Uploaded March 2013 | Updated September 2026, 3 weeks ago
There's a long fight in this section of the level, but it's possible to skip right by it using the Alt Pounce, after skipping the cutscene.
Alt Pounce: [ youtube.com/watch?v=zR0GzmTJJH4 ]
First, on level 18, you need to avoid the trigger at the beginning of the area that causes enemies to spawn and Stome to begin firing. You can either hang left and double jump at the end of the stealth track leading into this area, or carefully Morph Pounce off of the track.
Morph Pounce: [ youtube.com/watch?v=4EqND43sh4M ]
Once you've bypassed the cutscene, you're free to wander around this area, but toward the back end -- behind Stome -- is a bump in the ground. This is right behind the Gun Node, and with enough practice from here, you can Alt Pounce over the forcefield. You'll now be on top of the area where Titans typically move to activate the switch. Dropping back behind the hill and then moving inward will bring you to the level transition, meaning you can beat the level without having to deal with the focus of this mission.
The cutscenes, the fight, and the puzzle thing to open the forcefield are all really long and frustrating, so this trick thankfully passes over all of that. It likely saves about two minutes or so, but it is an extremely hard trick to perform. It can be performed multiple times without repercussion, so it's not as bad as other Alt Pounces.
As a note, it may be possible to Morph Pounce over the forcefield from the stealth track, but I haven't been able to do it. It could be that you just can't get high enough to make it, but the point is that it's at least possible.
There's a long fight in this section of the level, but it's possible to skip right by it using the Alt Pounce, after skipping the cutscene.
Alt Pounce: [ youtube.com/watch?v=zR0GzmTJJH4 ]
First, on level 18, you need to avoid the trigger at the beginning of the area that causes enemies to spawn and Stome to begin firing. You can either hang left and double jump at the end of the stealth track leading into this area, or carefully Morph Pounce off of the track.
Morph Pounce: [ youtube.com/watch?v=4EqND43sh4M ]
Once you've bypassed the cutscene, you're free to wander around this area, but toward the back end -- behind Stome -- is a bump in the ground. This is right behind the Gun Node, and with enough practice from here, you can Alt Pounce over the forcefield. You'll now be on top of the area where Titans typically move to activate the switch. Dropping back behind the hill and then moving inward will bring you to the level transition, meaning you can beat the level without having to deal with the focus of this mission.
The cutscenes, the fight, and the puzzle thing to open the forcefield are all really long and frustrating, so this trick thankfully passes over all of that. It likely saves about two minutes or so, but it is an extremely hard trick to perform. It can be performed multiple times without repercussion, so it's not as bad as other Alt Pounces.
As a note, it may be possible to Morph Pounce over the forcefield from the stealth track, but I haven't been able to do it. It could be that you just can't get high enough to make it, but the point is that it's at least possible.
![Penguins Arena: Sednas World - False Start glitch
This glitch abuses an oversight by the developers that most notably allows you to begin a match throwing snowballs and/or moving forward, ignoring the countdown.
[NOTE: As of May 26th, 2015, shooting before the countdown no longer works. You can still move, though.]
Normally, the game tries to prevent you from doing anything at the beginning of the match while it counts down from 5 to 0. But in a case where you win a match, as soon as the last penguin is flying off into the water, hold down all of the buttons you want to use at the open of the next level. Say you want to throw snowballs: you hold down left-click while the last penguin is over the water and continue holding this through the match results and the loading screen. Youll open the next match throwing snowballs about every second.
You can combine this by holding up through the loading screen to move forward through the level as youre throwing snowballs, which means you can destroy entire teams before they get a chance to fight.
If you have lost the match though, you are shown as a penguin angel above the map that can throw explosive star things down on the other penguins. Performing this glitch as the penguin angel isnt as difficult as if you win the match because you dont need to predict the end of the match. At any time before the loading screen, the losing player can hold the directions or buttons he wants to open the next map with.
I believe this is because the game locks the winning players controls as soon as the match is won, whereas it has no real reason to lock the angels controls.
Regardless, this glitch is a game breaker, and shockingly easy to perform.
Its important to note that you are not completely paralyzed while the countdown timer is going. You can jump, which allows you to reposition yourself if youre on a hill or slope. Penguins Arena: Sednas World - False Start glitch](https://i.ytimg.com/vi/vBKADNbDdQs/mqdefault.jpg)

![Tobes Vertical Adventure - 2-4 new route (descent)
This is currently the best route Ive come up with for getting to the goal treasure chest of the fourth map of the Frozen Caves in as little time as possible. A route like this is only really useful in a full game speedrun.
The main change to the standard route of 2-4 involves the simple addition of the Floor Door to avoid a little bit of running. Once youve navigated through the disappearing blocks, you can slide down a wall to drop down almost directly on top of the switch.
Its recommended that you grab the balloon box after activating the switch near the Floor Door trick, but only if youre playing as Tobe. Tobe needs to make a long jump from the goal treasure to the left over a large gap, and while Tobe could normally quite easily jump it and wallrun, the shaking of the screen affects where Tobe begins wallrunning. This means he will most likely die. Using a balloon allows you to grab the ledge and it costs very little time to grab the box.
Floor Door: [ http://www.youtube.com/watch?v=p0Tadpo3S8M ] Tobes Vertical Adventure - 2-4 new route (descent)](https://i.ytimg.com/vi/vkb9j0EeYvw/mqdefault.jpg)
![Advent Rising Xbox speedrun (warps) - 22m16s
YouTube deleted all annotations so you can view this run with commentary here: [ https://www.youtube.com/watch?v=9ssLVUh-AOM ]
This run has been verified by the folks at Speed Demos Archive as being a legitimate run without cheating. The run is available on the site now. http://speeddemosarchive.com/AdventRising.html
This is a deathless, single-segment, easy mode, warps run of Advent Rising for the Xbox. The run abuses bugs and oversights to improve the time, and uses the two sets of Mario-style warp pipes to skip four chapters of the games eight. The time is calculated from the first moment I gain player control to the moment I lose it, totalling twenty-two minutes and sixteen seconds.
This run was played on the Xbox version because the second set of Mario-styled warp pipes in 4-B are inaccessible in the PC edition. Unfortunately, the Xbox version includes the awful load times and more bugs. I estimate that about 10m40s are spent on mandatory segments, and 2m37s spent on loading times.
Also, the game difficulty was set to Easy because higher difficulties only decrease the damage the player does to enemies and increase the damage the enemies do to the player, slowing down forced enemy encounters.
The individual tricks I use during this (and many others) are all detailed in my other Advent Rising videos, viewable here: http://www.youtube.com/playlist?list=PL008BAA7D44F6D377&feature=plcp
The run was recorded with a Hauppauge HD PVR on 8-18-11. Advent Rising Xbox speedrun (warps) - 22m16s](https://i.ytimg.com/vi/wjsYh_dwIlo/mqdefault.jpg)
![Advent Rising - The Pullevator (jumping trick)
When Gideon throws an object or enemy hes Lifted, he plays an animation that stops him from doing anything else briefly. If you perform a Lift throw in mid-air, Gideon ignores gravity and floats while he plays the animation. This gives you a brief window to perform a different action. In this case, you jump while targeting, Lifting, and throwing at the same time, stopping Gideon at the apex of the second jump with another Lift animation. This lets Gideon continually rise into the air, punctuated by the Lift throw animation.
Like the Skyward Shield trick [ http://www.youtube.com/watch?v=3Y0D-kmWg6I ], the Pullevator recovers quite a bit of psychic energy between jumps, meaning you can do the trick a number of times before falling.
Unfortunately, I dont believe this has any practical use in a speedrun, but its a really cool oversight. Advent Rising - The Pullevator (jumping trick)](https://i.ytimg.com/vi/wnRqT-uKBWk/mqdefault.jpg)




![Alter Echo - Transit: Obstacles shortcut
Stome doesnt need to follow you all the way to the end on this level either, since you can use a Morph Pounce to get there earlier than normal. You do have to activate one trigger before moving toward the exit, though otherwise the level will break.
Morph Pounce: [ https://www.youtube.com/watch?v=4EqND43sh4M ]
Dart Jump: [ https://www.youtube.com/watch?v=5UuXH4 esQ ]
On level 21, the exit is opened by a triggered cutscene. Get past the initial fight to the precarious stealth tracks next to the Sync Node. Activate it, then climb the stealth tracks until you can shoot the enemy spawner. The spawner is the central trigger here, and once its destroyed, the cutscene where the cutscene door explodes will play.
Go back down to the lowest part of the stealth track and angle yourself on the downward-angled part of one of the track, Morph Pouncing toward the opposite side of the environment. Be careful to avoid Pouncing when the Pounce Nub is nearby. From here, it should be a straight run for the end of the level.
If you Morph Pounce over to this area before destroying the enemy spawner, the level is rendered unbeatable. Crossing over the treshold for the trigger makes it so that it never reactivates, so since the previous elements of the sequence werent properly activated, the link in the chain which only activates once doesnt work. The door is impassable without the cutscene.
You can tell the developers were very careful with this area since its completely covered in invisible walls. That being said, I have no idea why they would make the enemy spawner the trigger instead of the Sync Node, or why they would bother to make it work in this sequence. Maybe they figured it was impossible to leap over to the opposite path and never really considered it.
Still, this is a pretty nice and simple trick which anyone can pull off with enough Morph Pounce experience. It doesnt save a huge amount of time in comparison to some other levels, but the level is so structured otherwise that its nice to know its possible to get around it. Depending on how fast Stome moves through the tunnel normally, this should save about a sixth of the total level time.
As one last note, the Dart Jump can be used to leap over to the Sync Node before the Pounce Nub appears, but the enemies draw your targeting away and make it basically impossible to avoid the fight. Alter Echo - Transit: Obstacles shortcut](https://i.ytimg.com/vi/ySy9VbgV7S4/mqdefault.jpg)
![Alter Echo - Master Node OOB
There are seven Master Node levels in the game, five of which can be broken out of with the Morph Pounce.
Morph Pounce: [ https://www.youtube.com/watch?v=4EqND43sh4M ]
After you get the Stealth form back, you can use the stealth track to Morph Pounce over an outcropping on the left side, or the wall on the right. Since every Master Node map features the same layout, each one has this same problem. Once you break outside of the map, you encounter a hall of mirrors effect that will render each frame to the background, causing the visuals to look like theyre smearing.
This is utterly worthless as some out-of-bounds tricks are, but the fact that it can be done across several maps makes it more worthwhile to document. Also, since the Master Nodes are extremely strict and cannot be broken otherwise, this is probably the only error Ill ever find for them.
This applies to levels 14, 17, 23, 33, and 44. Alter Echo - Master Node OOB](https://i.ytimg.com/vi/z4o4wojwZ18/mqdefault.jpg)