What Makes HITMANs Sapienza So Memorable? @ArchitectofGames
What Makes HITMANs Sapienza So Memorable?  @ArchitectofGames
Uploaded December 2018 | Updated September 2026, 2 weeks ago
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Video Script: docs.google.com/document/d/1ToBgrvtTNe3TOsWKlh4K-ucie4s73UDjyXSgsIEb8DE/edit?usp=sharing

There's a lot of memorable levels out there, from Titanfall 2's Cause and Effect, to pretty much anything in Donkey Kong Country: Tropical Freeze. The Architect's top pick for a memorable level is The World of Tomorrow from HITMAN 2016.

What makes a level memorable though? And why is memorability important? Put on your tie, hide your silenced pistol somewhere the sun don't shine and dive in to find out the answers.

You Saw:

Donkey Kong Country: Tropical Freeze- 2014
Call of Duty 4 Remastered- 2016
Mass Effect 2- 2010
Portal- 2007
HITMAN 2- 2018
Sonic Generations- 2011
Ocarina of Time 3D- 2011
Titanfall 2- 2016
Legend of Zelda: Skyward Sword- 2011
Legend of Zelda: Twilight Princess- 2007
Legend of Zelda: A link to the past- 1997
Metroid Prime Trilogy- 2009
Rayman Legends- 2013
Megaman 11- 2018
Megaman X-1993
The Hex- 2018
New Super Mario Bros U- 2012
The Haunted Island: A Frog Detective Game- 2018
Donut County- 2018
Fire Emblem Awakening- 2012
Halo 3- 2007
Bioshock Remastered: 2016
Oxygen Not Included: Early Access
Braid: 2008

Interesting Links:

Chris Mcente's Rayman Legends talk: youtube.com/watch?v=WFu1utKAZ18

Blackthornprod's video about me (and others): youtube.com/watch?v=KDW0hSUyK5M

Designing HITMAN 2 for deeper levels: polygon.com/2018/11/7/18068608/hitman-2-preview-ps4-xbox-one-pc
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Adam Millard - The Architect of Games |

What Makes HITMAN's Sapienza So Memorable?

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