Game Engine 23: Mining @s0lly
Game Engine 23: Mining  @s0lly
Uploaded November 2020 | Updated September 2026, 2 hours ago
This series of videos will demonstrate my progress in making a Game Engine in OpenGL.

This video demonstrates a new feature, mining. This will be an integral part of the game, with the goal to creating an army of drones to defeat the enemy. More will be revealed as we progress through the series!

As before, this engine does not use any libraries; I'm trying to learn everything by hand here (perhaps a slightly ridiculous endeavour).


Learning Sources:

- Real-Time Rendering, 4th Edition
- learnopengl.com
- OpenGL Programming Guide (the "Red Book"), 9th Edition
- khronos.org/registry/OpenGL-Refpages/gl4
- Game Physics Engine Development, 2nd Edition
- Foundations of Game Engine Development (Book Series)
- OpenGL 4 Shading Language Cookbook, 3rd Edition
- Game Engine Architecture, 3rd Edition
- Handmade Hero YouTube series by Casey Muratori
- shadertoy.com





Other Social Media stuffs:

twitch.tv/s0llygaming
twitter.com/s0lly
instagram.com/s0lly.gaming
github.com/s0lly
patreon.com/s0lly
Game Engine 23: MiningOpenGL Engine - Showcase 8: Rigid BodiesGame Engine 24: Elements (My ECS Approach)2D Normal Maps - in Excel!!2D Game Engine in C++: [7] LightingOpenGL Engine - Showcase 7: SpringsProject Overlay 05: Them VisualsFirst Games in C++: Dungeons and Flagons (v0.3) - Sprite AnimationImage Editor - Update 3: Frames and AnimationOpenGL Engine - Showcase 5b: Particle Effects v2C++ FPS Raycaster Engine (v0.2)Maze Visualizations: 1) Binary Tree
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Game Engine 23: Mining

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