The Four Fundamental Quests @ArchitectofGames
The Four Fundamental Quests  @ArchitectofGames
Uploaded August 2018 | Updated September 2026, 2 weeks ago
Support me on Patreon! patreon.com/ArchitectofGames
Follow me on Twitter! twitter.com/Thefearalcarrot

Adventurer! Adventurer! My farm is under attack by level 2 spiders who don't seem to know how quests work! Watch this video and explain to six of them that there are really only four kinds of quests and they might leave us alone!

That Architect bloke was around here a while ago but he told me I wasn't real and to shut up he was recording some footage, I don't know about you but he doesn't seem very helpful.

Reward: Knowledge?

[ACCEPT] [REJECT]

Oh just as a headsup, as much as I talk GW2 up in this video, that doesn't mean I endorse Arenanet's recent firing policies but it's not really relevant so I'll avoid creating a flamewar by discussing it further.

You Saw:
Final Fantasy 14: 2010
Nier Automata: 2017
Guild Wars 2: 2012
Minecraft: 2009
Runescape: 2001
Divinity Original Sin 2: 2017
World of Warcraft: 2004
Endless Space 2: 2017
Super Mario 3D world: 2013
Super Mario Galaxy 2: 2010
Yoku's Island Express: 2018

Interesting Links:

Cool D&D stories without having to go to 4chan!:reddit.com/r/DnDGreentext

A slightly psycholocially out of date book about the 7 different stories and what they mean, still pretty interesting though: en.wikipedia.org/wiki/The_Seven_Basic_Plots

An article about some stuff WOW has done wrong in its quests with insight from pre-overwatch Jeff!: gamasutra.com/view/news/113897/GDC_Learning_From_World_of_Warcrafts_Quest_Design_Mistakes.php
The Four Fundamental Quests5 January 2026 Games You Should Have Played5 April 2026 Games You Should Have PlayedThe Architect of Games Q&A Extravaganza 2: Electric BoogalooWhat Makes Video Game Stories Special?How Dark Souls (accidentally) Taught You Cowardice20(24) Games You Should Have PlayedWhat Is a System? And How Did They Save Zelda?What Saved ARC Raiders From Itself?What Makes HITMANs Sapienza So Memorable?How DOOM became DUSKPuzzles Vs Problems: A Two-Sided Genre
Adam Millard - The Architect of Games |

The Four Fundamental Quests

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER