GoldenEye Cloner Info Practice Mod @cheeseoman
GoldenEye Cloner Info Practice Mod  @cheeseoman
Uploaded September 2026 | Updated September 2026, 1 week ago
This video demonstrates a GoldenEye ROM hack I made that makes it easier to study the behavior of cloners. A cloner is a guard capable of generating a clone when he hears noise. The clone, rather than the guard himself, will chase after Bond. Once the clone dies and fades out, the cloner can send another one. This phenomenon is easily observable in Archives, for example; if you stay in the interrogation room and make lots of noise, endless waves of guards will come after you. However, a guard can lose the ability to clone. This will certainly happen if you see the guard, but it can also happen even when you're nowhere near seeing him. The terminology we often use is that "loading" a cloner is what prevents him from cloning.

Finding ways to load particular cloners can require a lot of trial and error, but hopefully this mod will help. See my post on The Elite for more information about the mod and a download link:

forums.the-elite.net/index.php?msg=490336

The clips in the video are as follows:

1. A demo of the mod's features. Cloners are given rocket launchers to make them easily identifiable. You can start "tracking" a cloner by shooting near him. While he's being tracked, his weapon will change to a grenade launcher. A bell sound will play repeatedly if you're able to load the guard. This is based on things like your position, the direction you're facing, and your camera settings, but the mod doesn't attempt to determine any of this; it simply uses the same check the game normally uses to decide whether a cloner has loaded. Shoot near the guard again to disable tracking, which will restore his rocket launcher. You can also disable tracking by killing the guard. Attempting to track multiple guards at once will not work, but if you do it by mistake, you can simply disable tracking until at most one guard is being tracked.

2. A demo of some situations in which you can or can't load a guard.

3. A particularly troublesome cloner in Silo (in the right arm of the second T hallway). This cloner can be quite a hassle on DLTK, and investigating his behavior (informed by Boss's 8:16 Silo DLTK and a video recently posted by Onslatt) was the main reason I created the mod. As shown, you can load him by opening the door and looking at a good angle from the room below. Changing the camera settings to 16:9/cinema massively increases the margin of error.

4. A cloner in Bunker 2. As seen in the previous clip, looking directly toward the cloner is sometimes less effective than keeping him near the edge of the screen.
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GoldenEye Cloner Info Practice Mod

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