Cheeseoman | Mighty Milky Way--Low Candy for All Levels @cheeseoman | Uploaded January 2023 | Updated October 2024, 16 hours ago.
I've been working on beating each level while using the lowest possible number of planet candies. I'm only interested in the number of times I use candy; I don't care whether I pick it up. This video shows my best score for each level. For some levels, I already achieved my best score in my Time Bomb mode video, so I reused parts of that video:
youtube.com/watch?v=gZbZwGpMSm8
Most of the techniques I use are self-explanatory, but one might not be obvious. The buttons A, B, Y, and X function the same as the D-pad directions right, down, left, and up. I often press A immediately followed by D-left in order to walk a very short distance. This is easier than pressing D-right, then D-left.
Comments on selected levels:
2-T-Rex: Getting from the big planet to the goal doesn't require any candies. If you aim north and launch with good timing, the T-Rex will destroy the planet as you're falling south. You'll then land on the final planet, from which you can finish the level. However, I wasn't able to get to the big planet without using candies.
3-3: This was the last level where my score was higher than 1 candy. There are 2 corners that seem impossible to navigate without candy, so I was initially using 2 candies, as seen in my Time Bomb video. Then it occurred to me that it might be possible to use a single planet to turn both corners. After a bit of experimentation, I came up with the strategy seen here.
3-6: I didn't know whether the shot at the beginning was possible, but from playing the level quite a bit, I knew it would be very precise if it was. Somehow, though, I managed to get it in only two tries. I hadn't practiced the ending, but luckily I did it correctly.
3-9: This level took the most work to figure out. There are lots of tricky shots you can do in the northern half of the level, but piecing them together into a working strategy wasn't easy. Executing the strategy is no cakewalk either, since there are a number of tough moves.
4-6: This level seems like one of the most likely candidates for improvement. I tried slingshotting around the easternmost planet to reach the goal with no candy, but I couldn't quite make it.
4-9: One of my favorite low-candy strategies. With a few good shots and a well-placed planet, you can skip most of the level.
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The number of candies I used for each level is listed below.
1-1: 0
1-2: 1
1-3: 1
1-4: 0
1-5: 1
1-6: 0
1-7: 1
1-8: 1
1-9: 0
1-T: 0
2-1: 0
2-2: 0
2-3: 0
2-4: 0
2-5: 0
2-6: 0
2-7: 0
2-8: 1
2-9: 0
2-T: 1
3-1: 1
3-2: 0
3-3: 1
3-4: 1
3-5: 1
3-6: 0
3-7: 1
3-8: 1
3-9: 0
3-T: 0
4-1: 0
4-2: 0
4-3: 1
4-4: 1
4-5: 1
4-6: 1
4-7: 0
4-8: 1
4-9: 1
4-T: 0
5-1: 0
Total: 19
Out of 41 levels, I beat 22 with no candy. The remaining 19 levels took one candy each. Some of these seem impossible to improve, but I could imagine a few of them being done with no candy.
I've been working on beating each level while using the lowest possible number of planet candies. I'm only interested in the number of times I use candy; I don't care whether I pick it up. This video shows my best score for each level. For some levels, I already achieved my best score in my Time Bomb mode video, so I reused parts of that video:
youtube.com/watch?v=gZbZwGpMSm8
Most of the techniques I use are self-explanatory, but one might not be obvious. The buttons A, B, Y, and X function the same as the D-pad directions right, down, left, and up. I often press A immediately followed by D-left in order to walk a very short distance. This is easier than pressing D-right, then D-left.
Comments on selected levels:
2-T-Rex: Getting from the big planet to the goal doesn't require any candies. If you aim north and launch with good timing, the T-Rex will destroy the planet as you're falling south. You'll then land on the final planet, from which you can finish the level. However, I wasn't able to get to the big planet without using candies.
3-3: This was the last level where my score was higher than 1 candy. There are 2 corners that seem impossible to navigate without candy, so I was initially using 2 candies, as seen in my Time Bomb video. Then it occurred to me that it might be possible to use a single planet to turn both corners. After a bit of experimentation, I came up with the strategy seen here.
3-6: I didn't know whether the shot at the beginning was possible, but from playing the level quite a bit, I knew it would be very precise if it was. Somehow, though, I managed to get it in only two tries. I hadn't practiced the ending, but luckily I did it correctly.
3-9: This level took the most work to figure out. There are lots of tricky shots you can do in the northern half of the level, but piecing them together into a working strategy wasn't easy. Executing the strategy is no cakewalk either, since there are a number of tough moves.
4-6: This level seems like one of the most likely candidates for improvement. I tried slingshotting around the easternmost planet to reach the goal with no candy, but I couldn't quite make it.
4-9: One of my favorite low-candy strategies. With a few good shots and a well-placed planet, you can skip most of the level.
--------------------------------------
The number of candies I used for each level is listed below.
1-1: 0
1-2: 1
1-3: 1
1-4: 0
1-5: 1
1-6: 0
1-7: 1
1-8: 1
1-9: 0
1-T: 0
2-1: 0
2-2: 0
2-3: 0
2-4: 0
2-5: 0
2-6: 0
2-7: 0
2-8: 1
2-9: 0
2-T: 1
3-1: 1
3-2: 0
3-3: 1
3-4: 1
3-5: 1
3-6: 0
3-7: 1
3-8: 1
3-9: 0
3-T: 0
4-1: 0
4-2: 0
4-3: 1
4-4: 1
4-5: 1
4-6: 1
4-7: 0
4-8: 1
4-9: 1
4-T: 0
5-1: 0
Total: 19
Out of 41 levels, I beat 22 with no candy. The remaining 19 levels took one candy each. Some of these seem impossible to improve, but I could imagine a few of them being done with no candy.