@ArchitectofGames
  @ArchitectofGames
Adam Millard - The Architect of Games | How Pyre fuses mechanics and storytelling @ArchitectofGames | Uploaded 7 years ago | Updated 1 hour ago
Follow me on Twitter- twitter.com/Thefearalcarrot
Support The Architect of Games on Patreon- patreon.com/ArchitectofGames

Pyre by Supergiant games is a masterclass on how to fuse narrative and gameplay into a singular, cohesive whole.

The Architect plunges into the world of the downside to take a look at exactly how Supergiant games managed to make a game that appeals to a wide variety of people with only a few mechanics.

You Watched:
Pyre- 2017
The Walking Dead- 2012
Wolfenstein The New Order- 2014
Nier Automata- 2017

Interesting links:

Bartle's Taxonomy of player types-http://mud.co.uk/richard/hcds.htm

Supergiant Games AMA- reddit.com/r/IAmA/comments/6op1fc/we_are_the_dev_team_of_bastion_transistor_and

Soundtrack links:
supergiantgames.bandcamp.com/album/pyre-original-soundtrack
store.eu.square-enix.com/eu/product/440773/nier-automata-original-soundtrack
How Pyre fuses mechanics and storytellingThe Anatomy of a BossfightWhy Do So Many Games Have Tanks, Healers and DPS?The Four Fundamental QuestsThe Architect of Games Q&A Extravaganza 2: Electric BoogalooWhat Makes Video Game Stories Special?How Dark Souls (accidentally) Taught You CowardiceWhat Is a System? And How Did They Save Zelda?What Makes HITMANs Sapienza So Memorable?How DOOM became DUSKPuzzles Vs Problems: A Two-Sided GenreAre Morality Systems Making Us Less Moral?

How Pyre fuses mechanics and storytelling @ArchitectofGames

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER