The Anatomy of a Bossfight @ArchitectofGames
The Anatomy of a Bossfight  @ArchitectofGames
Uploaded February 2018 | Updated September 2026, 2 weeks ago
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Bosses are brilliant, they're some of the biggest, baddest and most brilliant bits in videogames as we know them, but not all bosses are made equal.

That's because some developers have worked out the magic formula for making a really great boss, and the devs of Furi are the latest ones to do it. The Architect has spent far too much time dying to these bosses to not make a video about it, so remember to take notes.

You Saw:
Furi (2017)
Dark Souls (2011)
Iconoclasts (2018)
Metal Gear Rising Revengance (2013)
Bayonetta (2009)
Portal 2 (2011)
Metal Gear Solid (1998)
Cuphead (2017)
Deus Ex: Human Revolution (2011)
Divinity: Original Sin 2 (2017)

Interesting Links:

Furi Soundtrack: furi.bandcamp.com

Reimagining a classic: Deus ex HR: gdcvault.com/play/1015845/Reimagining-a-Classic-The-Design

Crafting an epic battle in Warframe- gdcvault.com/play/1023071/Crafting-AI-for-Epic-Boss
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Adam Millard - The Architect of Games |

The Anatomy of a Bossfight

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