GITS: SAC (PS2) - 10-D and 12-B breaking out of the map @DukeSetz
GITS: SAC (PS2) - 10-D and 12-B breaking out of the map  @DukeSetz
Uploaded October 2011 | Updated September 2026, 2 weeks ago
Two somewhat amusing glitches I encountered that let me fall out of the map. The set of pipes near the end of the Shaft level are kind of buggy, and if you walljump at the right time, you'll be pushed out of the level.

The second is in the Experimental Farm with the multiped tank final boss, which at first just harmlessly begins backing over me, but then I jumped. This caused it to push me beneath the level.
GITS: SAC (PS2) - 10-D and 12-B breaking out of the mapHydrophobia - Act 2 unfinished areaAlter Echo - Transit: Ambush shortcutAdvent Rising - Fuse rollAlter Echo - Transit: Stome shortcutPenguins Arena: Sednas World - False Start glitchTobes Vertical Adventure - The Loot & Scoot (co-op trick)Tobes Vertical Adventure - 2-4 new route (descent)Advent Rising Xbox speedrun (warps) - 22m16sAdvent Rising - The Pullevator (jumping trick)Advent Rising - Menu debug thingGITS: SAC (PS2) - Early Oniyama
DukeSetz |

GITS: SAC (PS2) - 10-D and 12-B breaking out of the map

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