Uploaded August 2014 | Updated September 2026, 1 week ago
Unreal recently found a technique that I call "fast helicopter." Normally, after you get hit, you're unable to use your helicopter for about a second. However, if you shoot after getting hit, you can use your helicopter almost immediately. This allows you to take advantage of damage boosts and get across gaps that are otherwise too wide.
1. Skip fighting a pirate and shooting a switch in the Bayou. Thanks to Unreal for suggesting that the trick be used here.
2. Get to a room in the Sanctuary of Stone and Fire without using a plum.
Unreal recently found a technique that I call "fast helicopter." Normally, after you get hit, you're unable to use your helicopter for about a second. However, if you shoot after getting hit, you can use your helicopter almost immediately. This allows you to take advantage of damage boosts and get across gaps that are otherwise too wide.
1. Skip fighting a pirate and shooting a switch in the Bayou. Thanks to Unreal for suggesting that the trick be used here.
2. Get to a room in the Sanctuary of Stone and Fire without using a plum.










