 | When you ask game industry veterans what was the toughest moment in their careers, one answer is quite common: When I had to step up and become a manager. According to The Workforce Institute, 46% of middle managers are likely to quit this 2023 because of stress related issues. The first steps into the management journey are very treacherous, it's easy to become overwhelmed, or burn yourself out. But fear not, in this GDC 2024 talk, Marc Espinola Berestein shares the secrets that kept him sane during this transition!
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.A Survival Guide for Game Developers in a Post-Pandemic WorldGDC 20252024-09-05 | After the pandemic, most game developers continued to work either hybrid or fully remote. This change has forced developers to find better ways to communicate, collaborate, and develop games. This 2024 Game Career Seminar talk is the ultimate survival guide for developers working in the post-pandemic world.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Who Are You? Building Your Profile Outside the JobGDC 20252024-08-26 | A career in games is much more than getting a job offer. Join Ashley "Ash" Poprik in this 2024 Game Career Seminar talk as she demystifies the process for building a game development career outside of just the job.
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Game dev streamer Lana Lux will host a preview of #gdcshowcase on her channel! #twitch #videogamesGDC 20252024-08-23 | Tuesday, Aug. 27, 10AM ET: Game dev streamer Lana Lux will be livestreaming a special preview of GDC Showcase on her channel! Watch and discuss classic GDC talks, hear from the GDC team, and share your best game dev career tips (there might even be a Showcase discount). You won't want to miss this.
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Learn from Our Mistakes: What Experience Has Taught Us About Leveling Up Our CareersGDC 20252024-08-22 | Games Career Week on GDC YouTube: Game developers from different disciplines not only share their strategies that have helped them thrive in the ever-evolving world of game development but they also share how they have learned from a range of mistakes. During these microtalks, you will learn how to navigate the industry's diverse pathways, overcome challenges while on the job market, and seize opportunities that align with your passion and aspirations.
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.System-Centric Puzzle Design in Patricks ParaboxGDC 20252024-08-14 | In this GDC 2024 talk, the designer of the IGF award-winning puzzle game Patrick's Parabox shares a collection of puzzle game design techniques used and learned during its development. These include: heuristics for iterating on mechanics, strategies for creating puzzle levels, and things to look out for when playtesting.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Playing games makes you a better dev #gdcshowcase #GDC2024 #gamecareer #videogames #gamedev #gdcGDC 20252024-08-08 | Grab a controller and become a better game dev! @highmoonstudio's Ashley Poprik shares why it's important to play video games as a developer—not just for fun, but for your career.
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Killer Portfolio or Portfolio Killer: Advice from Industry ArtistsGDC 20252024-08-05 | Portfolio Week on GDC YouTube: As the game industry has become increasingly competitive, it has also become more difficult for artists to break into the industry and to obtain recognition for their work. There are, however, both positive and negative ways to stand out from the crowd.This panel consists of art directors and lead artists from major studios who will help expose portfolio pitfalls and how to avoid them, as well as provide real-world examples of how to succeed in getting, and holding, an art director's attention.The panel also discusses common hiring practices and variations among studios.
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Loud and Clear: Improving Accessibility for Low Vision Players in Cosmonious HighGDC 20252024-08-02 | Accessibility in Games Week on GDC YouTube: In this 2024 UX Summit session, Owlchemy Labs' Accessibility Product Manager Jazmin Cano and Senior Accessibility Engineer Peter Galbraith describe the approach they took adding blind and low vision accessibility to Owlchemy Labs' most recently released game, Cosmonious High.
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Hearing Health in Video GamesGDC 20252024-07-31 | Accessibility in Games Week on GDC YouTube: This GDC 2024 talk discusses the current factors affecting hearing health for the game industry, and discuss some things we may be able to do as game developers to help make listening safer for the players who enjoy our games. GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Building Cognitive Accessibility Into Your GamesGDC 20252024-07-29 | Accessibility in Games Week on GDC YouTube: Join a panel of experts to learn how to increase accessible gaming experiences for players with cognitive disabilities. This GDC 2024 panel explores best practices and the many benefits of building cognitive accessibility into your games.
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.QA Career Path: Evolution from an Industry Entry PointGDC 20252024-07-26 | Games Career Week on GDC YouTube: Quality assurance has long been viewed as an entry point into the game industry. Due to this, many entry-level professionals attempt to get a job in QA in order to transfer to other disciplines. However, QA is not merely a starting point in the industry - it has its own goals, benefits, and unique impact on a game's production. A full career can be started and nourished in QA, and it can be a fulfilling career path on its own. This 2024 Game Career Seminar talk outlines the unique impact QA has on game development and provides many compelling reasons to consider a game career in QA.
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Interview like a pro with these tips! #gamejobs #job #interview #videogames #GDCShowcase #GDCGDC 20252024-07-25 | 4 things managers look for during game job interviews, as shared by Ichigoichie CEO David Ventura. Join us at GDC Showcase this September to kickstart your game career! More details here: bit.ly/3ym8USB
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Level and Quest Design Collaboration from Skyrim to StarfieldGDC 20252024-07-19 | Open world games and roleplaying games present iteration and communication challenges to design teams that are increasingly specialized. In this 2024 Level Design Summit talk, Daryl Brigner and Will Shen discuss their time collaborating on Skyrim, Fallout 4, Fallout 4: Far Harbor, Fallout 76, and Starfield. Learn how Level and Quest/Narrative Design teams can work together to create memorable experiences.
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.A Decade Unveiled: The Brazilian Indie Game Scenes Transformative JourneyGDC 20252024-07-18 | In this 2024 Independent Games Summit talk, five diverse game devs come together to share their stories and how they all originated from the same ecosystem: the Brazilian Indie Scene.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.How hard is it to submit a GDC talk? #GDC #videogames #conference #publicspeakingGDC 20252024-07-16 | Hear from emeritus GDC advisor Kimberly Voll in anticipation of #GDC2025. Core Concepts submissions are open through August 8, 2024!
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Astarion started as a tiefling #baldursgate3 #astarion #gdc2024 #larianstudiosGDC 20252024-07-15 | Astarion wasn't always an elf! Larian Studios CEO Swen Lincke shares the original look for Faerûn's favorite vampire in an exclusive video from his GDC 2024 talk on Baldur's Gate 3.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.From Photo to Expression: Generating Photorealistic Facial RigsGDC 20252024-07-12 | In this 2024 Machine Learning Summit talk, Hau Nghiep Phan (Technical Art Director, Electronic Arts) discusses how machine learning can improve facial animation in the gaming industry. A showcase on their solution using in-house facial rig, FaceRig, and will demonstrate how blendshapes can be automatically created to suit various character identities.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.IGF Celebration Days Event Happening Now on #Steam! #IGFCelebrationDays #indiegame #videogamesGDC 20252024-07-11 | The Independent Games Festival has been the launching point for some of the industry's biggest indie games. Now, several of our incredible finalists and winners are being honored at the #IGFCelebrationDays Steam event—featuring 80+ indie games!
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Stories at GDC 2024: Hear From Partners, Ambassadors and SponsorsGDC 20252024-07-11 | Discover why exhibitors and partners rave about their experiences at GDC! In this video, you'll hear firsthand testimonials from our valued community about the incredible benefits of the Game Developers Conference. From unparalleled networking opportunities to a highly targeted audience of industry professionals, GDC provides a platform that delivers real ROI for attendees and sponsors alike.
Highlights:
Real testimonials from satisfied exhibitors Insights on the ROI and exposure gained at GDC Networking opportunities with top industry professionals Why GDC is the premier event for game developers and sponsors
Join us and be part of the future of game development!What makes a successful GDC talk? #GDC #videogames #conference #publicspeakingGDC 20252024-07-09 | Hear from emeritus GDC advisor Kimberly Voll in anticipation of #GDC2025. Core Concepts submissions are open through August 8, 2024!
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.3D Toon Rendering in Hi-Fi RUSHGDC 20252024-07-08 | 'Hi-Fi RUSH' is a 60fps rhythm action game rendered in a stylish 3D toon art style using a customized Unreal Engine 4. In 'Hi-Fi RUSH', the developers at Tango Gameworks used toon shading for the entire world, both character and environment, while providing modern 3D graphics features, all at 60fps at native resolution. In this GDC 2024 talk, learn about the development of a deferred toon renderer developed for toon shading a 3D world in a 2D way. Various customized UE4 render passes along with added render passes of their own are stylized and combined inside deferred rendered post process volumes.
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Meet the actors behind your favorite video game creatures! #videogames #metal #gdc #gdc2024GDC 20252024-07-08 | The Monster Factory president Sébastien Croteau shares the art of creature voice acting in the best way possible. Grab your headphones!
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Kingdom Hearts Live in Concert at GDC 2024 #kingdomhearts #gamemusic #yokoshimomura #gdc2024GDC 20252024-07-02 | Yoko Shimomura 👑 honored at GDC concert with live performance of "Dearly Beloved" from Kingdom Hearts.
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Make the Trailer Before the Game: A Marketing First Way to PrototypeGDC 20252024-07-01 | Why wait until the game is deep in production before you think of its first trailer? Thinking about what a trailer for your game will look like when you're at the prototyping phase can be an effective lens through which you can assess the appeal and viability of a game idea and show it to collaborators and business partners. Prolific game trailer editor Derek Lieu shares step-by-step instructions and best practices for conceiving game ideas via mockup trailers.
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Thwips and Hugs: The Animation of Marvels Spider-Man 2GDC 20252024-07-01 | In this 2024 Animation Summit session, join the esteemed team of Insomniac Animation Directors as they guide you on an immersive journey behind the scenes, offering a deeper exploration of the creative process behind Marvel's Spider-Man 2's animated world. From the intricacies of cinematic Quick Time Events (QTEs) to the technical and creative process of bringing ASL to the screen, they delve into both the technical challenges and creative triumphs encountered along the way.
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Horizon: Forbidden West Fixes Uncool Firegleam Problem #horizon #horizonforbiddenwest #gdcGDC 20252024-06-28 | Playtesters are key to perfecting a video game. Guerrilla principal game designer Blake Rebouche shares how they fixed an "uncool" Firegleam explosion in Horizon: Forbidden West, thanks to playtesting.
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Making Connections: Real-Time Path-Traced Light Transport in Game EnginesGDC 20252024-06-28 | Path traced effects in games have been a dream of many since the early days of real-time rendering. The advent of hardware accelerated ray tracing and recent advances in algorithms derived from Reservoir-based Spatio-Temporal Importance Sampling (ReSTIR) have turned those dreams into reality. In this 2024 Advanced Graphics Summit talk, Evan and Adam discuss the theoretical and practical elements necessary to add real-time path–traced lighting to an advanced, modern game engine (Unreal Engine 5).
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.How Tchia Used Leaves to Make Music #gaming #gamemusic #tchia #audio #gdc #gdc2024GDC 20252024-06-27 | 'Tchia' is a one-of-a-kind cultural celebration of the small island nation of New Caledonia. Composer John Robert Matz shares some of New Caledonian instruments that were used to create the music—including, yes, leaves.
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.The Music of Tchia: Channeling the Soul of New CaledoniaGDC 20252024-06-26 | "Tchia" is a one-of-a-kind cultural celebration of the small island nation of New Caledonia. Featuring elements of geography, art, food, architecture, mythology, and innumerable other aspects of New Caledonian life, it is the musical sonorities of New Caledonia that frequently take center stage. Join composer John Robert Matz as he looks at the process that went into creating a culturally-sensitive, respectful, collaborative score that features and revels in local voices, rhythms, and timbres.
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Romancing (and Killing) Dragon Ages Leliana #dragonage #gaming #gdc #gamedesign #gamenarrativeGDC 20252024-06-26 | From the archives: Remember the OG ships from 'Dragon Age: Origins'? Journey back with this GDC 2012 talk about the original "polarized relationship system," through the lens of a tragic love story with Leliana.
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Weird Game Dev Cover Letter (in the Best Way) #gdc2024 #gamedev #gamejobsGDC 20252024-06-25 | Getting hired is tough! How do you make your cover letter stand out? David Ventura, Creative Director/CEO at Ichigoichie, shares a prime example of a weird(ly amazing) game dev cover letter.
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Quaternions to Homogeneous Points, Lines, and PlanesGDC 20252024-06-13 | Points, Lines, and Planes are the basic geometric objects that games are programmed with. In "A Visual Guide to Quaternions and Dual Quaternions", Hamish Todd showed how to get rotations from lines. This talk is a sequel to Math in Game Development Summit: A Visual Guide to Quaternions and Dual Quaternions.
See how to intersect planes and lines to get lines and points; how to get transforms taking us from planes to points and lines; how to measure the distance between any plane, line, or point and any plane, line or point; how to do the same with angles; how to project these objects onto each other; and more.
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Classic Game Postmortem: KaratekaGDC 20252024-06-12 | Before Prince of Persia, there was Karateka. Released in 1984, the directorial debut of game creator Jordan Mechner was a worldwide hit, full of groundbreaking innovations in story, cinematics, music, and animation. It was also the work of an unknown teenager looking to break into the game industry.
Forty years later, Jordan discusses how he pushed the limits of Apple II technology to create his breakthrough success. Through original design documents, film footage, prototype gameplay, and more, Jordan tells the story of how he developed his craft as an independent game developer and brought the illusion of life to computer screens around the world with Karateka.
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Cult of the Twitch: How Cult of the Lamb Used Twitch Integration to Reach a Massive AudienceGDC 20252024-06-10 | Join Cult of the Lamb's Lead Gameplay Developer, Harrison Gibbins and Twitch Integration Developer, Thomas Tuts, as they give an in-depth look at how the integration was designed and developed, the hurdles that were faced as well as an in-depth look at how well Cult of the Lamb performed on Twitch.
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Step Into Your Players Shoes: Making the Most of Team Playtests on skateGDC 20252024-06-10 | In this 2023 UX Summit session, Andreia Gonalves, a Senior UX Designer at Full Circle, an Electronic Arts studio, walks attendees through the framework the skate development team has applied to their internal playtesting. This framework, which can be applied to the existing process of team playtesting, has been shown to empower team members to really step into the player's shoes, to ask for and receive more relevant feedback, as well as to increase empathy, rallying the team around player pain points.
GDC returns to San Francisco this March 18-22, 2024! For more information, be sure to visit our website and follow the #GDC2024 hashtag on social media.
Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.How to Make Things POP with Audio and ColorGDC 20252024-06-07 | This GDC 2024 talk takes a dive into the process of color design as part of art in video games and compares it to the process of finding and executing the same effects in audio. It is about finding the feel, direction, storytelling and building associations to make a stronger impact with what the game is trying to do.
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Larian Cinematics: A Top-Down Look at Our Bottom-Up Approach in Baldurs Gate 3GDC 20252024-06-05 | No plan survives development. Join the cinematic director of Larian Studios, Jason Latino, for an account of how the realities of making a game at the scale and reactivity of Baldur's Gate 3 required constant evolution and reexamination of first principles. In this GDC 2024 talk, Jason goes over the initial vision and tracks the specific moments that forced changes on tools, team and approach--leading up to the final challenge--bringing in the release date by a month.
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.We Need to Talk About Games LeadershipGDC 20252024-06-03 | Melissa Phillips, Director of the Games Leadership Network, has spent the last year working with over 80 current and emerging Games Industry Leaders from over 50 studios worldwide to better understand the challenges facing our studios in the Games Leadership space. In this GDC 2024 talk, Melissa addresses topics like: What trends are we seeing in Games Leadership? How can we better prepare our teams to move into Leadership positions and what might we do to continue to retain those already in Leadership positions?
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Valheim: Vikings, Roadmaps & Buying a Horse During Early AccessGDC 20252024-05-31 | In this 2024 Independent Games Summit talk, Jonathan Smårs shares insight into the Valheim development journey so far through a patch-by-patch breakdown and managing player expectations spanning multiple years of development during early access and lessons learned along the way, both internal and external challenges that have emerged, and oh - and they bought a horse.
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.The Dark Place of Alan Wake 2: Crafting an Evolving Nightmare DimensionGDC 20252024-05-29 | The GDC 2024 talk is a dive into the world-building aspect of The Dark Place of Alan Wake II. Nazareno Urbano explains how they approached the environment world-building and what tools were used to create an evolving nightmare dimension where the world is shifting, and multiple layers of reality are interconnected in a dream logic structure where the reality is subjective.
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.All Game Trailers Are Not Created EqualGDC 20252024-05-24 | Video game trailers are unique in the entertainment landscape in terms of production, content, and especially presentation. In this GDC 2024 session, Adrien Marie, Brand Manager at Dotemu, shares through multiple examples his insights on game trailers, their structures, formats, goals and how the way they are presented can and must change your way to build them.
GDC returns to San Francisco in March 2025! For more information, be sure to visit our website and follow the #GDC2025 hashtag on social media.
Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.